package net.torvald.terrarum.modulebasegame.gameitems

import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch

/**
 * Created by minjaesong on 2019-05-16.
 */
class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch") {

    override var dynamicID: ItemID = originalID
    override var baseMass = FixtureTikiTorch.MASS
    override val canBeDynamic = false
    override val materialId = ""
    override val itemImage: TextureRegion
        get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)

    override var baseToolSize: Double? = baseMass
    override var originalName = "ITEM_TIKI_TORCH"

}