diff --git a/assets/LatinExtA_variable.tga b/assets/LatinExtA_variable.tga
index b4186bf..3361f3d 100644
Binary files a/assets/LatinExtA_variable.tga and b/assets/LatinExtA_variable.tga differ
diff --git a/assets/hangul_johab.tga b/assets/hangul_johab.tga
index 7ab063f..64b3207 100644
Binary files a/assets/hangul_johab.tga and b/assets/hangul_johab.tga differ
diff --git a/assets/kartuli_variable.tga b/assets/kartuli_variable.tga
index c2d6834..4dbead6 100644
Binary files a/assets/kartuli_variable.tga and b/assets/kartuli_variable.tga differ
diff --git a/demo/.idea/workspace.xml b/demo/.idea/workspace.xml
index 551a9c0..9aa6736 100644
--- a/demo/.idea/workspace.xml
+++ b/demo/.idea/workspace.xml
@@ -5,9 +5,6 @@
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@@ -731,7 +752,7 @@
- Kotlin
+ Detection
@@ -766,12 +787,11 @@
- TerrarumSansDemo
+ Kotlin|TerrarumSansDemo
-
diff --git a/demo/TerrarumSansDemo.iml b/demo/TerrarumSansDemo.iml
index ab1490a..a66d395 100644
--- a/demo/TerrarumSansDemo.iml
+++ b/demo/TerrarumSansDemo.iml
@@ -6,8 +6,9 @@
-
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+
+
+
diff --git a/demo/src/net/torvald/terrarum/imagefont/GameFontBase.kt b/demo/src/net/torvald/terrarum/imagefont/GameFontBase.kt
index 83c7b0a..7d0e2b6 100644
--- a/demo/src/net/torvald/terrarum/imagefont/GameFontBase.kt
+++ b/demo/src/net/torvald/terrarum/imagefont/GameFontBase.kt
@@ -1,27 +1,49 @@
-package net.torvald.imagefont
+package net.torvald.terrarumsansbitmap.slick2d
-import org.lwjgl.opengl.GL11
-import org.newdawn.slick.*
+import org.newdawn.slick.Color
+import org.newdawn.slick.Font
+import org.newdawn.slick.Image
+import org.newdawn.slick.SpriteSheet
import org.newdawn.slick.opengl.Texture
-import java.nio.ByteOrder
+import java.io.BufferedOutputStream
+import java.io.File
+import java.io.FileInputStream
+import java.io.FileOutputStream
import java.util.*
+import java.util.zip.GZIPInputStream
/**
- * Created by minjaesong on 16-01-27.
+ * LibGDX port of Terrarum Sans Bitmap implementation
+ *
+ * Filename and Extension for the spritesheet is hard-coded, which are:
+ *
+ * - ascii_variable.tga
+ * - hangul_johab.tga
+ * - LatinExtA_variable.tga
+ * - LatinExtB_variable.tga
+ * - kana.tga
+ * - cjkpunct.tga
+ * - wenquanyi.tga.gz
+ * - cyrillic_variable.tga
+ * - fullwidth_forms.tga
+ * - unipunct_variable.tga
+ * - greek_variable.tga
+ * - thai_variable.tga
+ * - puae000-e0ff.tga
+ *
+ *
+ * Glyphs are drawn lazily (calculated on-the-fly, rather than load up all), which is inevitable as we just can't load
+ * up 40k+ characters on the machine, which will certainly make loading time painfully long.
+ *
+ * @param noShadow Self-explanatory
+ * @param flipY If you have Y-down coord system implemented on your GDX (e.g. legacy codebase), set this to ```true``` so that the shadow won't be upside-down. For glyph getting upside-down, set ```TextureRegionPack.globalFlipY = true```.
+ *
+ * Created by minjaesong on 2017-06-15.
*/
-open class GameFontBase : Font {
-
- private fun getHan(hanIndex: Int): IntArray {
- val han_x = hanIndex % JONG_COUNT
- val han_y = hanIndex / JONG_COUNT
- val ret = intArrayOf(han_x, han_y)
- return ret
- }
+class GameFontBase(fontDir: String, val noShadow: Boolean = false) : Font {
private fun getHanChosung(hanIndex: Int) = hanIndex / (JUNG_COUNT * JONG_COUNT)
-
private fun getHanJungseong(hanIndex: Int) = hanIndex / JONG_COUNT % JUNG_COUNT
-
private fun getHanJongseong(hanIndex: Int) = hanIndex % JONG_COUNT
private val jungseongWide = arrayOf(8, 12, 13, 17, 18, 21)
@@ -54,18 +76,26 @@ open class GameFontBase : Font {
9
}
- private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
- private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
- private fun isRunic(c: Char) = runicList.contains(c)
- private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
- private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
- private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
- private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
- private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
- private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
- private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
- private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
- private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
+ private fun isHangul(c: Char) = c.toInt() in codeRange[SHEET_HANGUL]
+ private fun isAscii(c: Char) = c.toInt() in codeRange[SHEET_ASCII_VARW]
+ //private fun isRunic(c: Char) = runicList.contains(c)
+ private fun isExtA(c: Char) = c.toInt() in codeRange[SHEET_EXTA_VARW]
+ private fun isExtB(c: Char) = c.toInt() in codeRange[SHEET_EXTB_VARW]
+ private fun isKana(c: Char) = c.toInt() in codeRange[SHEET_KANA]
