mirror of
https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-06-09 23:44:04 +09:00
fixed bad offset but still bad render
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demo.PNG
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
@@ -507,9 +507,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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sheetsPack.add(texRegPack)
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sheetsPack.add(texRegPack)
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pixmap.dispose() // you are terminated
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//pixmap.dispose() // you are terminated
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}
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}
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sheets = sheetsPack.toTypedArray()
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sheets = sheetsPack.toTypedArray()
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@@ -550,7 +548,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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private var pixmapTextureHolder: Texture? = null
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private var pixmapTextureHolder: Texture? = null
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private var pixmapHolder: Pixmap? = null
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private var pixmapHolder: Pixmap? = null
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private val pixmapOffsetY = -10
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private val pixmapOffsetY = 10
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override fun draw(batch: Batch, charSeq: CharSequence, x: Float, y: Float): GlyphLayout? {
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override fun draw(batch: Batch, charSeq: CharSequence, x: Float, y: Float): GlyphLayout? {
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val oldProjectionMatrix = batch.projectionMatrix
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val oldProjectionMatrix = batch.projectionMatrix
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@@ -622,7 +620,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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pixmapHolder?.dispose() /* you can do this one */
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pixmapHolder?.dispose() /* you can do this one */
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//pixmapTextureHolder?.dispose() /* you CAN'T do this however */
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//pixmapTextureHolder?.dispose() /* you CAN'T do this however */
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pixmapHolder = Pixmap(getWidth(textBuffer), H + -(pixmapOffsetY * 2), Pixmap.Format.RGBA8888)
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pixmapHolder = Pixmap(getWidth(textBuffer), H + (pixmapOffsetY * 2), Pixmap.Format.RGBA8888)
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var index = 0
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var index = 0
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while (index <= textBuffer.lastIndex) {
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while (index <= textBuffer.lastIndex) {
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@@ -712,7 +710,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
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batch.color = mainCol
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batch.color = mainCol
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makeShadow(pixmapHolder)
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makeShadow(pixmapHolder)
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pixmapTextureHolder = Texture(pixmapHolder)
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pixmapTextureHolder = Texture(pixmapHolder)
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batch.draw(pixmapTextureHolder, x.toFloat(), y.toFloat())
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batch.draw(pixmapTextureHolder, x.toFloat(), (y - pixmapOffsetY).toFloat())
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/*textTexture.end()
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/*textTexture.end()
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@@ -1,3 +1,27 @@
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/*
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* Terrarum Sans Bitmap
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*
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* Copyright (c) 2018 Minjae Song (Torvald)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package net.torvald.terrarumsansbitmap.gdx
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package net.torvald.terrarumsansbitmap.gdx
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.files.FileHandle
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