fixed up the test app

- exports the drawn text as demo.PNG
- scrollable with scroll wheels and arrow keys
This commit is contained in:
minjaesong
2018-08-09 17:42:16 +09:00
parent cf3091421f
commit cdd0514ca0
6 changed files with 138 additions and 80 deletions

View File

@@ -1,14 +1,10 @@
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.*
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.ScreenUtils
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
@@ -24,6 +20,8 @@ class FontTestGDX : Game() {
lateinit var frameBuffer: FrameBuffer
lateinit var camera: OrthographicCamera
override fun create() {
font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = true) // must test for two flipY cases
@@ -140,17 +138,28 @@ class FontTestGDX : Game() {
println(font.toColorCode(0xF_F55))
println(font.toColorCode(0xE_CCC))
frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, appConfig.width, appConfig.height, true)
frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
camera = OrthographicCamera(TEXW.toFloat(), TEXH.toFloat())
camera.translate(TEXW.div(2f), 0f)
camera.setToOrtho(true, TEXW.toFloat(), TEXH.toFloat())
camera.update()
Gdx.input.inputProcessor = Navigator(this)
}
override fun getScreen(): Screen? {
return null
}
var scrollOffsetY = 0f
override fun setScreen(screen: Screen?) {
}
var tex: Texture? = null
var screenshotExported = false
override fun render() {
@@ -163,15 +172,28 @@ class FontTestGDX : Game() {
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
batch.projectionMatrix = camera.combined
batch.begin()
batch.color = Color(0xeeeeeeff.toInt())
inputText.forEachIndexed { index, s ->
font.draw(batch, s, 10f, appConfig.height - 30f - index * font.lineHeight)
font.draw(batch, s, 10f, TEXH - 30f - index * font.lineHeight)
}
batch.end()
// dump to file
if (!screenshotExported) {
val pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, frameBuffer.width, frameBuffer.height)
PixmapIO.writePNG(Gdx.files.local("demo.PNG"), pixmap)
pixmap.dispose()
screenshotExported = true
}
frameBuffer.end()
///////////////
@@ -179,10 +201,9 @@ class FontTestGDX : Game() {
tex = frameBuffer.colorBufferTexture
}
batch.begin()
batch.color = Color.WHITE
batch.draw(tex, 0f, appConfig.height.toFloat(), appConfig.width.toFloat(), -appConfig.height.toFloat())
batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
batch.end()
}
@@ -198,16 +219,46 @@ class FontTestGDX : Game() {
override fun dispose() {
font.dispose()
}
fun scrollAdd(x: Int = 1) {
scrollOffsetY -= (TEXH.toFloat() / appConfig.height) * 20f * x
}
fun scrollSub(x: Int = 1) {
scrollOffsetY += (TEXH.toFloat() / appConfig.height) * 20f * x
}
class Navigator(val main: FontTestGDX) : InputAdapter() {
override fun scrolled(amount: Int): Boolean {
if (amount >= 0)
main.scrollSub(amount)
else
main.scrollAdd(-amount)
return true
}
override fun keyDown(keycode: Int): Boolean {
if (keycode == Input.Keys.UP)
main.scrollAdd()
else if (keycode == Input.Keys.DOWN)
main.scrollSub()
return true
}
}
}
lateinit var appConfig: LwjglApplicationConfiguration
const val TEXW = 874
const val TEXH = 2048
fun main(args: Array<String>) {
appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false//true;
appConfig.width = 874
appConfig.height = 2048
appConfig.width = TEXW
appConfig.height = 768
appConfig.title = "Terrarum Sans Bitmap Test (GDX)"
LwjglApplication(FontTestGDX(), appConfig)