From 05d34d563d922bf16b28a5fdb51f858b4d1e014f Mon Sep 17 00:00:00 2001 From: minjaesong Date: Mon, 13 Dec 2021 02:52:45 +0900 Subject: [PATCH] removing global flipY key --- src/net/torvald/terrarumsansbitmap/gdx/PixmapRegionPack.kt | 4 ---- .../torvald/terrarumsansbitmap/gdx/TerrarumSansBitmap.kt | 2 +- .../torvald/terrarumsansbitmap/gdx/TextureRegionPack.kt | 7 +++---- 3 files changed, 4 insertions(+), 9 deletions(-) diff --git a/src/net/torvald/terrarumsansbitmap/gdx/PixmapRegionPack.kt b/src/net/torvald/terrarumsansbitmap/gdx/PixmapRegionPack.kt index efec20a..8072bde 100755 --- a/src/net/torvald/terrarumsansbitmap/gdx/PixmapRegionPack.kt +++ b/src/net/torvald/terrarumsansbitmap/gdx/PixmapRegionPack.kt @@ -110,8 +110,6 @@ class PixmapRegionPack( - // todo globalFlipY ? - /*return*/region } } @@ -152,8 +150,6 @@ class PixmapRegionPack( - // todo globalFlipY ? - /*return*/region } } diff --git a/src/net/torvald/terrarumsansbitmap/gdx/TerrarumSansBitmap.kt b/src/net/torvald/terrarumsansbitmap/gdx/TerrarumSansBitmap.kt index 64c37aa..1915a1b 100755 --- a/src/net/torvald/terrarumsansbitmap/gdx/TerrarumSansBitmap.kt +++ b/src/net/torvald/terrarumsansbitmap/gdx/TerrarumSansBitmap.kt @@ -89,7 +89,7 @@ internal typealias Hash = Long * * @param noShadow Self-explanatory * @param flipY If you have Y-down coord system implemented on your GDX (e.g. legacy codebase), set this to ```true``` - * so that the shadow won't be upside-down. For glyph getting upside-down, set ```TextureRegionPack.globalFlipY = true```. + * so that the shadow won't be upside-down. * * Created by minjaesong on 2017-06-15. */ diff --git a/src/net/torvald/terrarumsansbitmap/gdx/TextureRegionPack.kt b/src/net/torvald/terrarumsansbitmap/gdx/TextureRegionPack.kt index af9e760..5e7f16d 100755 --- a/src/net/torvald/terrarumsansbitmap/gdx/TextureRegionPack.kt +++ b/src/net/torvald/terrarumsansbitmap/gdx/TextureRegionPack.kt @@ -51,8 +51,7 @@ class TextureRegionPack( this(Texture(fileHandle), tileW, tileH, hGap, vGap, hFrame, vFrame, xySwapped, flipX, flipY) companion object { - /** Intented for Y-down coord system, typically fon Non-GDX codebase */ - var globalFlipY = false + } val regions: Array @@ -72,7 +71,7 @@ class TextureRegionPack( region.setRegion(texture) region.setRegion(rx, ry, tileW, tileH) - region.flip(flipX, if (flipY) !globalFlipY else globalFlipY) + region.flip(flipX, flipY) /*return*/region } @@ -86,7 +85,7 @@ class TextureRegionPack( region.setRegion(texture) region.setRegion(rx, ry, tileW, tileH) - region.flip(flipX, if (flipY) !globalFlipY else globalFlipY) + region.flip(flipX, flipY) /*return*/region }