mirror of
https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-10 21:31:50 +09:00
update to kotlin 1.4; fixed a bug where trying to colour a text using gdxbatch's colour would cause undesirable results
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@@ -391,8 +391,6 @@ class GameFontBase(
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private lateinit var tempLinotype: Texture
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private lateinit var originalColour: Color
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private var nullProp = GlyphProps(15, 0)
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private val pixmapOffsetY = 10
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@@ -414,12 +412,10 @@ class GameFontBase(
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val x = Math.round(x)
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val y = Math.round(y)
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originalColour = batch.color.cpy()
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val mainColObj = originalColour
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var mainCol: Int = originalColour.toRGBA8888().forceOpaque()
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val charSeqHash = charSeq.toCodePoints().getHash()
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var renderCol = -1 // subject to change with the colour code
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if (charSeqNotBlank) {
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val cacheObj = getCache(charSeqHash)
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@@ -458,10 +454,10 @@ class GameFontBase(
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if (isColourCode(c)) {
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if (c == 0x100000) {
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mainCol = originalColour.toRGBA8888().forceOpaque()
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renderCol = -1
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}
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else {
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mainCol = getColour(c)
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renderCol = getColour(c)
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}
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}
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else if (isCharsetOverride(c)) {
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@@ -492,15 +488,9 @@ class GameFontBase(
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val jungTex = hangulSheet.get(indexJung, jungRow)
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val jongTex = hangulSheet.get(indexJong, jongRow)
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linotypePixmap.setColor(mainCol)
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linotypePixmap.drawPixmap(choTex, posXbuffer[index], pixmapOffsetY, mainCol)
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linotypePixmap.drawPixmap(jungTex, posXbuffer[index], pixmapOffsetY, mainCol)
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linotypePixmap.drawPixmap(jongTex, posXbuffer[index], pixmapOffsetY, mainCol)
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//batch.color = mainCol
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//batch.draw(choTex, x + posXbuffer[index].toFloat(), y)
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//batch.draw(jungTex, x + posXbuffer[index].toFloat(), y)
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//batch.draw(hangulSheet.get(indexJong, jongRow), x + posXbuffer[index].toFloat(), y)
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linotypePixmap.drawPixmap(choTex, posXbuffer[index], pixmapOffsetY, renderCol)
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linotypePixmap.drawPixmap(jungTex, posXbuffer[index], pixmapOffsetY, renderCol)
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linotypePixmap.drawPixmap(jongTex, posXbuffer[index], pixmapOffsetY, renderCol)
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index += hangulLength - 1
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@@ -518,14 +508,11 @@ class GameFontBase(
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val posX = posXbuffer[index]
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val texture = sheets[sheetID].get(sheetX, sheetY)
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linotypePixmap.drawPixmap(texture, posX, posY + pixmapOffsetY, mainCol)
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linotypePixmap.drawPixmap(texture, posX, posY + pixmapOffsetY, renderCol)
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//batch.color = mainCol
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//batch.draw(texture, posX, posY)
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}
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catch (noSuchGlyph: ArrayIndexOutOfBoundsException) {
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//batch.color = mainCol
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}
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}
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@@ -550,9 +537,6 @@ class GameFontBase(
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}
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batch.color = mainColObj
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if (!flipY) {
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batch.draw(tempLinotype, x.toFloat(), (y - pixmapOffsetY).toFloat())
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}
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@@ -567,7 +551,6 @@ class GameFontBase(
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}
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batch.color = originalColour
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return null
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}
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