mirror of
https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-15 23:46:09 +09:00
173 lines
4.4 KiB
Kotlin
173 lines
4.4 KiB
Kotlin
import com.badlogic.gdx.*
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.utils.ScreenUtils
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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/**
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* Created by minjaesong on 2018-07-26.
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*/
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class FontTestGDX : Game() {
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lateinit var font: GameFontBase
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lateinit var inputText: List<String>
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lateinit var batch: SpriteBatch
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lateinit var frameBuffer: FrameBuffer
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lateinit var camera: OrthographicCamera
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private val demotextName = "demotext.txt"
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private val outimageName = "demo.png"
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override fun create() {
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font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = false) // must test for two flipY cases
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val inTextFile = Gdx.files.internal("./$demotextName")
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val reader = inTextFile.reader("UTF-8")
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inputText = reader.readLines()
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reader.close()
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batch = SpriteBatch()
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println(font.charsetOverrideDefault)
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println(font.charsetOverrideBulgarian)
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println(font.charsetOverrideSerbian)
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frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
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camera = OrthographicCamera(TEXW.toFloat(), TEXH.toFloat())
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camera.translate(TEXW.div(2f), 0f)
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camera.setToOrtho(true, TEXW.toFloat(), TEXH.toFloat())
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camera.update()
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Gdx.input.inputProcessor = Navigator(this)
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}
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override fun getScreen(): Screen? {
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return null
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}
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var scrollOffsetY = 0f
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override fun setScreen(screen: Screen?) {
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}
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var tex: Texture? = null
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var screenshotExported = false
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override fun render() {
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if (tex == null) {
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frameBuffer.begin()
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Gdx.gl.glClearColor(.141f, .141f, .141f, 1f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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batch.projectionMatrix = camera.combined
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batch.begin()
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batch.color = Color(0xeeeeeeff.toInt())
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inputText.forEachIndexed { index, s ->
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font.draw(batch, s, 10f, TEXH - 30f - index * font.lineHeight)
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}
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batch.end()
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// dump to file
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if (!screenshotExported) {
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val pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, frameBuffer.width, frameBuffer.height)
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PixmapIO.writePNG(Gdx.files.local(outimageName), pixmap)
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pixmap.dispose()
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screenshotExported = true
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}
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frameBuffer.end()
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///////////////
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tex = frameBuffer.colorBufferTexture
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}
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batch.begin()
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batch.color = Color.WHITE
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batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
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batch.end()
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}
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override fun pause() {
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}
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override fun resume() {
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}
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override fun resize(width: Int, height: Int) {
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}
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override fun dispose() {
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font.dispose()
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}
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fun scrollAdd(x: Int = 1) {
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scrollOffsetY -= (TEXH.toFloat() / appConfig.height) * 20f * x
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}
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fun scrollSub(x: Int = 1) {
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scrollOffsetY += (TEXH.toFloat() / appConfig.height) * 20f * x
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}
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class Navigator(val main: FontTestGDX) : InputAdapter() {
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override fun scrolled(amount: Int): Boolean {
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if (amount >= 0)
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main.scrollSub(amount)
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else
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main.scrollAdd(-amount)
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return true
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}
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override fun keyDown(keycode: Int): Boolean {
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if (keycode == Input.Keys.UP)
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main.scrollAdd()
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else if (keycode == Input.Keys.DOWN)
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main.scrollSub()
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return true
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}
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}
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}
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lateinit var appConfig: LwjglApplicationConfiguration
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const val TEXW = 874
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const val TEXH = 2400
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fun main(args: Array<String>) {
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appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false//true;
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appConfig.width = TEXW
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appConfig.height = 768
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appConfig.title = "Terrarum Sans Bitmap Test (GDX)"
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LwjglApplication(FontTestGDX(), appConfig)
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}
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