voi vittu

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minjaesong
2017-07-02 12:57:23 +09:00
parent e084606ce8
commit 9bb5edd7d0

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@@ -106,12 +106,12 @@ On your code (Java):
Color codes are individual unicode characters. While you can somehow make a raw character and paste in on your code, it's certainly not desirable. Fortunately, we're also providing utility functions for the color codes. Color codes are individual unicode characters. While you can somehow make a raw character and paste in on your code, it's certainly not desirable. Fortunately, we're also providing utility functions for the color codes.
GameFontBase.toColorCode(rgba4444: Int) GameFontBase.toColorCode(rgba4444: Int) returns String
GameFontBase.toColorCode(r: Int, g: Int, b: Int) GameFontBase.toColorCode(r: Int, g: Int, b: Int) returns String
GameFontBase.toColorCode(r: Int, g: Int, b: Int, a: Int) GameFontBase.toColorCode(r: Int, g: Int, b: Int, a: Int) returns String
```rgba4444``` takes whole RGBA as input, that is, from 0x0000 to 0xFFFF. Most significant bits represents Red, and least significant bits represents Alpha (which should be fixed as F for the most time) ```rgba4444``` takes whole RGBA as input, that is, from 0x0000 to 0xFFFF. Most significant bits represents Red, and least significant bits represents Alpha (which should be fixed as F for the most time)
``r, g, b(, a)``` takes RGB and A separately, in the range of 0..F. Any value exceeds the range **are unchecked and may wreak havoc**, so be careful. ``r, g, b(, a)``` takes RGB and A separately, in the range of 0..F. Any value exceeding the range **are unchecked and may wreak havoc**, so be careful.
## Font metrics ## Font metrics