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## Uses of Class
org.newdawn.slick.GameContainer

Packages that use GameContainer
org.newdawn.slick |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits.
org.newdawn.slick.state.transition |
org.newdawn.slick.tests | Tests for the facilities provided by the library.
org.newdawn.slick.tests.states | States for the StateBasedGameTest

Uses of GameContainer in org.newdawn.slick

Subclasses of GameContainer in org.newdawn.slick
`class` | `AppGameContainer` A game container that will display the game as an stand alone application.
`class` | `AppletGameContainer.Container` A game container to provide the applet context

Methods in org.newdawn.slick that return GameContainer
`GameContainer` | `CanvasGameContainer.getContainer()` Get the GameContainer providing this canvas
`GameContainer` | `AppletGameContainer.getContainer()` Get the GameContainer providing this applet

Methods in org.newdawn.slick with parameters of type GameContainer
`void` | `ScalableGame.init(GameContainer container)`
`void` | `Game.init(GameContainer container)` Initialise the game.
`abstract void` | `BasicGame.init(GameContainer container)`
`void` | `ScalableGame.render(GameContainer container, Graphics g)`
`void` | `Game.render(GameContainer container, Graphics g)` Render the game's screen here.
`protected void` | `ScalableGame.renderOverlay(GameContainer container, Graphics g)` Render the overlay that will sit over the scaled screen
`void` | `ScalableGame.update(GameContainer container, int delta)`
`void` | `Game.update(GameContainer container, int delta)` Update the game logic here.
`abstract void` | `BasicGame.update(GameContainer container, int delta)`

Uses of GameContainer in org.newdawn.slick.state

Methods in org.newdawn.slick.state that return GameContainer
`GameContainer` | `StateBasedGame.getContainer()` Get the container holding this game

Methods in org.newdawn.slick.state with parameters of type GameContainer
`void` | `GameState.enter(GameContainer container, StateBasedGame game)` Notification that we've entered this game state
`void` | `BasicGameState.enter(GameContainer container, StateBasedGame game)`
`void` | `StateBasedGame.init(GameContainer container)`
`void` | `GameState.init(GameContainer container, StateBasedGame game)` Initialise the state.
`abstract void` | `StateBasedGame.initStatesList(GameContainer container)` Initialise the list of states making up this game
`void` | `GameState.leave(GameContainer container, StateBasedGame game)` Notification that we're leaving this game state
`void` | `BasicGameState.leave(GameContainer container, StateBasedGame game)`
`protected void` | `StateBasedGame.postRenderState(GameContainer container, Graphics g)` User hook for rendering at the game level after the current state and/or transition have been rendered
`protected void` | `StateBasedGame.postUpdateState(GameContainer container, int delta)` User hook for rendering at the game level after the current state and/or transition have been updated
`protected void` | `StateBasedGame.preRenderState(GameContainer container, Graphics g)` User hook for rendering at the before the current state and/or transition have been rendered
`protected void` | `StateBasedGame.preUpdateState(GameContainer container, int delta)` User hook for updating at the game before the current state and/or transition have been updated
`void` | `StateBasedGame.render(GameContainer container, Graphics g)`
`void` | `GameState.render(GameContainer container, StateBasedGame game, Graphics g)` Render this state to the game's graphics context
`void` | `StateBasedGame.update(GameContainer container, int delta)`
`void` | `GameState.update(GameContainer container, StateBasedGame game, int delta)` Update the state's logic based on the amount of time thats passed

Uses of GameContainer in org.newdawn.slick.state.transition

Methods in org.newdawn.slick.state.transition with parameters of type GameContainer
`void` | `VerticalSplitTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `Transition.postRender(StateBasedGame game, GameContainer container, Graphics g)` Render the transition over the existing state rendering
`void` | `SelectTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `RotateTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `HorizontalSplitTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeOutTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeInTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `EmptyTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CombinedTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `BlobbyTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.postRenderSecondState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is has just rendered the second state is the cross transition.
`void` | `VerticalSplitTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `Transition.preRender(StateBasedGame game, GameContainer container, Graphics g)` Render the transition before the existing state rendering
`void` | `SelectTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `RotateTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `HorizontalSplitTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeOutTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeInTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `EmptyTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CombinedTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `BlobbyTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.preRenderFirstState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is about to render the first state is the cross transition.
`void` | `CrossStateTransition.preRenderSecondState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is about to render the second state is the cross transition.
`void` | `VerticalSplitTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `Transition.update(StateBasedGame game, GameContainer container, int delta)` Update the transition.
`void` | `SelectTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `RotateTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `HorizontalSplitTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `FadeOutTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `FadeInTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `EmptyTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `CrossStateTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `CombinedTransition.update(StateBasedGame game, GameContainer container, int delta)`
`void` | `BlobbyTransition.update(StateBasedGame game, GameContainer container, int delta)`

