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https://github.com/curioustorvald/Terrarum-sans-bitmap.git
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more sample text
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@@ -1,6 +1,82 @@
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Do bạch kim rất quý nên sẽ dùng để lắp vô xương
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The bitmap font for games developers who seek good font that has real multilingual support,
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for free (as in freedom and without cost)
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There are many bitmap fonts on the internet. You care for the multilingual support, but alas!
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most of them do not support your language, vector fonts take too much time to load, and even
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then their legibility suffers because fuck built-in antialias.
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You somehow found a multilingual one, and it makes your game look like an old computer, and you say:
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“Well, better than nothing… no, it’s ugly.”
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You speak japanese and you wish to support it, but then このクソなfont only goot for displaying
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Japanese, it's not even multilingual, and their English look uncanny and inconsistent as hell.
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Eventually you just mix different fonts together, and the results were always infuriating.
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No more suffering. This font has everything you need.
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while (isVisible(BAD_FONTS)) {
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ripAndTear(BAD_FONTS).getByScope(GUTS);
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}
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How multilingual? Real multilingual!
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Ианҵоуп ақьаад, нусхур аҩырала, ҩ ҽшьаҟакла, иҧшӡоу анапҩырала
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Գրիչս վայր դրի, վեր կացա և պատրաստվում էի, որ քնեմ, երբ հանկարծ դռանս զանգակը հնչեց
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Zəfər, jaketini də papağını da götür, bu axşam hava çox soyuq olacaq
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Под южно дърво, цъфтящо в синьо, бягаше малко пухкаво зайче (BG)
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Příliš žluťoučký kůň úpěl ďábelské ódy
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Quizdeltagerne spiste jordbær med fløde, mens cirkusklovnen Walther spillede på xylofon
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Pack my box with five dozen liquor jugs
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Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich
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διαφυλάξτε γενικά τη ζωή σας από βαθειά ψυχικά τραύματα
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ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ
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სწრაფი ყავისფერი მელა გადაახტა ზარმაც ძაღლს
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Kæmi ný öxi hér, ykist þjófum nú bæði víl og ádrepa
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Ċuaiġ bé ṁórṡáċ le dlúṫspád fíorḟinn trí hata mo ḋea-ṗorcáin ḃig
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とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち
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田居に出で 菜摘むわれをぞ 君召すと 求食り追ひゆく 山城の 打酔へる子ら 藻葉干せよ え舟繋けぬ
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정 참판 양반댁 규수 큰 교자 타고 혼례 치른 날 하얬다 도럄직한 퀡봹퉪헰
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Četri psihi faķīri vēlu vakarā zāģēja guļbūvei durvis, fonā šņācot mežam
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Įlinkdama fechtuotojo špaga sublykčiojusi pragręžė apvalų arbūzą
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Ѕидарски пејзаж: шугав билмез со чудење џвака ќофте и кељ на туѓ цех
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Щётканы фермд пийшин цувъя. Бөгж зогсч хэльюү
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Pchnąć w tę łódź jeża lub ośm skrzyń fig
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Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila
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Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства
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Ајшо, лепото и чежњо, за љубав срца мога дођи у Хаџиће на кафу (SR)
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Jovencillo emponzoñado de whisky: ¡qué figurota exhibe!
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นายสังฆภัณฑ์ เฮงพิทักษ์ฝั่ง ผู้เฒ่าซึ่งมีอาชีพเป็นฅนขายฃวด ถูกตำรวจปฏิบัติการจับฟ้องศาล ฐานลักนาฬิกาคุณหญิงฉัตรชฎา ฌานสมาธิ
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Pijamalı hasta yağız şoföre çabucak güvendi
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Жебракують філософи при ґанку церкви в Гадячі, ще й шатро їхнє п’яне знаємо
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Do bạch kim rất quý nên sẽ dùng để lắp vô xương
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日堀油告観観藤村抄海評業庁経賃室弁市。太撮収改売週法所何都慣次現。価紙一無三洋日話転手治稿載末替付致治。
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Featuring:
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Ever heard of « Guillemets »? You speak „Nederlands” or „Deutsch“? ”suomi”? 「日本語」しゃべる?或《中文》?
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Multilingual brackets; these are the most basic things, right?
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99406 91902 59186 29182 45814 57862 34368 08240
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31485 65379 04348 28952 42927 26157 42615 39526
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Fixed-width numbers, because number-crunching matters
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ᚱᛂᚴᛋᛂᛋᛏᛋᚮᚾᛔᚢᛏᛚᚮᛋ᛬ᚱᛂᚴᛋᛋᚢᚼᚾᚢᛘᚢᛚᚾᛏᚮ᛬ᛏᚮᛋᛁᚮᚵᛂᚢᛏᚮᚱᛘᛔᚱᛂᚴᛋᛏ᛭ᛋᚢᚼᚾᚢᛋᛘᚮᛁᚵᚾᛁᛂᛏᚮᛑ᛭ᚵᛂᚢᛏᚮᚱ
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Colour-coding that supports 65535 (semi-transparent) colours via 4 bit RGBA
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За миг бях в чужд плюшен скърцащ фотьойл (Bulgarian)
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Љубазни фењерџија чађавог лица хоће да ми покаже штос (Serbian)
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Разъяренный чтец эгоистично бьёт пятью жердями шустрого фехтовальщика (Russian)
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Control characters to support Bulgarian and Serbian letter shapes on the fly
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Unicode References:
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Basic Latin Latin-1 Latin Extension A Latin Extionsion B IPA Extension Greek Cyrillic Cyrillic Supplement
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Armenian Thai Georgian Runic General Punctuations CJK Symbols Kana CJK Unihan Extension A CJK Unihan
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Hangul Syllables Fullwidth Forms
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Цой жил, Цой жив, Цой будет жить
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Время его смерти в автокатастрофе известно до минуты –15.07.1990,12.28.
