making new font class for typewriter; renaming existing one with more sensible name

This commit is contained in:
minjaesong
2021-11-04 21:41:22 +09:00
parent 74e540cb61
commit 45e5c39739
6 changed files with 54 additions and 22 deletions

View File

@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.ScreenUtils
import com.badlogic.gdx.utils.StreamUtils
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import java.io.IOException
import java.io.OutputStream
@@ -16,7 +16,7 @@ import java.io.OutputStream
*/
class FontTestGDX : Game() {
lateinit var font: GameFontBase
lateinit var font: TerrarumSansBitmap
lateinit var inputText: List<String>
@@ -32,7 +32,7 @@ class FontTestGDX : Game() {
private val outimageName = if (testing) "testing.PNG" else "demo.PNG"
override fun create() {
font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = false, shadowAlpha = 0.796f) // must test for two flipY cases
font = TerrarumSansBitmap("./assets", flipY = false, errorOnUnknownChar = false, shadowAlpha = 0.796f) // must test for two flipY cases
val inTextFile = Gdx.files.internal("./$demotextName")
val reader = inTextFile.reader("UTF-8")