Uses of GameContainer in org.newdawn.slick.tests

Methods in org.newdawn.slick.tests with parameters of type GameContainer
`void` | `UnicodeFontTest.init(GameContainer container)`
`void` | `TrueTypeFontPerformanceTest.init(GameContainer container)`
`void` | `TransparentColorTest.init(GameContainer container)`
`void` | `TransformTest2.init(GameContainer container)`
`void` | `TransformTest.init(GameContainer container)`
`void` | `TileMapTest.init(GameContainer container)`
`void` | `TexturePaintTest.init(GameContainer container)`
`void` | `TestBox.init(GameContainer c)`
`void` | `SpriteSheetFontTest.init(GameContainer container)`
`void` | `SoundURLTest.init(GameContainer container)`
`void` | `SoundTest.init(GameContainer container)`
`void` | `SoundPositionTest.init(GameContainer container)`
`void` | `SlickCallableTest.init(GameContainer container)`
`void` | `ShapeTest.init(GameContainer container)`
`void` | `ScalableTest.init(GameContainer container)`
`void` | `SavedStateTest.init(GameContainer container)`
`void` | `PureFontTest.init(GameContainer container)`
`void` | `PolygonTest.init(GameContainer container)`
`void` | `PedigreeTest.init(GameContainer container)`
`void` | `ParticleTest.init(GameContainer container)`
`void` | `PackedSheetTest.init(GameContainer container)`
`void` | `NavMeshTest.init(GameContainer container)` Initialise resources and the map data
`void` | `MusicListenerTest.init(GameContainer container)`
`void` | `MorphShapeTest.init(GameContainer container)`
`void` | `MorphSVGTest.init(GameContainer container)`
`void` | `LineRenderTest.init(GameContainer container)`
`void` | `LameTest.init(GameContainer container)`
`void` | `KeyRepeatTest.init(GameContainer container)`
`void` | `IsoTiledTest.init(GameContainer container)`
`void` | `InputTest.init(GameContainer container)`
`void` | `InputProviderTest.init(GameContainer container)`
`void` | `InkscapeTest.init(GameContainer container)`
`void` | `ImageTest.init(GameContainer container)`
`void` | `ImageReadTest.init(GameContainer container)`
`void` | `ImageOutTest.init(GameContainer container)`
`void` | `ImageMemTest.init(GameContainer container)`
`void` | `ImageGraphicsTest.init(GameContainer container)`
`void` | `ImageCornerTest.init(GameContainer container)`
`void` | `ImageBufferTest.init(GameContainer container)`
`void` | `ImageBufferEndianTest.init(GameContainer container)`
`void` | `GraphicsTest.init(GameContainer container)`
`void` | `GradientTest.init(GameContainer container)`
`void` | `GradientImageTest.init(GameContainer container)`
`void` | `GeomUtilTileTest.init(GameContainer container)`
`void` | `GeomUtilTest.init(GameContainer container)`
`void` | `GeomTest.init(GameContainer container)`
`void` | `GeomAccuracyTest.init(GameContainer container)`
`void` | `GUITest.init(GameContainer container)`
`void` | `FontTest.init(GameContainer container)`
`void` | `FontPerformanceTest.init(GameContainer container)`
`void` | `FlashTest.init(GameContainer container)`
`void` | `DuplicateEmitterTest.init(GameContainer container)` load ressources (the particle system) and create our duplicate emitters and place them nicely on the screen
`void` | `DoubleClickTest.init(GameContainer container)`
`void` | `DistanceFieldTest.init(GameContainer container)`
`void` | `DeferredLoadingTest.init(GameContainer container)`
`void` | `CurveTest.init(GameContainer container)`
`void` | `CopyAreaAlphaTest.init(GameContainer container)`
`void` | `ClipTest.init(GameContainer container)`
`void` | `CanvasSizeTest.init(GameContainer container)`
`void` | `CanvasContainerTest.init(GameContainer container)`
`void` | `CachedRenderTest.init(GameContainer container)`
`void` | `BigSpriteSheetTest.init(GameContainer container)`
`void` | `BigImageTest.init(GameContainer container)`
`void` | `AntiAliasTest.init(GameContainer container)`
`void` | `AnimationTest.init(GameContainer container)`
`void` | `AlphaMapTest.init(GameContainer container)`
`void` | `TransitionTest.initStatesList(GameContainer container)`
`void` | `StateBasedTest.initStatesList(GameContainer container)`
`void` | `UnicodeFontTest.render(GameContainer container, Graphics g)`
`void` | `TrueTypeFontPerformanceTest.render(GameContainer container, Graphics g)`
`void` | `TransparentColorTest.render(GameContainer container, Graphics g)`
`void` | `TransformTest2.render(GameContainer contiainer, Graphics g)`
`void` | `TransformTest.render(GameContainer contiainer, Graphics g)`
