package net.torvald.terrarum.gameactors.physicssolver

import net.torvald.terrarum.gameactors.ActorWithSprite

/**
 * Created by minjaesong on 16-05-01.
 */
object VelocitySolver {

    fun process() {

    }

    private fun applyGravity(actor: ActorWithSprite) {

    }

}