# Uses of Class org.lwjgl.util.vector.Vector4f (LWJGL API)
Date: 2015-07-28

## Uses of Class
org.lwjgl.util.vector.Vector4f

Packages that use Vector4f
org.lwjgl.util.vector

Uses of Vector4f in org.lwjgl.util.vector

Methods in org.lwjgl.util.vector that return Vector4f
`static Vector4f` `Vector4f.add(Vector4f left, Vector4f right, Vector4f dest)` Add a vector to another vector and place the result in a destination vector.
`Vector4f` `Vector4f.negate(Vector4f dest)` Negate a vector and place the result in a destination vector.
`Vector4f` `Vector4f.normalise(Vector4f dest)` Normalise this vector and place the result in another vector.
`Vector4f` `Vector4f.set(ReadableVector4f src)` Load from another Vector4f
`static Vector4f` `Vector4f.sub(Vector4f left, Vector4f right, Vector4f dest)` Subtract a vector from another vector and place the result in a destination vector.
`static Vector4f` `Matrix4f.transform(Matrix4f left, Vector4f right, Vector4f dest)` Transform a Vector by a matrix and return the result in a destination vector.
`Vector4f` `Vector4f.translate(float x, float y, float z, float w)` Translate a vector

Methods in org.lwjgl.util.vector with parameters of type Vector4f
`static Vector4f` `Vector4f.add(Vector4f left, Vector4f right, Vector4f dest)` Add a vector to another vector and place the result in a destination vector.
`static float` `Vector4f.angle(Vector4f a, Vector4f b)` Calculate the angle between two vectors, in radians
`static float` `Vector4f.dot(Vector4f left, Vector4f right)` The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y + v1.z * v2.z + v1.w * v2.w
`Vector4f` `Vector4f.negate(Vector4f dest)` Negate a vector and place the result in a destination vector.
`Vector4f` `Vector4f.normalise(Vector4f dest)` Normalise this vector and place the result in another vector.
`void` `Quaternion.setFromAxisAngle(Vector4f a1)` Sets the value of this quaternion to the equivalent rotation of the Axis-Angle argument.
`static Vector4f` `Vector4f.sub(Vector4f left, Vector4f right, Vector4f dest)` Subtract a vector from another vector and place the result in a destination vector.
`static Vector4f` `Matrix4f.transform(Matrix4f left, Vector4f right, Vector4f dest)` Transform a Vector by a matrix and return the result in a destination vector.

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