+ private fun isCJKPunct(c: Char) = c.toInt() in codeRange[SHEET_CJK_PUNCT]
+ private fun isUniHan(c: Char) = c.toInt() in codeRange[SHEET_UNIHAN]
+ private fun isCyrilic(c: Char) = c.toInt() in codeRange[SHEET_CYRILIC_VARW]
+ private fun isFullwidthUni(c: Char) = c.toInt() in codeRange[SHEET_FW_UNI]
+ private fun isUniPunct(c: Char) = c.toInt() in codeRange[SHEET_UNI_PUNCT]
+ private fun isGreek(c: Char) = c.toInt() in codeRange[SHEET_GREEK_VARW]
+ private fun isThai(c: Char) = c.toInt() in codeRange[SHEET_THAI_VARW]
+ private fun isDiacritics(c: Char) = c.toInt() in 0xE34..0xE3A
+ || c.toInt() in 0xE47..0xE4E
+ || c.toInt() == 0xE31
+ private fun isCustomSym(c: Char) = c.toInt() in codeRange[SHEET_CUSTOM_SYM]
+ private fun isArmenian(c: Char) = c.toInt() in codeRange[SHEET_HAYEREN_VARW]
+ private fun isKartvelian(c: Char) = c.toInt() in codeRange[SHEET_KARTULI_VARW]
+ private fun isIPA(c: Char) = c.toInt() in codeRange[SHEET_IPA_VARW]
@@ -75,8 +105,8 @@ open class GameFontBase : Font {
private fun extBindexX(c: Char) = (c.toInt() - 0x180) % 16
private fun extBindexY(c: Char) = (c.toInt() - 0x180) / 16
- private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
- private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
+ //private fun runicIndexX(c: Char) = runicList.indexOf(c) % 16
+ //private fun runicIndexY(c: Char) = runicList.indexOf(c) / 16
private fun kanaIndexX(c: Char) = (c.toInt() - 0x3040) % 16
private fun kanaIndexY(c: Char) = (c.toInt() - 0x3040) / 16
@@ -84,9 +114,6 @@ open class GameFontBase : Font {
private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
- private fun unihanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
- private fun unihanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
-
private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
@@ -96,88 +123,244 @@ open class GameFontBase : Font {
private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
+ private fun unihanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
+ private fun unihanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
+
private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
+ private fun thaiIndexX(c: Char) = (c.toInt() - 0xE00) % 16
+ private fun thaiIndexY(c: Char) = (c.toInt() - 0xE00) / 16
+
+ private fun symbolIndexX(c: Char) = (c.toInt() - 0xE000) % 16
+ private fun symbolIndexY(c: Char) = (c.toInt() - 0xE000) / 16
+
+ private fun armenianIndexX(c: Char) = (c.toInt() - 0x530) % 16
+ private fun armenianIndexY(c: Char) = (c.toInt() - 0x530) / 16
+
+ private fun kartvelianIndexX(c: Char) = (c.toInt() - 0x10D0) % 16
+ private fun kartvelianIndexY(c: Char) = (c.toInt() - 0x10D0) / 16
+
+ private fun ipaIndexX(c: Char) = (c.toInt() - 0x250) % 16
+ private fun ipaIndexY(c: Char) = (c.toInt() - 0x250) / 16
+
private val unihanWidthSheets = arrayOf(
SHEET_UNIHAN,
- SHEET_FW_UNI,
- SHEET_UNIHAN
- )
- private val zeroWidthSheets = arrayOf(
- SHEET_COLOURCODE
+ SHEET_FW_UNI
)
private val variableWidthSheets = arrayOf(
SHEET_ASCII_VARW,
- SHEET_CYRILIC_VARW,
SHEET_EXTA_VARW,
+ SHEET_EXTB_VARW,
+ SHEET_CYRILIC_VARW,
+ SHEET_UNI_PUNCT,
SHEET_GREEK_VARW,
- SHEET_EXTB_VARW
+ SHEET_THAI_VARW,
+ SHEET_HAYEREN_VARW,
+ SHEET_KARTULI_VARW,
+ SHEET_IPA_VARW
)
+ private val fontParentDir = if (fontDir.endsWith('/') || fontDir.endsWith('\\')) fontDir else "$fontDir/"
+ private val fileList = arrayOf( // MUST BE MATCHING WITH SHEET INDICES!!
+ "ascii_variable.tga",
+ "hangul_johab.tga",
+ "LatinExtA_variable.tga",
+ "LatinExtB_variable.tga",
+ "kana.tga",
+ "cjkpunct.tga",
+ "wenquanyi.tga.gz",
+ "cyrilic_variable.tga",
+ "fullwidth_forms.tga",
+ "unipunct_variable.tga",
+ "greek_variable.tga",
+ "thai_variable.tga",
+ "hayeren_variable.tga",
+ "kartuli_variable.tga",
+ "ipa_ext_variable.tga",
+ "puae000-e0ff.tga"
+ )
+ private val cyrilic_bg = "cyrilic_bulgarian_variable.tga"
+ private val cyrilic_sr = "cyrilic_serbian_variable.tga"
+ private val codeRange = arrayOf( // MUST BE MATCHING WITH SHEET INDICES!!
+ 0..0xFF,
+ 0xAC00..0xD7A3,
+ 0x100..0x17F,
+ 0x180..0x24F,
+ 0x3040..0x30FF,
+ 0x3000..0x303F,
+ 0x3400..0x9FFF,
+ 0x400..0x52F,
+ 0xFF00..0xFF1F,
+ 0x2000..0x205F,
+ 0x370..0x3CE,
+ 0xE00..0xE5F,
+ 0x530..0x58F,
+ 0x10D0..0x10FF,
+ 0x250..0x2AF,
+ 0xE000..0xE0FF
+ )
+ private val glyphWidths: HashMap = HashMap() // if the value is negative, it's diacritics
+ private val sheets: Array
- override fun getWidth(s: String) = getWidthSubstr(s, s.length)
- private fun getWidthSubstr(s: String, endIndex: Int): Int {
- var len = 0
- for (i in 0..endIndex - 1) {
- val chr = s[i]
- val ctype = getSheetType(s[i])
+ init {
+ val sheetsPack = ArrayList()
- if (variableWidthSheets.contains(ctype)) {
- len += try {
- asciiWidths[chr.toInt()]!!
