# Cylinder (LWJGL API)
Date: 2015-07-28

## org.lwjgl.util.glu
Class Cylinder

    java.lang.Object
      org.lwjgl.util.glu.Quadric
          org.lwjgl.util.glu.Cylinder

    public class Cylinder

extends Quadric

Cylinder.java Created 23-dec-2003

Author:
  Erik Duijs

Field Summary

Fields inherited from class org.lwjgl.util.glu.Quadric
`drawStyle, normals, orientation, textureFlag`

Constructor Summary
`Cylinder()` Constructor for Cylinder.

Method Summary
`void` `draw(float baseRadius, float topRadius, float height, int slices, int stacks)` draws a cylinder oriented along the z axis.

Methods inherited from class org.lwjgl.util.glu.Quadric
`cos, getDrawStyle, getNormals, getOrientation, getTextureFlag, normal3f, setDrawStyle, setNormals, setOrientation, setTextureFlag, sin, TXTR_COORD`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### Cylinder

    public Cylinder()

  Constructor for Cylinder.

Method Detail

### draw

    public void draw(float baseRadius,
                     float topRadius,
                     float height,
                     int slices,
                     int stacks)

  draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

  Parameters:
    `baseRadius` - Specifies the radius of the cylinder at z = 0.
    `topRadius` - Specifies the radius of the cylinder at z = height.
    `height` - Specifies the height of the cylinder.
    `slices` - Specifies the number of subdivisions around the z axis.
    `stacks` - Specifies the number of subdivisions along the z axis.

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