mirror of
https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-15 15:36:06 +09:00
demo app
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@@ -1,9 +1,9 @@
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package net.torvald.imagefont
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.getPixel
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import org.lwjgl.opengl.GL11
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import org.newdawn.slick.*
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import org.newdawn.slick.opengl.Texture
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import java.nio.ByteOrder
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import java.util.*
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/**
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@@ -418,17 +418,38 @@ open class GameFontBase : Font {
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drawString(x + xoff, y, printedBody, color)
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}
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private fun setBlendModeMul() {
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GL11.glEnable(GL11.GL_BLEND)
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GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_ONE_MINUS_SRC_ALPHA)
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}
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private fun setBlendModeNormal() {
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GL11.glDisable(GL11.GL_BLEND)
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Terrarum.appgc.graphics.setDrawMode(Graphics.MODE_NORMAL)
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}
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fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
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fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
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/** @return Intarray(R, G, B, A) */
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fun Texture.getPixel(x: Int, y: Int): IntArray {
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val textureWidth = this.textureWidth
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val hasAlpha = this.hasAlpha()
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val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
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if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
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return intArrayOf(
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this.textureData[offset].toUint(),
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this.textureData[offset + 1].toUint(),
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this.textureData[offset + 2].toUint(),
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if (hasAlpha)
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this.textureData[offset + 3].toUint()
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else 255
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)
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}
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else {
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return intArrayOf(
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this.textureData[offset + 2].toUint(),
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this.textureData[offset + 1].toUint(),
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this.textureData[offset].toUint(),
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if (hasAlpha)
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this.textureData[offset + 3].toUint()
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else 255
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)
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}
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}
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val binaryCodeOffset = 15
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val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
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@@ -1,5 +1,6 @@
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package net.torvald.imagefont
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import net.torvald.terrarum.imagefont.GameFontDemo
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import org.newdawn.slick.*
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/**
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@@ -27,7 +28,11 @@ class GameFontImpl : GameFontBase() {
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, W_UNIHAN, H_UNIHAN
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);*/
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GameFontBase.cyrilic = SpriteSheet(
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"./assets/graphics/fonts/cyrilic_variable.tga", 15, 19, 1)
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when (GameFontDemo.gameLocale.substring(0..1)) {
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"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
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"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
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else -> "./assets/graphics/fonts/cyrilic_variable.tga"
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}, 15, 19, 1)
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GameFontBase.fullwidthForms = SpriteSheet(
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"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
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GameFontBase.uniPunct = SpriteSheet(
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@@ -57,7 +62,7 @@ class GameFontImpl : GameFontBase() {
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GameFontBase.wenQuanYi_2,
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GameFontBase.greekSheet,
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GameFontBase.romanianSheet,
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GameFontBase.romanianSheetNarrow,
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GameFontBase.romanianSheetNarrow
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)
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GameFontBase.sheetKey = shk
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