From 6d142f082c290b307ca77c834e3d6e8a11adcd8a Mon Sep 17 00:00:00 2001 From: Minjae Song Date: Tue, 29 Jan 2019 23:42:20 +0900 Subject: [PATCH] readme: gitlab link -> github link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 50e1eb3..295b6fb 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ![Font sample](demo.PNG) -This font is a bitmap font used in [my game project called Terrarum](https://gitlab.com/minjaesong/terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A, Latin Ext-B, IPA Extension (required by some languages), Greek, Cyrillic (+ Bulgarian, Serbian variants) and the supplement, Armenian, Thai (beta version), Georgian, Unicode Punctuations, CJK Punctuations, Kana, Chinese (limited to Unihan and Ext-A), Hangul (all 11 172 possible syllables) and Fullwidth forms. +This font is a bitmap font used in [my game project called Terrarum](https://github.com/minjaesong/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese and Korean. More technical side, it supports Latin-1 Supplement, Latin Ext-A, Latin Ext-B, IPA Extension (required by some languages), Greek, Cyrillic (+ Bulgarian, Serbian variants) and the supplement, Armenian, Thai (beta version), Georgian, Unicode Punctuations, CJK Punctuations, Kana, Chinese (limited to Unihan and Ext-A), Hangul (all 11 172 possible syllables) and Fullwidth forms. The JAR package is meant to be used with Slick2d (extends ```Font``` class) and LibGDX (extends ```BitmapFont``` class). If you are not using the framework, please refer to the __Font metrics__ section to implement the font metrics correctly on your system.