- }
- catch (e: kotlin.KotlinNullPointerException) {
- println("KotlinNullPointerException on glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
- //System.exit(1)
- W_LATIN_WIDE // failsafe
- }
+ // first we create pixmap to read pixels, then make texture using pixmap
+ fileList.forEachIndexed { index, it ->
+ val isVariable1 = it.endsWith("_variable.tga")
+ val isVariable2 = variableWidthSheets.contains(index)
+ val isVariable = isVariable1 && isVariable2
+
+ // idiocity check
+ if (isVariable1 && !isVariable2)
+ throw Error("[TerrarumSansBitmap] font is named as variable on the name but not enlisted as")
+ else if (!isVariable1 && isVariable2)
+ throw Error("[TerrarumSansBitmap] font is enlisted as variable on the name but not named as")
+
+
+ val image: Image
+
+
+ // unpack gz if applicable
+ if (it.endsWith(".gz")) {
+ val gzi = GZIPInputStream(FileInputStream(fontParentDir + it))
+ val wholeFile = gzi.readBytes()
+ gzi.close()
+ val fos = BufferedOutputStream(FileOutputStream("tmp_wenquanyi.tga"))
+ fos.write(wholeFile)
+ fos.flush()
+ fos.close()
+
+ image = Image("tmp_wenquanyi.tga")
+
+ File("tmp_wenquanyi.tga").delete()
+ }
+ else {
+ image = Image(fontParentDir + it)
}
- else if (zeroWidthSheets.contains(ctype))
- len += 0
- else if (ctype == SHEET_CJK_PUNCT)
- len += W_ASIAN_PUNCT
- else if (ctype == SHEET_HANGUL)
- len += W_HANGUL
- else if (ctype == SHEET_KANA)
- len += W_KANA
- else if (unihanWidthSheets.contains(ctype))
- len += W_UNIHAN
- else
- len += W_LATIN_WIDE
- if (i < endIndex - 1) len += interchar
+ val texture = image.texture
+
+ if (isVariable) {
+ println("[TerrarumSansBitmap] loading texture $it [VARIABLE]")
+ buildWidthTable(texture, codeRange[index], 16)
+ }
+ else {
+ println("[TerrarumSansBitmap] loading texture $it")
+ }
+
+ val texRegPack = if (isVariable) {
+ SpriteSheet(image, W_VAR_INIT, H - 1, HGAP_VAR)
+ }
+ else if (index == SHEET_UNIHAN) {
+ SpriteSheet(image, W_UNIHAN, H_UNIHAN) // the only exception that is height is 16
+ }
+ // below they all have height of 20 'H'
+ else if (index == SHEET_FW_UNI) {
+ SpriteSheet(image, W_UNIHAN, H)
+ }
+ else if (index == SHEET_CJK_PUNCT) {
+ SpriteSheet(image, W_ASIAN_PUNCT, H)
+ }
+ else if (index == SHEET_KANA) {
+ SpriteSheet(image, W_KANA, H)
+ }
+ else if (index == SHEET_HANGUL) {
+ SpriteSheet(image, W_HANGUL, H)
+ }
+ else if (index == SHEET_CUSTOM_SYM) {
+ SpriteSheet(image, SIZE_CUSTOM_SYM, SIZE_CUSTOM_SYM) // TODO variable
+ }
+ else throw IllegalArgumentException("[TerrarumSansBitmap] Unknown sheet index: $index")
+
+
+ sheetsPack.add(texRegPack)
}
- return len * scale
+
+ sheets = sheetsPack.toTypedArray()
}
- override fun getHeight(s: String) = H * scale
+ private var localeBuffer = ""
- override fun getLineHeight() = H * scale
+ fun reload(locale: String) {
+ if (!localeBuffer.startsWith("ru") && locale.startsWith("ru")) {
+ val image = Image(fontParentDir + fileList[SHEET_CYRILIC_VARW])
+ sheets[SHEET_CYRILIC_VARW].destroy()
+ sheets[SHEET_CYRILIC_VARW] = SpriteSheet(image, W_VAR_INIT, H, HGAP_VAR, 0)
+ }
+ else if (!localeBuffer.startsWith("bg") && locale.startsWith("bg")) {
+ val image = Image(fontParentDir + cyrilic_bg)
+ sheets[SHEET_CYRILIC_VARW].destroy()
+ sheets[SHEET_CYRILIC_VARW] = SpriteSheet(image, W_VAR_INIT, H, HGAP_VAR, 0)
+ }
+ else if (!localeBuffer.startsWith("sr") && locale.startsWith("sr")) {
+ val image = Image(fontParentDir + cyrilic_sr)
+ sheets[SHEET_CYRILIC_VARW].destroy()
+ sheets[SHEET_CYRILIC_VARW] = SpriteSheet(image, W_VAR_INIT, H, HGAP_VAR, 0)
+ }
- override fun drawString(x: Float, y: Float, s: String) = drawString(x, y, s, Color.white)
+ localeBuffer = locale
+ }
- override fun drawString(x: Float, y: Float, s: String, color: Color) {
- GL11.glEnable(GL11.GL_BLEND)
- GL11.glColorMask(true, true, true, true)
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
+ override fun getLineHeight(): Int = H
+ override fun getHeight(p0: String) = lineHeight
- var thisCol = color
- // hangul fonts first
- //hangulSheet.startUse() // disabling texture binding to make the font coloured
- // JOHAB
- for (i in 0..s.length - 1) {
- val ch = s[i]
- if (ch.isColourCode()) {
- thisCol = colourKey[ch]!!
- continue
- }
- if (isHangul(ch)) {
- val hIndex = ch.toInt() - 0xAC00
+ private val offsetUnihan = (H - H_UNIHAN) / 2
+ private val offsetCustomSym = (H - SIZE_CUSTOM_SYM) / 2
+
+ private var textBuffer: CharSequence = ""
+ private var textBWidth = intArrayOf() // absolute posX of glyphs from print-origin
+ private var textBGSize = intArrayOf() // width of each glyph
+
+ override fun drawString(x: Float, y: Float, str: String) {
+ drawString(x, y, str, Color.white)
+ }
+
+ override fun drawString(p0: Float, p1: Float, p2: String?, p3: Color?, p4: Int, p5: Int) {
+ throw UnsupportedOperationException()
+ }
+
+ override fun drawString(x: Float, y: Float, str: String, color: Color) {
+ if (textBuffer != str) {
+ textBuffer = str
+ val widths = getWidthOfCharSeq(str)
+
+ textBGSize = widths
+
+ textBWidth = IntArray(str.length, { charIndex ->
+ if (charIndex == 0)
+ 0
+ else {
+ var acc = 0
+ (0..charIndex - 1).forEach { acc += maxOf(0, widths[it]) } // don't accumulate diacrtics (which has negative value)
+ /*return*/acc
+ }
+ })
+ }
+
+
+ //print("[TerrarumSansBitmap] widthTable for $textBuffer: ")
+ //textBWidth.forEach { print("$it ") }; println()
+
+
+ val mainCol = color
+ val shadowCol = color.darker(0.5f)
+
+
+ textBuffer.forEachIndexed { index, c ->
+ val sheetID = getSheetType(c)
+ val sheetXY = getSheetwisePosition(c)
+
+ //println("[TerrarumSansBitmap] sprite: $sheetID:${sheetXY[0]}x${sheetXY[1]}")
+
+ if (sheetID == SHEET_HANGUL) {
+ val hangulSheet = sheets[SHEET_HANGUL]
+ val hIndex = c.toInt() - 0xAC00
val indexCho = getHanChosung(hIndex)
val indexJung = getHanJungseong(hIndex)
@@ -187,133 +370,123 @@ open class GameFontBase : Font {
val jungRow = getHanMedialRow(hIndex)
val jongRow = getHanFinalRow(hIndex)
- val glyphW = getWidth(ch.toString())
- hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
- Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
- Math.round(y).toFloat(),
- scale.toFloat(), thisCol
- )
- hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
- Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
- Math.round(y).toFloat(),
- scale.toFloat(), thisCol
- )
- hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
- Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
- Math.round(y).toFloat(),
- scale.toFloat(), thisCol
- )
- }
- }
- //hangulSheet.endUse()
+ if (!noShadow) {
+ hangulSheet.getSubImage(indexCho, choRow ).draw(x + textBWidth[index] + 1, y, shadowCol)
+ hangulSheet.getSubImage(indexCho, choRow ).draw(x + textBWidth[index] , y, shadowCol)
+ hangulSheet.getSubImage(indexCho, choRow ).draw(x + textBWidth[index] + 1, y, shadowCol)
- // WenQuanYi
- //uniHan.startUse()
+ hangulSheet.getSubImage(indexJung, jungRow).draw(x + textBWidth[index] + 1, y, shadowCol)
+ hangulSheet.getSubImage(indexJung, jungRow).draw(x + textBWidth[index] , y, shadowCol)
+ hangulSheet.getSubImage(indexJung, jungRow).draw(x + textBWidth[index] + 1, y, shadowCol)
- for (i in 0..s.length - 1) {
- val ch = s[i]
-
- if (ch.isColourCode()) {
- thisCol = colourKey[ch]!!
