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isOverlay not actually implemented
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@@ -134,7 +134,8 @@ class FontTestGDX : Game() {
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println("${font.noColorCode}\nEND")
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println(font.toColorCode(0xF_EEC))
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println(font.toColorCode(0xF_F07))
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println(font.toColorCode(0x0000))
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frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
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