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20 лет назад заснувший за рулем «Москвича-2141» Цой вырулил на трассе под
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Тукумсом в Латвии на встречную полосу – прямо в автобус «Икарус»…
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Binary file not shown.
@@ -27,6 +27,108 @@ class FontTestGDX : Game() {
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reader.close()
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batch = SpriteBatch()
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println("START")
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val l = intArrayOf(0xF00F,
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0xF10F,
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0xF20F,
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0xF30F,
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0xF40F,
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0xF50F,
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0xF60F,
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0xF70F,
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0xF80F,
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0xF90F,
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0xFA0F,
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0xFB0F,
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0xFC0F,
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0xFD0F,
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0xFE0F,
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0xFF0F,
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0xEF0F,
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0xDF0F,
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0xCF0F,
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0xBF0F,
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0xAF0F,
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0x9F0F,
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0x8F0F,
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0x7F0F,
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0x6F0F,
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0x5F0F,
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0x4F0F,
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0x3F0F,
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0x2F0F,
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0x1F0F,
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0x0F0F,
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0x0F1F,
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0x0F2F,
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0x0F3F,
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0x0F4F,
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0x0F5F,
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0x0F6F,
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0x0F7F,
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0x0F8F,
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0x0F9F,
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0x0FAF,
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0x0FBF,
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0x0FCF,
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0x0FDF,
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0x0FEF,
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0x0FFF,
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0x0EFF,
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0x0DFF,
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0x0CFF,
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0x0BFF,
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0x0AFF,
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0x09FF,
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0x08FF,
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0x07FF,
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0x06FF,
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0x05FF,
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0x04FF,
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0x03FF,
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0x02FF,
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0x01FF,
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0x00FF,
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0x10FF,
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0x20FF,
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0x30FF,
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0x40FF,
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0x50FF,
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0x60FF,
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0x70FF,
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0x80FF,
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0x90FF,
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0xA0FF,
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0xB0FF,
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0xC0FF,
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0xD0FF,
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0xE0FF,
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0xF0FF)
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val s = "ᚱᛂᚴᛋᛂᛋᛏᛋᚮᚾᛔᚢᛏᛚᚮᛋ᛬ᚱᛂᚴᛋᛋᚢᚼᚾᚢᛘᚢᛚᚾᛏᚮ᛬ᛏᚮᛋᛁᚮᚵᛂᚢᛏᚮᚱᛘᛔᚱᛂᚴᛋᛏ᛭ᛋᚢᚼᚾᚢᛋᛘᚮᛁᚵᚾᛁᛂᛏᚮᛑ᛭ᚵᛂᚢᛏᚮᚱ"
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var lc = 0
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var sc = 0
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while (lc < l.size) {
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print(font.toColorCode(l[lc]))
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print(s[sc])
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lc++
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sc++
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if (sc == s.length) break
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if (s[sc] == ' ') {
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print(" ")
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sc++
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}
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}
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println("${font.noColorCode}\nEND")
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}
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override fun getScreen(): Screen? {
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@@ -38,7 +140,7 @@ class FontTestGDX : Game() {
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override fun render() {
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Gdx.gl.glClearColor(1f - 0xBA/255f, 1f - 0xDA/255f, 1f - 0x55/255f, 1f)
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Gdx.gl.glClearColor(.141f, .141f, .141f, 1f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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@@ -47,8 +149,8 @@ class FontTestGDX : Game() {
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batch.begin()
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inputText.reversed().forEachIndexed { index, s ->
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font.draw(batch, s, 10f, 10f + index * font.lineHeight)
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inputText.forEachIndexed { index, s ->
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font.draw(batch, s, 10f, appConfig.height - 30f - index * font.lineHeight)
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}
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batch.end()
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@@ -68,12 +170,14 @@ class FontTestGDX : Game() {
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}
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}
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lateinit var appConfig: LwjglApplicationConfiguration
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fun main(args: Array<String>) {
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val appConfig = LwjglApplicationConfiguration()
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appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false//true;
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appConfig.width = 1024 // photographic ratio (1.5:1)
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appConfig.height = 1024 // photographic ratio (1.5:1)
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appConfig.width = 960
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appConfig.height = 2048
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appConfig.title = "Terrarum Sans Bitmap Test (GDX)"
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LwjglApplication(FontTestGDX(), appConfig)
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