- continue
- }
-
- if (isUniHan(ch)) {
- val glyphW = getWidth("" + ch)
- uniHan.getSubImage(unihanIndexX(ch), unihanIndexY(ch)).drawWithShadow(
- Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
- Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
- scale.toFloat(), thisCol
- )
- }
- }
-
- //uniHan.endUse()
-
- // regular fonts
- var prevInstance = -1
- for (i in 0..s.length - 1) {
- val ch = s[i]
-
- if (ch.isColourCode()) {
- thisCol = colourKey[ch]!!
- continue
- }
-
- if (!isHangul(ch) && !isUniHan(ch)) {
-
- // if not init, endUse first
- if (prevInstance != -1) {
- //sheetKey[prevInstance].endUse()
- }
- //sheetKey[getSheetType(ch)].startUse()
- prevInstance = getSheetType(ch)
-
- val sheetX: Int
- val sheetY: Int
- when (prevInstance) {
- SHEET_EXTA_VARW -> {
- sheetX = extAindexX(ch)
- sheetY = extAindexY(ch)
- }
- SHEET_EXTB_VARW -> {
- sheetX = extBindexX(ch)
- sheetY = extBindexY(ch)
- }
- SHEET_KANA -> {
- sheetX = kanaIndexX(ch)
- sheetY = kanaIndexY(ch)
- }
- SHEET_CJK_PUNCT -> {
- sheetX = cjkPunctIndexX(ch)
- sheetY = cjkPunctIndexY(ch)
- }
- SHEET_CYRILIC_VARW -> {
- sheetX = cyrilicIndexX(ch)
- sheetY = cyrilicIndexY(ch)
- }
- SHEET_FW_UNI -> {
- sheetX = fullwidthUniIndexX(ch)
- sheetY = fullwidthUniIndexY(ch)
- }
- SHEET_UNI_PUNCT -> {
- sheetX = uniPunctIndexX(ch)
- sheetY = uniPunctIndexY(ch)
- }
- SHEET_GREEK_VARW -> {
- sheetX = greekIndexX(ch)
- sheetY = greekIndexY(ch)
- }
- else -> {
- sheetX = ch.toInt() % 16
- sheetY = ch.toInt() / 16
- }
+ hangulSheet.getSubImage(indexJong, jongRow).draw(x + textBWidth[index] + 1, y, shadowCol)
+ hangulSheet.getSubImage(indexJong, jongRow).draw(x + textBWidth[index] , y, shadowCol)
+ hangulSheet.getSubImage(indexJong, jongRow).draw(x + textBWidth[index] + 1, y, shadowCol)
}
- val glyphW = getWidth("" + ch)
+
+ hangulSheet.getSubImage(indexCho, choRow ).draw(x + textBWidth[index], y, mainCol)
+ hangulSheet.getSubImage(indexJung, jungRow).draw(x + textBWidth[index], y, mainCol)
+ hangulSheet.getSubImage(indexJong, jongRow).draw(x + textBWidth[index], y, mainCol)
+ }
+ else {
try {
- sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
- Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
- Math.round(y).toFloat(),
- scale.toFloat(), thisCol
+ val offset = if (!isDiacritics(c)) 0 else {
+ if (index > 0) // LIMITATION: does not support double (or more) diacritics properly
+ (textBGSize[index] - textBGSize[index - 1]) / 2
+ else
+ textBGSize[index]
+ }
+
+ if (!noShadow) {
+ sheets[sheetID].getSubImage(sheetXY[0], sheetXY[1]).draw(
+ x + textBWidth[index] + 1 + offset,
+ y + (if (sheetID == SHEET_UNIHAN) // evil exceptions
+ offsetUnihan
+ else if (sheetID == SHEET_CUSTOM_SYM)
+ offsetCustomSym
+ else
+ 0),
+ shadowCol
+ )
+ sheets[sheetID].getSubImage(sheetXY[0], sheetXY[1]).draw(
+ x + textBWidth[index] + offset,
+ y + (if (sheetID == SHEET_UNIHAN) // evil exceptions
+ offsetUnihan + 1
+ else if (sheetID == SHEET_CUSTOM_SYM)
+ offsetCustomSym + 1
+ else
+ 1),
+ shadowCol
+ )
+ sheets[sheetID].getSubImage(sheetXY[0], sheetXY[1]).draw(
+ x + textBWidth[index] + 1 + offset,
+ y + (if (sheetID == SHEET_UNIHAN) // evil exceptions
+ offsetUnihan + 1
+ else if (sheetID == SHEET_CUSTOM_SYM)
+ offsetCustomSym + 1
+ else
+ 1),
+ shadowCol
+ )
+ }
+
+
+ sheets[sheetID].getSubImage(sheetXY[0], sheetXY[1]).draw(
+ x + textBWidth[index] + offset,
+ y + if (sheetID == SHEET_UNIHAN) // evil exceptions
+ offsetUnihan
+ else if (sheetID == SHEET_CUSTOM_SYM)
+ offsetCustomSym
+ else 0,
+ mainCol
)
}
- catch (e: ArrayIndexOutOfBoundsException) {
- // character that does not exist in the sheet. No render, pass.
- }
- catch (e1: RuntimeException) {
- // System.err.println("[GameFontBase] RuntimeException raised while processing character '$ch' (U+${Integer.toHexString(ch.toInt()).toUpperCase()})")
- // e1.printStackTrack()
+ catch (noSuchGlyph: ArrayIndexOutOfBoundsException) {
}
}
-
- }
- if (prevInstance != -1) {
- //sheetKey[prevInstance].endUse()
}
- GL11.glEnd()
+ }
+
+
+ fun dispose() {
+ sheets.forEach { it.destroy() }
+ }
+
+ private fun getWidthOfCharSeq(s: CharSequence): IntArray {
+ val len = IntArray(s.length)
+ for (i in 0..s.lastIndex) {
+ val chr = s[i]
+ val ctype = getSheetType(s[i])
+
+ if (variableWidthSheets.contains(ctype)) {
+ if (!glyphWidths.containsKey(chr.toInt())) {
+ println("[TerrarumSansBitmap] no width data for glyph number ${Integer.toHexString(chr.toInt()).toUpperCase()}")
+ len[i] = W_LATIN_WIDE
+ }
+
+ len[i] = glyphWidths[chr.toInt()]!!
