Files
Terrarum-sans-bitmap/keming_machine.txt
2021-11-20 18:36:45 +09:00

118 lines
3.1 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
--- Pixel 0
- Lowheight bit
- encoding: has pixel - it's low height
- used by the diacritics system to quickly look up if the character is low height without parsing the Pixel 1
### Legends
#
# A·B < unset for lowheight miniscules, as in e
# |·| < space we don't care
# C·D < middle hole for majuscules, as in C
# E·F < middle hole for miniscules, as in c
# G·H
# ――― < baseline
# |·|
# J·K
--- Pixel 1
- A..K Occupied (1024)
- Is ABGH are all Ys instead of Bars? (2)
- Say, A is Bar but E is wye (e.g. Ꮨ), this condition is false; this character must be encoded as ABDFGH(B).
- encoding:
- <MSB> Y0000000 JK000000 ABCDEFGH <LSB>
- Y: Bar/Wye Mode
- A..K: arguments
- B-type will contract the space by 2 pixels, while Y-type will do it by 1
# Capital/lower itself is given using the pixel 0 due to the diacritics processing
--- Examples
- AB(B): T
- ABCEGH(B): C
- ABCEFGH(Y): K
- ABCDEG: Ꮅ
- ABCDEFGH: B,D,O
- ABCDFH: Ч
- ABCEG: Г
- ABGH: Ꮖ
- ACDEG: Ꮀ
- ACDEFGH: h,Ƅ
- ACDFH: ߆
- ACEGH: L
- AH(Y): \
- BDEFGH: J
- BDFGH: ɺ,ป
- BG(Y): /
- CD: Ⴕ
- CDEF(Y): Φ
- CDEFGH: a,c,e,i,o,φ,ϕ
- CDEFGHJK: g
- CDEFGHK: ƞ
- AB(Y): Y
- ABCD(Y): V
- CDEF(Y): v
- EFGH(Y): ʌ
- CDGH(Y): A
--- Rules
# Legend: _ dont care
# @ must have a bit set
# ` must have a bit unset
- ͟A͟B͟C͟D͟E͟F͟G͟H͟J͟K͟ ͟ ͟ ͟A͟B͟C͟D͟E͟F͟G͟H͟J͟K͟
- _@_`___`__ — `_________ # Γe,TJ ; Ye,YJ,Ve,VJ,TA,ΓA,VA,Vʌ,YA,Yʌ,yA,yʌ,/a,/d
- _@_@___`__ — `___`_@___ # Pɺ but NOT Po,PJ
- _@_@___`__ — `___@_____ # Fo,PJ (always 1 px)
- ___`_`____ — `___@_`___ # Cꟶ,Kꟶ,Lꟶ,Γꟶ
- ___`_`____ — `_@___`___ # CꟵ,KꟵ,LꟵ,ΓꟵ
-----------------------------------------------------
- _`________ — @_`___`___ # eꞀ,LT ; eY,LY,eV,LV,AT,AꞀ,AY,Ay,λY,λy,a\,b\
- _`___`_@__ — @_@___`___ # Lꟼ but NOT oꟼ,bꟼ
- _`___@____ — @_@___`___ # oꟼ,bꟼ (always 1 px)
- _`___@_`__ — __`_`_____ # ⱶƆ,ⱶJ
- _`_@___`__ — __`_`_____ # ⱵƆ,ⱵJ
--- Implementation
code: |
val posTable = intArrayOf(7,6,5,4,3,2,1,0,9,8)
class RuleMask(s: String) {
private var careBits = 0
private var ruleBits = 0
init {
s.forEachIndexed { index, char ->
when (char) {
'@' -> {
careBits = careBits or (1 shl posTable[index])
ruleBits = ruleBits or (1 shl posTable[index])
}
'`' -> {
careBits = careBits or (1 shl posTable[index])
}
}
}
}
fun matches(shapeBits: Int) = ((shapeBits and careBits) and ruleBits) == 0
}
--- Pixel 2
Glyph pos for up/down diacritics
- U: X-position for stack-up diacritics
- D: X-position for stack-down diacritics
- encoding:
- <MSB> 00000000 100DDDDD 100UUUUU <LSB>
- If either U/D is unused, centre position will be used.
- Diacritics will be centred on the x-position this parameter points to
--- Pixel 3
dot removal for diacritics:
- All 24 bits are used to put replacement character
- encoding:
- <MSB> RRRRRRRR GGGGGGGG BBBBBBBB <LSB>