diff --git a/README.md b/README.md index 0087d80..704a4d9 100755 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ![Font sample — necessary information in this image is also provided below.](demo.PNG) -This font is a bitmap font used in [my game project called Terrarum](https://github.com/minjaesong/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese, and Korean. +This font is a bitmap font used in [my game project called Terrarum](https://github.com/curiuostorvald/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese, and Korean. The font is provided in following formats: @@ -27,7 +27,7 @@ The issue page is open. If you have some issues to submit, or have a question, p ## Download -- Go ahead to the [release tab](https://github.com/minjaesong/Terrarum-sans-bitmap/releases), and download the most recent version. It is **not** advised to use the .jar found within the repository, they're experimental builds I use during the development, and may contain bugs like leaking memory. +- Go ahead to the [release tab](https://github.com/curiuostorvald/Terrarum-sans-bitmap/releases), and download the most recent version. It is **not** advised to use the .jar found within the repository, they're experimental builds I use during the development, and may contain bugs like leaking memory. ## Using on your LibGDX project @@ -93,7 +93,7 @@ U+100000 is used to disable previously-applied color codes (going back to origin ## Contribution guidelines -Please refer to [CONTRIBUTING.md](https://github.com/minjaesong/Terrarum-sans-bitmap/blob/master/CONTRIBUTING.md) +Please refer to [CONTRIBUTING.md](https://github.com/curioustorvald/Terrarum-sans-bitmap/blob/master/CONTRIBUTING.md) ## Acknowledgement