+ }
+ else if (ctype == SHEET_CJK_PUNCT)
+ len[i] = W_ASIAN_PUNCT
+ else if (ctype == SHEET_HANGUL)
+ len[i] = W_HANGUL
+ else if (ctype == SHEET_KANA)
+ len[i] = W_KANA
+ else if (unihanWidthSheets.contains(ctype))
+ len[i] = W_UNIHAN
+ else if (ctype == SHEET_CUSTOM_SYM)
+ len[i] = SIZE_CUSTOM_SYM
+ else
+ len[i] = W_LATIN_WIDE
+
+ if (scale > 1) len[i] *= scale
+
+ if (i < s.lastIndex) len[i] += interchar
+ }
+ return len
}
private fun getSheetType(c: Char): Int {
@@ -339,112 +512,128 @@ open class GameFontBase : Font {
return SHEET_FW_UNI
else if (isGreek(c))
return SHEET_GREEK_VARW
- else if (c.isColourCode())
- return SHEET_COLOURCODE
+ else if (isThai(c))
+ return SHEET_THAI_VARW
+ else if (isCustomSym(c))
+ return SHEET_CUSTOM_SYM
+ else if (isArmenian(c))
+ return SHEET_HAYEREN_VARW
+ else if (isKartvelian(c))
+ return SHEET_KARTULI_VARW
+ else if (isIPA(c))
+ return SHEET_IPA_VARW
else
- return SHEET_UNKNOWN// fixed width punctuations
+ return SHEET_UNKNOWN
// fixed width
// fallback
}
- /**
- * Draw part of a string to the screen. Note that this will still position the text as though
- * it's part of the bigger string.
- * @param x
- * *
- * @param y
- * *
- * @param s
- * *
- * @param color
- * *
- * @param startIndex
- * *
- * @param endIndex
- */
- override fun drawString(x: Float, y: Float, s: String, color: Color, startIndex: Int, endIndex: Int) {
- val unprintedHead = s.substring(0, startIndex)
- val printedBody = s.substring(startIndex, endIndex)
- val xoff = getWidth(unprintedHead)
- drawString(x + xoff, y, printedBody, color)
- }
-
- fun Char.isColourCode() = colourKey.containsKey(this)
-
- fun buildWidthTable(sheet: SpriteSheet, codeOffset: Int, codeRange: IntRange, rows: Int = 16) {
- fun Byte.toUint() = java.lang.Byte.toUnsignedInt(this)
-
- /** @return Intarray(R, G, B, A) */
- fun Texture.getPixel(x: Int, y: Int): IntArray {
- val textureWidth = this.textureWidth
- val hasAlpha = this.hasAlpha()
-
- val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
-
- if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
- return intArrayOf(
- this.textureData[offset].toUint(),
- this.textureData[offset + 1].toUint(),
- this.textureData[offset + 2].toUint(),
- if (hasAlpha)
- this.textureData[offset + 3].toUint()
- else 255
- )
+ private fun getSheetwisePosition(ch: Char): IntArray {
+ val sheetX: Int; val sheetY: Int
+ when (getSheetType(ch)) {
+ SHEET_UNIHAN -> {
+ sheetX = unihanIndexX(ch)
+ sheetY = unihanIndexY(ch)
}
- else {
- return intArrayOf(
- this.textureData[offset + 2].toUint(),
- this.textureData[offset + 1].toUint(),
- this.textureData[offset].toUint(),
- if (hasAlpha)
- this.textureData[offset + 3].toUint()
- else 255
- )
+ SHEET_EXTA_VARW -> {
+ sheetX = extAindexX(ch)
+ sheetY = extAindexY(ch)
+ }
+ SHEET_EXTB_VARW -> {
+ sheetX = extBindexX(ch)
+ sheetY = extBindexY(ch)
+ }
+ SHEET_KANA -> {
+ sheetX = kanaIndexX(ch)
+ sheetY = kanaIndexY(ch)
+ }
+ SHEET_CJK_PUNCT -> {
+ sheetX = cjkPunctIndexX(ch)
+ sheetY = cjkPunctIndexY(ch)
+ }
+ SHEET_CYRILIC_VARW -> {
+ sheetX = cyrilicIndexX(ch)
+ sheetY = cyrilicIndexY(ch)
+ }
+ SHEET_FW_UNI -> {
+ sheetX = fullwidthUniIndexX(ch)
+ sheetY = fullwidthUniIndexY(ch)
+ }
+ SHEET_UNI_PUNCT -> {
+ sheetX = uniPunctIndexX(ch)
+ sheetY = uniPunctIndexY(ch)
+ }
+ SHEET_GREEK_VARW -> {
+ sheetX = greekIndexX(ch)
+ sheetY = greekIndexY(ch)
+ }
+ SHEET_THAI_VARW -> {
+ sheetX = thaiIndexX(ch)
+ sheetY = thaiIndexY(ch)
+ }
+ SHEET_CUSTOM_SYM -> {
+ sheetX = symbolIndexX(ch)
+ sheetY = symbolIndexY(ch)
+ }
+ SHEET_HAYEREN_VARW -> {
+ sheetX = armenianIndexX(ch)
+ sheetY = armenianIndexY(ch)
+ }
+ SHEET_KARTULI_VARW -> {
+ sheetX = kartvelianIndexX(ch)
+ sheetY = kartvelianIndexY(ch)
+ }
+ SHEET_IPA_VARW -> {
+ sheetX = ipaIndexX(ch)
+ sheetY = ipaIndexY(ch)
+ }
+ else -> {
+ sheetX = ch.toInt() % 16
+ sheetY = ch.toInt() / 16
}
}
- val binaryCodeOffset = 15
+ return intArrayOf(sheetX, sheetY)
+ }
- val cellW = sheet.getSubImage(0, 0).width + 1 // should be 16
- val cellH = sheet.getSubImage(0, 0).height + 1 // should be 20
+ fun buildWidthTable(texture: Texture, codeRange: IntRange, cols: Int = 16) {
+ val binaryCodeOffset = W_VAR_INIT
- // control chars
- for (ccode in codeRange) {
- val glyphX = ccode % rows
- val glyphY = ccode / rows
+ val cellW = W_VAR_INIT + 1
+ val cellH = H
- val codeStartX = (glyphX * cellW) + binaryCodeOffset
- val codeStartY = (glyphY * cellH)
+ for (code in codeRange) {
+
+ val cellX = ((code - codeRange.start) % cols) * cellW
+ val cellY = ((code - codeRange.start) / cols) * cellH
+
+ val codeStartX = cellX + binaryCodeOffset
+ val codeStartY = cellY
var glyphWidth = 0
+
for (downCtr in 0..3) {
- // if alpha is not zero, assume it's 1
- if (sheet.texture.getPixel(codeStartX, codeStartY + downCtr)[3] == 255) {
+ // if ALPHA is not zero, assume it's 1
+ if (texture.textureData[4 * (codeStartX + (codeStartY + downCtr) * texture.textureWidth) + 3] != 0.toByte()) {
glyphWidth = glyphWidth or (1 shl downCtr)
}
}
- asciiWidths[codeOffset + ccode] = glyphWidth
+ val isDiacritics = texture.textureData[4 * (codeStartX + (codeStartY + H - 1) * texture.textureWidth) + 3] != 0.toByte()
+ if (isDiacritics)
+ glyphWidth = -glyphWidth