`void` | `TileMapTest.render(GameContainer container, Graphics g)`
`void` | `TexturePaintTest.render(GameContainer container, Graphics g)`
`void` | `TestBox.render(GameContainer container, Graphics g)`
`void` | `SpriteSheetFontTest.render(GameContainer container, Graphics g)`
`void` | `SoundURLTest.render(GameContainer container, Graphics g)`
`void` | `SoundTest.render(GameContainer container, Graphics g)`
`void` | `SoundPositionTest.render(GameContainer container, Graphics g)`
`void` | `SlickCallableTest.render(GameContainer container, Graphics g)`
`void` | `ShapeTest.render(GameContainer container, Graphics g)`
`void` | `ScalableTest.render(GameContainer container, Graphics g)`
`void` | `SavedStateTest.render(GameContainer container, Graphics g)`
`void` | `PureFontTest.render(GameContainer container, Graphics g)`
`void` | `PolygonTest.render(GameContainer container, Graphics g)`
`void` | `PedigreeTest.render(GameContainer container, Graphics g)`
`void` | `ParticleTest.render(GameContainer container, Graphics g)`
`void` | `PackedSheetTest.render(GameContainer container, Graphics g)`
`void` | `NavMeshTest.render(GameContainer container, Graphics g)` Render the game - in this case render the map and diagnostic data
`void` | `MusicListenerTest.render(GameContainer container, Graphics g)`
`void` | `MorphShapeTest.render(GameContainer container, Graphics g)`
`void` | `MorphSVGTest.render(GameContainer container, Graphics g)`
`void` | `LineRenderTest.render(GameContainer container, Graphics g)`
`void` | `LameTest.render(GameContainer container, Graphics g)`
`void` | `KeyRepeatTest.render(GameContainer container, Graphics g)`
`void` | `IsoTiledTest.render(GameContainer container, Graphics g)`
`void` | `InputTest.render(GameContainer container, Graphics g)`
`void` | `InputProviderTest.render(GameContainer container, Graphics g)`
`void` | `InkscapeTest.render(GameContainer container, Graphics g)`
`void` | `ImageTest.render(GameContainer container, Graphics g)`
`void` | `ImageReadTest.render(GameContainer container, Graphics g)`
`void` | `ImageOutTest.render(GameContainer container, Graphics g)`
`void` | `ImageMemTest.render(GameContainer container, Graphics g)`
`void` | `ImageGraphicsTest.render(GameContainer container, Graphics g)`
`void` | `ImageCornerTest.render(GameContainer container, Graphics g)`
`void` | `ImageBufferTest.render(GameContainer container, Graphics g)`
`void` | `ImageBufferEndianTest.render(GameContainer container, Graphics g)`
`void` | `GraphicsTest.render(GameContainer container, Graphics g)`
`void` | `GradientTest.render(GameContainer container, Graphics g)`
`void` | `GradientImageTest.render(GameContainer container, Graphics g)`
`void` | `GeomUtilTileTest.render(GameContainer container, Graphics g)`
`void` | `GeomUtilTest.render(GameContainer container, Graphics g)`
`void` | `GeomTest.render(GameContainer container, Graphics g)`
`void` | `GeomAccuracyTest.render(GameContainer container, Graphics g)`
`void` | `GUITest.render(GameContainer container, Graphics g)`
`void` | `FontTest.render(GameContainer container, Graphics g)`
`void` | `FontPerformanceTest.render(GameContainer container, Graphics g)`
`void` | `FlashTest.render(GameContainer container, Graphics g)`
`void` | `DuplicateEmitterTest.render(GameContainer container, Graphics g)`
`void` | `DoubleClickTest.render(GameContainer container, Graphics g)`
`void` | `DistanceFieldTest.render(GameContainer container, Graphics g)`
`void` | `DeferredLoadingTest.render(GameContainer container, Graphics g)`
`void` | `CurveTest.render(GameContainer container, Graphics g)`
`void` | `CopyAreaAlphaTest.render(GameContainer container, Graphics g)`
`void` | `ClipTest.render(GameContainer container, Graphics g)`
`void` | `CanvasSizeTest.render(GameContainer container, Graphics g)`
`void` | `CanvasContainerTest.render(GameContainer container, Graphics g)`
`void` | `CachedRenderTest.render(GameContainer container, Graphics g)`
`void` | `BigSpriteSheetTest.render(GameContainer container, Graphics g)`
`void` | `BigImageTest.render(GameContainer container, Graphics g)`
`void` | `AntiAliasTest.render(GameContainer container, Graphics g)`
`void` | `AnimationTest.render(GameContainer container, Graphics g)`
`void` | `AlphaMapTest.render(GameContainer container, Graphics g)`
`void` | `UnicodeFontTest.update(GameContainer container, int delta)`
`void` | `TrueTypeFontPerformanceTest.update(GameContainer container, int delta)`
