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somehow fixed issue #8
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@@ -204,6 +204,9 @@ class FontTestGDX : Game() {
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batch.begin()
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batch.color = Color.WHITE
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batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
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font.draw(batch, "TESTTESTTEST", 0f, 0f)
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batch.end()
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}
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