+
+ glyphWidths[code] = glyphWidth
}
}
+
+ override fun getWidth(text: String): Int {
+ return getWidthOfCharSeq(text).sum()
+ }
+
companion object {
- lateinit internal var hangulSheet: SpriteSheet
- lateinit internal var asciiSheet: SpriteSheet
-
- internal val asciiWidths: HashMap = HashMap()
-
- lateinit internal var extASheet: SpriteSheet
- lateinit internal var extBSheet: SpriteSheet
- lateinit internal var kanaSheet: SpriteSheet
- lateinit internal var cjkPunct: SpriteSheet
- lateinit internal var uniHan: SpriteSheet
- lateinit internal var cyrilic: SpriteSheet
- lateinit internal var fullwidthForms: SpriteSheet
- lateinit internal var uniPunct: SpriteSheet
- lateinit internal var greekSheet: SpriteSheet
-
internal val JUNG_COUNT = 21
internal val JONG_COUNT = 28
@@ -453,27 +642,33 @@ open class GameFontBase : Font {
internal val W_KANA = 12
internal val W_UNIHAN = 16
internal val W_LATIN_WIDE = 9 // width of regular letters
+ internal val W_VAR_INIT = 15
+
+ internal val HGAP_VAR = 1
internal val H = 20
internal val H_UNIHAN = 16
- internal val SHEET_ASCII_VARW = 0
- internal val SHEET_HANGUL = 1
- internal val SHEET_EXTA_VARW = 3
- internal val SHEET_EXTB_VARW = 4
- internal val SHEET_KANA = 5
- internal val SHEET_CJK_PUNCT = 6
- internal val SHEET_UNIHAN = 7
- internal val SHEET_CYRILIC_VARW = 8
- internal val SHEET_FW_UNI = 9
- internal val SHEET_UNI_PUNCT = 10
- internal val SHEET_GREEK_VARW = 11
+ internal val SIZE_CUSTOM_SYM = 18
+ internal val SHEET_ASCII_VARW = 0
+ internal val SHEET_HANGUL = 1
+ internal val SHEET_EXTA_VARW = 2
+ internal val SHEET_EXTB_VARW = 3
+ internal val SHEET_KANA = 4
+ internal val SHEET_CJK_PUNCT = 5
+ internal val SHEET_UNIHAN = 6
+ internal val SHEET_CYRILIC_VARW = 7
+ internal val SHEET_FW_UNI = 8
+ internal val SHEET_UNI_PUNCT = 9
+ internal val SHEET_GREEK_VARW = 10
+ internal val SHEET_THAI_VARW = 11
+ internal val SHEET_HAYEREN_VARW = 12
+ internal val SHEET_KARTULI_VARW = 13
+ internal val SHEET_IPA_VARW = 14
+ internal val SHEET_CUSTOM_SYM = 15
internal val SHEET_UNKNOWN = 254
- internal val SHEET_COLOURCODE = 255
-
- lateinit internal var sheetKey: Array
/**
* Runic letters list used for game. The set is
@@ -491,68 +686,15 @@ open class GameFontBase : Font {
* ᛭ᛋᛁᚴᚱᛁᚦᛦ᛭
* ᛭ᛂᛚᛋᛅ᛭ᛏᚱᚢᛏᚾᛁᚾᚴᚢᚾᛅ᛬ᛅᚱᚾᛅᛏᛅᛚᛋ
*/
- internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', 'ᛁ', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '᛬', '᛫', '᛭', 'ᛮ', 'ᛯ', 'ᛰ')
+ //internal val runicList = arrayOf('ᚠ', 'ᚢ', 'ᚦ', 'ᚬ', 'ᚱ', 'ᚴ', 'ᚼ', 'ᚾ', 'ᛁ', 'ᛅ', 'ᛋ', 'ᛏ', 'ᛒ', 'ᛘ', 'ᛚ', 'ᛦ', 'ᛂ', '᛬', '᛫', '᛭', 'ᛮ', 'ᛯ', 'ᛰ')
+ // TODO expand to full Unicode runes
- internal var interchar = 0
- internal var scale = 1
+ var interchar = 0
+ var scale = 1
set(value) {
if (value > 0) field = value
else throw IllegalArgumentException("Font scale cannot be zero or negative (input: $value)")
}
+ }
- val colourKey = hashMapOf(
- Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
- Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
- Pair(0x12.toChar(), Color(0xFFB020)), //o range
- Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
- Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
- Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
- Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
- Pair(0x17.toChar(), Color(0x80FFFF)), //c yan
- Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
- Pair(0x19.toChar(), Color(0x008000)), //v iridian
- Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
- Pair(0x1B.toChar(), Color(0x808080)) //*k
- //* marked: commonly used
- )
- val colToCode = hashMapOf(
- Pair("w", 0x10.toChar()),
- Pair("y", 0x11.toChar()),
- Pair("o", 0x12.toChar()),
- Pair("r", 0x13.toChar()),
- Pair("f", 0x14.toChar()),
- Pair("m", 0x15.toChar()),
- Pair("b", 0x16.toChar()),
- Pair("c", 0x17.toChar()),
- Pair("g", 0x18.toChar()),
- Pair("v", 0x19.toChar()),
- Pair("x", 0x1A.toChar()),
- Pair("k", 0x1B.toChar())
- )
- val codeToCol = hashMapOf(
- Pair("w", colourKey[0x10.toChar()]),
- Pair("y", colourKey[0x11.toChar()]),
- Pair("o", colourKey[0x12.toChar()]),
- Pair("r", colourKey[0x13.toChar()]),
- Pair("f", colourKey[0x14.toChar()]),
- Pair("m", colourKey[0x15.toChar()]),
- Pair("b", colourKey[0x16.toChar()]),
- Pair("c", colourKey[0x17.toChar()]),
- Pair("g", colourKey[0x18.toChar()]),
- Pair("v", colourKey[0x19.toChar()]),
- Pair("x", colourKey[0x1A.toChar()]),
- Pair("k", colourKey[0x1B.toChar()])
- )
- }// end of companion object
-}
-
-fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
- this.drawWithShadow(x, y, 1f, color)
-
-fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
- this.draw(x + 1, y + 1, scale, color.darker(0.5f))
- this.draw(x , y + 1, scale, color.darker(0.5f))
- this.draw(x + 1, y , scale, color.darker(0.5f))
-
- this.draw(x, y, scale, color)
-}
+}
\ No newline at end of file
diff --git a/demo/src/net/torvald/terrarum/imagefont/GameFontDemo.kt b/demo/src/net/torvald/terrarum/imagefont/GameFontDemo.kt
index 016a03c..477f4b2 100644
--- a/demo/src/net/torvald/terrarum/imagefont/GameFontDemo.kt
+++ b/demo/src/net/torvald/terrarum/imagefont/GameFontDemo.kt
@@ -1,6 +1,6 @@
package net.torvald.terrarum.imagefont
-import net.torvald.imagefont.GameFontImpl
