# Uses of Class org.newdawn.slick.particles.ConfigurableEmitter.Range (Slick - The 2D Library)
Date: 2013-06-03

## Uses of Class
org.newdawn.slick.particles.ConfigurableEmitter.Range

Packages that use ConfigurableEmitter.Range
org.newdawn.slick.particles: The particle engine maintains a set of small sprites being controlled by emitters to give some special effect.

Uses of ConfigurableEmitter.Range in org.newdawn.slick.particles

Fields in org.newdawn.slick.particles declared as ConfigurableEmitter.Range
`ConfigurableEmitter.Range` `ConfigurableEmitter.emitCount` The number of particles that will be emitted
`ConfigurableEmitter.Range` `ConfigurableEmitter.initialDistance` The initial distance of the particles
`ConfigurableEmitter.Range` `ConfigurableEmitter.initialLife` The initial life of the new pixels
`ConfigurableEmitter.Range` `ConfigurableEmitter.initialSize` The initial size of the new pixels
`ConfigurableEmitter.Range` `ConfigurableEmitter.length` The length of the effect
`ConfigurableEmitter.Range` `ConfigurableEmitter.spawnCount` The spawn count property - how many particles are spawned each time
`ConfigurableEmitter.Range` `ConfigurableEmitter.spawnInterval` The spawn interval range property - how often spawn happens
`ConfigurableEmitter.Range` `ConfigurableEmitter.speed` The speed particles fly out
`ConfigurableEmitter.Range` `ConfigurableEmitter.xOffset` The offset from the x position
`ConfigurableEmitter.Range` `ConfigurableEmitter.yOffset` The offset from the y position

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