diff --git a/Autokem/apply.c b/Autokem/apply.c index 314760d..43455f1 100644 --- a/Autokem/apply.c +++ b/Autokem/apply.c @@ -135,7 +135,7 @@ int apply_model(const char *tga_path) { int lowheight = output[11] >= 0.5f; /* Compose Y+5 pixel: lowheight (alpha=0xFF when set) */ - uint32_t lh_pixel = lowheight ? 0x000000FF : 0x00000000; + uint32_t lh_pixel = lowheight ? 0xFFFFFFFF : 0x00000000; tga_write_pixel(tga_path, img, tag_x, tag_y + 5, lh_pixel); /* Compose Y+6 pixel: diff --git a/README.md b/README.md index 704a4d9..1822a59 100755 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@  -This font is a bitmap font used in [my game project called Terrarum](https://github.com/curiuostorvald/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese, and Korean. +This font is a bitmap font used in [my game project called Terrarum](https://github.com/curioustorvald/Terrarum) (hence the name). The font supports more than 90 % of european languages, as well as Chinese, Japanese, and Korean. The font is provided in following formats: @@ -27,7 +27,7 @@ The issue page is open. If you have some issues to submit, or have a question, p ## Download -- Go ahead to the [release tab](https://github.com/curiuostorvald/Terrarum-sans-bitmap/releases), and download the most recent version. It is **not** advised to use the .jar found within the repository, they're experimental builds I use during the development, and may contain bugs like leaking memory. +- Go ahead to the [release tab](https://github.com/curioustorvald/Terrarum-sans-bitmap/releases), and download the most recent version. It is **not** advised to use the .jar found within the repository, they're experimental builds I use during the development, and may contain bugs like leaking memory. ## Using on your LibGDX project diff --git a/keming_calculator.html b/keming_calculator.html index bd7e10b..f637ad9 100644 --- a/keming_calculator.html +++ b/keming_calculator.html @@ -98,10 +98,10 @@ h1 { font-size: 1.4em; margin-bottom: 4px; color: #111; } .pixel-inactive { font-size: 0.85em; color: #999; } .bit-display { font-family: 'Consolas', 'Fira Code', monospace; font-size: 0.8em; color: #777; margin-top: 2px; } -/* Mask display */ +/* Mask input/display */ .mask-section { margin-top: 16px; padding: 10px; background: #f8f8f8; border-radius: 6px; border: 1px solid #e0e0e0; } .mask-section .label { font-size: 0.8em; color: #1a5fb4; margin-bottom: 4px; } -.mask-val { font-family: 'Consolas', 'Fira Code', monospace; font-size: 0.95em; color: #111; } +.mask-input-row { display: flex; gap: 8px; align-items: center; } /* Examples */ .examples-section { margin-top: 20px; } @@ -207,11 +207,16 @@ h1 { font-size: 1.4em; margin-bottom: 4px; color: #111; }
- +
+ Accepts: #RRGGBB, 0xRRGGBB, or RRGGBB
+