+import net.torvald.terrarumsansbitmap.slick2d.GameFontBase
import org.newdawn.slick.*
import java.io.File
import java.io.FileInputStream
@@ -17,10 +17,11 @@ class GameFontDemo : BasicGame("Terrarum Sans Bitmap Demo") {
lateinit var gameFont: Font
override fun init(p0: GameContainer?) {
- gameFont = GameFontImpl()
+ gameFont = GameFontBase("assets/")
}
override fun update(gc: GameContainer, delta: Int) {
+ appgc!!.setTitle("Terrarum Sans Bitmap — F: ${gc.fps}")
}
override fun render(gc: GameContainer, g: Graphics) {
@@ -67,6 +68,8 @@ class GameFontDemo : BasicGame("Terrarum Sans Bitmap Demo") {
}
}
+var appgc: AppGameContainer? = null
+
fun main(args: Array) {
System.setProperty("java.library.path", "lib")
@@ -76,17 +79,17 @@ fun main(args: Array) {
val HEIGHT = 800
try {
- val appgc = AppGameContainer(GameFontDemo())
- appgc.setDisplayMode(WIDTH, HEIGHT, false)
+ appgc = AppGameContainer(GameFontDemo())
+ appgc!!.setDisplayMode(WIDTH, HEIGHT, false)
- appgc.setMultiSample(0)
- appgc.setShowFPS(false)
+ appgc!!.setMultiSample(0)
+ appgc!!.setShowFPS(false)
// game will run normally even if it is not focused
- appgc.setUpdateOnlyWhenVisible(false)
- appgc.alwaysRender = true
+ appgc!!.setUpdateOnlyWhenVisible(false)
+ appgc!!.alwaysRender = true
- appgc.start()
+ appgc!!.start()
}
catch (ex: Exception) {
ex.printStackTrace()
diff --git a/demo/src/net/torvald/terrarum/imagefont/GameFontImpl.kt b/demo/src/net/torvald/terrarum/imagefont/GameFontImpl.kt
deleted file mode 100644
index da08a7b..0000000
--- a/demo/src/net/torvald/terrarum/imagefont/GameFontImpl.kt
+++ /dev/null
@@ -1,73 +0,0 @@
-package net.torvald.imagefont
-
-import net.torvald.terrarum.imagefont.GameFontDemo
-import org.newdawn.slick.*
-
-/**
- * Created by minjaesong on 16-01-20.
- */
-class GameFontImpl : GameFontBase() {
-
- init {
-
- GameFontBase.hangulSheet = SpriteSheet(
- "./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
- GameFontBase.asciiSheet = SpriteSheet(
- "./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
- GameFontBase.extASheet = SpriteSheet(
- "./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
- GameFontBase.extBSheet = SpriteSheet(
- "./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
- GameFontBase.kanaSheet = SpriteSheet(
- "./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
- GameFontBase.cjkPunct = SpriteSheet(
- "./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
- GameFontBase.cyrilic = SpriteSheet(
- when (GameFontDemo.gameLocale.substring(0..1)) {
- "bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
- "sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
- else -> "./assets/graphics/fonts/cyrilic_variable.tga"
- }, 15, 19, 1)
- GameFontBase.fullwidthForms = SpriteSheet(
- "./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
- GameFontBase.uniPunct = SpriteSheet(
- "./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
- GameFontBase.uniHan = SpriteSheet(
- "./assets/graphics/fonts/wenquanyi.tga", 16, 16)
- GameFontBase.greekSheet = SpriteSheet(
- "./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
-
- val shk = arrayOf(
- GameFontBase.asciiSheet,
- GameFontBase.hangulSheet,
- null, // here was customised runic sheet
- GameFontBase.extASheet,
- GameFontBase.extBSheet,
- GameFontBase.kanaSheet,
- GameFontBase.cjkPunct,
- GameFontBase.uniHan,
- GameFontBase.cyrilic,
- GameFontBase.fullwidthForms,
- GameFontBase.uniPunct,
- GameFontBase.greekSheet
- )
- GameFontBase.sheetKey = shk
-
-
- buildWidthTable(asciiSheet, 0, 0..0xFF)
- buildWidthTable(extASheet, 0x100, 0..0x7F)
- buildWidthTable(extBSheet, 0x180, 0..0xCF)
- buildWidthTable(cyrilic, 0x400, 0..0x5F)
- buildWidthTable(greekSheet, 0x370, 0..0x5F)
- }
-
- fun reload() {
- GameFontBase.cyrilic.destroy()
- GameFontBase.cyrilic = SpriteSheet(
- when (GameFontDemo.gameLocale.substring(0..1)) {
- "bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
- "sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
- else -> "./assets/graphics/fonts/cyrilic_variable.tga"
- }, 15, 19, 1)
- }
-}
diff --git a/demo/text.txt b/demo/text.txt
index 9e33850..0aa8a77 100644
--- a/demo/text.txt
+++ b/demo/text.txt
@@ -1,38 +1,43 @@
-Set locale in config.properties to “bgBG” for alternative Bulgarian letters, “srSR” for Serbian.
+x86 се нарича общата микроархитектура на фамилия микропроцесори, основана на Intel 8086. Първите процесори от тази
+фамилия, разработени и произвеждани от Intel, са обозначавани с номера, завършващи на 86: 8086, 80186, 80286, 80386
+(впоследствие i386) и 486 (i486).
-ABCDEFGHIJKLM NOPQRSTUVWXYZ 12345?
-abcdefghijklm nopqrstuvwxyz 67890!
+x86 — Intel 8086 prosessorunun arxitekturasının təlimatına əsasən yaradılan prosessor arxitekturası ailəsi.
+x86 (= 80x86) – IBM PC-uyumlu kompüterlərdə istifadə olunan Intel mikroprosessorları ailəsi (x = 1, ..., 5 və 8086
+üçün olmaya bilər). Bu ailəyə 086, 186, 286, 386, 486, Pentium, Pentium Pro, Pentium II aiddir.
-The bitmap font for game developers who seek good font that has real multilingual support,
-for free (as in freedom AND without cost).
+Ο όρος x86 αναφέρεται σε μια οικογένεια από αρχιτεκτονικές συνόλου εντολών που βασίζονται στην CPU Intel 8086.
