# Uses of Class org.newdawn.slick.particles.Particle (Slick - The 2D Library)
Date: 2013-06-03

## Uses of Class
org.newdawn.slick.particles.Particle

Packages that use Particle
org.newdawn.slick.particles: The particle engine maintains a set of small sprites being controlled by emitters to give some special effect.
org.newdawn.slick.particles.effects: This package should contain stock effects for simple particle systems.

Uses of Particle in org.newdawn.slick.particles

Fields in org.newdawn.slick.particles declared as Particle
`protected Particle` `ParticleSystem.dummy` The dummy particle to return should no more particles be available

Methods in org.newdawn.slick.particles that return Particle
`protected Particle` `ParticleSystem.createParticle(ParticleSystem system)` Create a particle specific to this system, override for your own implementations.
`Particle` `ParticleSystem.getNewParticle(ParticleEmitter emitter, float life)` Get a new particle from the system.

Methods in org.newdawn.slick.particles with parameters of type Particle
`void` `ParticleSystem.release(Particle particle)` Release a particle back to the system once it has expired
`void` `ParticleEmitter.updateParticle(Particle particle, int delta)` Update a single particle that this emitter produced
`void` `ConfigurableEmitter.updateParticle(Particle particle, int delta)`

Uses of Particle in org.newdawn.slick.particles.effects

Methods in org.newdawn.slick.particles.effects with parameters of type Particle
`void` `FireEmitter.updateParticle(Particle particle, int delta)`

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