Files
Terrarum-sans-bitmap/FontTestGDX/src/FontTestGDX.kt
2018-08-10 01:29:58 +09:00

266 lines
6.6 KiB
Kotlin

import com.badlogic.gdx.*
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.ScreenUtils
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
/**
* Created by minjaesong on 2018-07-26.
*/
class FontTestGDX : Game() {
lateinit var font: GameFontBase
lateinit var inputText: List<String>
lateinit var batch: SpriteBatch
lateinit var frameBuffer: FrameBuffer
lateinit var camera: OrthographicCamera
override fun create() {
font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = true) // must test for two flipY cases
val inTextFile = Gdx.files.internal("./FontTestGDX/demotext.txt")
val reader = inTextFile.reader()
inputText = reader.readLines()
reader.close()
batch = SpriteBatch()
println("START")
val l = intArrayOf(0xFF00,
0xFF10,
0xFF20,
0xFF30,
0xFF40,
0xFF50,
0xFF60,
0xFF70,
0xFF80,
0xFF90,
0xFFA0,
0xFFB0,
0xFFC0,
0xFFD0,
0xFFE0,
0xFFF0,
0xFEF0,
0xFDF0,
0xFCF0,
0xFBF0,
0xFAF0,
0xF9F0,
0xF8F0,
0xF7F0,
0xF6F0,
0xF5F0,
0xF4F0,
0xF3F0,
0xF2F0,
0xF1F0,
0xF0F0,
0xF0F1,
0xF0F2,
0xF0F3,
0xF0F4,
0xF0F5,
0xF0F6,
0xF0F7,
0xF0F8,
0xF0F9,
0xF0FA,
0xF0FB,
0xF0FC,
0xF0FD,
0xF0FE,
0xF0FF,
0xF0EF,
0xF0DF,
0xF0CF,
0xF0BF,
0xF0AF,
0xF09F,
0xF08F,
0xF07F,
0xF06F,
0xF05F,
0xF04F,
0xF03F,
0xF02F,
0xF01F,
0xF00F,
0xF10F,
0xF20F,
0xF30F,
0xF40F,
0xF50F,
0xF60F,
0xF70F,
0xF80F,
0xF90F,
0xFA0F,
0xFB0F,
0xFC0F,
0xFD0F,
0xFE0F,
0xFF0F)
val s = "ᚱᛂᚴᛋᛂᛋᛏᛋᚮᚾᛔᚢᛏᛚᚮᛋ᛬ᚱᛂᚴᛋᛋᚢᚼᚾᚢᛘᚢᛚᚾᛏᚮ᛬ᛏᚮᛋᛁᚮᚵᛂᚢᛏᚮᚱᛘᛔᚱᛂᚴᛋᛏ᛭ᛋᚢᚼᚾᚢᛋᛘᚮᛁᚵᚾᛁᛂᛏᚮᛑ᛭ᚵᛂᚢᛏᚮᚱ"
var lc = 0
var sc = 0
while (lc < l.size) {
print(font.toColorCode(l[lc]))
print(s[sc])
lc++
sc++
if (sc == s.length) break
if (s[sc] == ' ') {
print(" ")
sc++
}
}
println("${font.noColorCode}\nEND")
println(font.toColorCode(0xF_EEC))
frameBuffer = FrameBuffer(Pixmap.Format.RGBA8888, TEXW, TEXH, true)
camera = OrthographicCamera(TEXW.toFloat(), TEXH.toFloat())
camera.translate(TEXW.div(2f), 0f)
camera.setToOrtho(true, TEXW.toFloat(), TEXH.toFloat())
camera.update()
Gdx.input.inputProcessor = Navigator(this)
}
override fun getScreen(): Screen? {
return null
}
var scrollOffsetY = 0f
override fun setScreen(screen: Screen?) {
}
var tex: Texture? = null
var screenshotExported = false
override fun render() {
if (tex == null) {
frameBuffer.begin()
Gdx.gl.glClearColor(.141f, .141f, .141f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
batch.projectionMatrix = camera.combined
batch.begin()
batch.color = Color(0xeeeeeeff.toInt())
inputText.forEachIndexed { index, s ->
font.draw(batch, s, 10f, TEXH - 30f - index * font.lineHeight)
}
batch.end()
// dump to file
if (!screenshotExported) {
val pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, frameBuffer.width, frameBuffer.height)
PixmapIO.writePNG(Gdx.files.local("demo.PNG"), pixmap)
pixmap.dispose()
screenshotExported = true
}
frameBuffer.end()
///////////////
tex = frameBuffer.colorBufferTexture
}
batch.begin()
batch.color = Color.WHITE
batch.draw(tex, 0f, (TEXH.toFloat()/appConfig.height)*TEXH - scrollOffsetY, TEXW.toFloat(), -(TEXH.toFloat() / appConfig.height) * TEXH.toFloat())
batch.end()
}
override fun pause() {
}
override fun resume() {
}
override fun resize(width: Int, height: Int) {
}
override fun dispose() {
font.dispose()
}
fun scrollAdd(x: Int = 1) {
scrollOffsetY -= (TEXH.toFloat() / appConfig.height) * 20f * x
}
fun scrollSub(x: Int = 1) {
scrollOffsetY += (TEXH.toFloat() / appConfig.height) * 20f * x
}
class Navigator(val main: FontTestGDX) : InputAdapter() {
override fun scrolled(amount: Int): Boolean {
if (amount >= 0)
main.scrollSub(amount)
else
main.scrollAdd(-amount)
return true
}
override fun keyDown(keycode: Int): Boolean {
if (keycode == Input.Keys.UP)
main.scrollAdd()
else if (keycode == Input.Keys.DOWN)
main.scrollSub()
return true
}
}
}
lateinit var appConfig: LwjglApplicationConfiguration
const val TEXW = 874
const val TEXH = 2048
fun main(args: Array<String>) {
appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false//true;
appConfig.width = TEXW
appConfig.height = 768
appConfig.title = "Terrarum Sans Bitmap Test (GDX)"
LwjglApplication(FontTestGDX(), appConfig)
}