+Ο επεξεργαστής 8086 κυκλοφόρησε το 1978 σαν μια πλήρως 16-bit επέκταση του 8080 της Intel που βασιζόταν σε τεχνολογία
+8-bit, και εισήγαγε το segmentation για να ξεπεράσει το φράγμα των 16-bit διευθύνσεων της προηγούμενης σχεδίασης.
-There are many bitmap fonts on the internet. You care for the multilingual support, but alas!
-most of them does not support your language, vector fonts takes too much time to be loaded,
-even then their legibility suffers because fuck built-in antialias.
-You somehow found a good font, and it makes your game look like a linux terminal, and you say:
-“what the fuck? Is this a game or should I rm -rf this shit‽”
-You speak Japanese, and you wish to support it, but then このクソなfontは only good for Japanese,
-and it is not multilingual, and you don't have a time for this shenanigan.
-Eventually you give up, saying “fuck it!” and just use the fonts that do not match well.
+x86 또는 80x86은 인텔이 개발한 마이크로프로세서 계열을 부르는 말이자, 이들과 호환되는 프로세서들에서 사용한 명령어 집합 구조들을 통칭하는
+말이다. x86 아키텍처는 데스크톱 컴퓨터 시장에서 매우 널리 쓰이며, PowerPC 같이 좀 더 근대적인 아키텍처를 사용한 프로세서들이 x86과 경쟁했으나
+그다지 많은 시장 점유율을 확보하지는 못했다.
-No more suffering. This font has everything you need.
+x86(Intel 80x86)-ն ապարատային պլատֆորմ է, որը հանդիսանում է միկրոպրոցեսորի ճարտարապետություն և հրամանների
+համապատասխան հավաքածու։ Այն մշակված է և թողարկված, ինչպես Intel-ի, այնպես էլ նրա հետ համատեղելի պրոցեսորների
+համար, որոնք ստեղծվել են այլ արտադրողների կողմից։
-while (isVisible(BadFonts)) { ripAndTear(BadFonts).scope(Guts); }
-How multilingual? Real multilingual!
+Pentium არის კომპანია ინტელის მიერ 1993 წელს გამოშვებული პროცესორი. იგი იყო წარმატებული i486-CPU სერიის
+ჩიპების მომდევნო თაობა. Pente (πέντε) – ბერძნული სიტყვაა და ხუთს ნიშნავს. იგი ხომ ინტელის სახლის x86 სერიის
+ჩიპების მეხუთე თაობას წარმოადგენდა.
-Příliš žluťoučký kůň úpěl ďábelské ódy
-Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich
-διαφυλάξτε γενικά τη ζωή σας από βαθειά ψυχικά τραύματα
-ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ
-Pack my box with five dozen liquor jugs
-Voix ambiguë d'un cœur qui au zéphyr préfère les jattes de kiwi
-정 참판 양반댁 규수 큰 교자 타고 혼례 치른 날 뚫훍뚫훍뚫(읗) 뚫훍뚫훍뚫(읗) 뚫훍뚫훍뚫 따다다
-Kæmi ný öxi hér, ykist þjófum nú bæði víl og ádrepa
-Árvíztűrő tükörfúrógép Kŕdeľ ďatľov učí koňa žrať kôru
-とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち
-鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中
-Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila
-Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства
-Pijamalı hasta yağız şoföre çabucak güvendi
-Also supports: ‛Unicode’ „quotation marks“—dashes…「括弧」‼
-ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables
+x86(エックスはちろく)は、Intel 8086、およびその後方互換性を持つマイクロプロセッサの命令セットアーキテクチャの総称。
+16ビットの8086で登場し、32ビット拡張の80386(後にIA-32と命名)、64ビット拡張のx64、広義には更にAMDなどの互換プロセッサを含む。
+
+x86 (англ. Intel 80x86) — архитектура процессора c одноимённым набором команд, впервые реализованная в процессорах
+компании Intel. Название образовано от двух цифр, которыми заканчивались названия процессоров Intel ранних моделей —
+8086, 80186, 80286 (i286), 80386 (i386), 80486 (i486).
+
+x86 on Intelin kehittämä ja valmistama suoritinarkkitehtuuri. Intel ei kuitenkaan ole arkkitehtuurin ainoa valmistaja
+vaan myös AMD, Cyrix, NEC, Transmeta, VIA ja Zilog ovat valmistaneet x86-yhteensopivia suorittimia.
+
+เอกซ์86 (x86) เป็นชื่อทั่วไปของสถาปัตยกรรมคอมพิวเตอร์สำหรับไมโครโพรเซสเซอร์ที่สร้างโดยบริษัทอินเทล ปัจจุบันสถาปัตยกรรมแบบ x86
+เป็นสถาปัตยกรรมที่ได้รับความนิยมมากที่สุดในตลาดคอมพิวเตอร์เดสก์ท็อป, โน้ตบุ๊คและเซิร์ฟเวอร์ขนาดเล็ก นับตั้งแต่เริ่มใช้ในไอบีเอ็มพีซี ช่วงทศวรรษที่ 80
+
+x86 (англ. Intel 80x86) — архітектура процесорів та ядра мікроконтролерів з однойменною системою команд. x86 або 80x86
+є загальною назвою мікропроцесорної архітектури та архітектури розробленої на її базі обчислювальної техніки.
+
+x86是一個指令集架構家族,最早由英特爾在1978年面市的「Intel 8086」CPU上開發出來。
+該系列較早期的處理器名稱是以數字來表示80x86。由於以“86”作為結尾,包括Intel 8086、80186、80286、80386以及80486,因此其架
+構被稱為“x86”。由於數字並不能作為註冊商標,因此Intel及其競爭者均在新一代處理器使用可註冊的名稱,如Pentium。
\ No newline at end of file
diff --git a/terrarumsansbitmap/gdx/GameFontBase.kt b/terrarumsansbitmap/gdx/GameFontBase.kt
index 58a4283..970d46c 100644
--- a/terrarumsansbitmap/gdx/GameFontBase.kt
+++ b/terrarumsansbitmap/gdx/GameFontBase.kt
@@ -189,9 +189,9 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
0x3400..0x9FFF,
0x400..0x52F,
0xFF00..0xFF1F,
- 0x2000..0x206F,
+ 0x2000..0x205F,
0x370..0x3CE,
- 0xE00..0xE7F,
+ 0xE00..0xE5F,
0x530..0x58F,
0x10D0..0x10FF,
0x250..0x2AF,
@@ -342,7 +342,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
textBGSize = widths
- textBWidth = Array(str.length, { charIndex ->
+ textBWidth = IntArray(str.length, { charIndex ->
if (charIndex == 0)
0
else {
@@ -350,7 +350,7 @@ class GameFontBase(fontDir: String, val noShadow: Boolean = false, val flipY: Bo
(0..charIndex - 1).forEach { acc += maxOf(0, widths[it]) } // don't accumulate diacrtics (which has negative value)
/*return*/acc
}
- }).toIntArray()
+ })
}