`void` | `TransparentColorTest.update(GameContainer container, int delta)`
`void` | `TransformTest2.update(GameContainer container, int delta)`
`void` | `TransformTest.update(GameContainer container, int delta)`
`void` | `TileMapTest.update(GameContainer container, int delta)`
`void` | `TexturePaintTest.update(GameContainer container, int delta)`
`void` | `TestBox.update(GameContainer container, int delta)`
`void` | `SpriteSheetFontTest.update(GameContainer container, int delta)`
`void` | `SoundURLTest.update(GameContainer container, int delta)`
`void` | `SoundTest.update(GameContainer container, int delta)`
`void` | `SoundPositionTest.update(GameContainer container, int delta)`
`void` | `SlickCallableTest.update(GameContainer container, int delta)`
`void` | `ShapeTest.update(GameContainer container, int delta)`
`void` | `ScalableTest.update(GameContainer container, int delta)`
`void` | `SavedStateTest.update(GameContainer container, int delta)`
`void` | `PureFontTest.update(GameContainer container, int delta)`
`void` | `PolygonTest.update(GameContainer container, int delta)`
`void` | `PedigreeTest.update(GameContainer container, int delta)`
`void` | `ParticleTest.update(GameContainer container, int delta)`
`void` | `PackedSheetTest.update(GameContainer container, int delta)`
`void` | `NavMeshTest.update(GameContainer container, int delta)` Update data map etc
`void` | `MusicListenerTest.update(GameContainer container, int delta)`
`void` | `MorphShapeTest.update(GameContainer container, int delta)`
`void` | `MorphSVGTest.update(GameContainer container, int delta)`
`void` | `LineRenderTest.update(GameContainer container, int delta)`
`void` | `LameTest.update(GameContainer container, int delta)`
`void` | `KeyRepeatTest.update(GameContainer container, int delta)`
`void` | `IsoTiledTest.update(GameContainer container, int delta)`
`void` | `InputTest.update(GameContainer container, int delta)`
`void` | `InputProviderTest.update(GameContainer container, int delta)`
`void` | `InkscapeTest.update(GameContainer container, int delta)`
`void` | `ImageTest.update(GameContainer container, int delta)`
`void` | `ImageReadTest.update(GameContainer container, int delta)`
`void` | `ImageOutTest.update(GameContainer container, int delta)`
`void` | `ImageMemTest.update(GameContainer container, int delta)`
`void` | `ImageGraphicsTest.update(GameContainer container, int delta)`
`void` | `ImageCornerTest.update(GameContainer container, int delta)`
`void` | `ImageBufferTest.update(GameContainer container, int delta)`
`void` | `ImageBufferEndianTest.update(GameContainer container, int delta)`
`void` | `GraphicsTest.update(GameContainer container, int delta)`
`void` | `GradientTest.update(GameContainer container, int delta)`
`void` | `GradientImageTest.update(GameContainer container, int delta)`
`void` | `GeomUtilTileTest.update(GameContainer container, int delta)`
`void` | `GeomUtilTest.update(GameContainer container, int delta)`
`void` | `GeomTest.update(GameContainer container, int delta)`
`void` | `GeomAccuracyTest.update(GameContainer container, int delta)`
`void` | `GUITest.update(GameContainer container, int delta)`
`void` | `FontTest.update(GameContainer container, int delta)`
`void` | `FontPerformanceTest.update(GameContainer container, int delta)`
`void` | `FlashTest.update(GameContainer container, int delta)`
`void` | `DuplicateEmitterTest.update(GameContainer container, int delta)`
`void` | `DoubleClickTest.update(GameContainer container, int delta)`
`void` | `DistanceFieldTest.update(GameContainer container, int delta)`
`void` | `DeferredLoadingTest.update(GameContainer container, int delta)`
`void` | `CurveTest.update(GameContainer container, int delta)`
`void` | `CopyAreaAlphaTest.update(GameContainer container, int delta)`
`void` | `ClipTest.update(GameContainer container, int delta)`
`void` | `CanvasSizeTest.update(GameContainer container, int delta)`
`void` | `CanvasContainerTest.update(GameContainer container, int delta)`
`void` | `CachedRenderTest.update(GameContainer container, int delta)`
`void` | `BigSpriteSheetTest.update(GameContainer container, int delta)`
`void` | `BigImageTest.update(GameContainer container, int delta)`
`void` | `AntiAliasTest.update(GameContainer container, int delta)`
`void` | `AnimationTest.update(GameContainer container, int delta)`
`void` | `AlphaMapTest.update(GameContainer container, int delta)`

Uses of GameContainer in org.newdawn.slick.tests.states

Methods in org.newdawn.slick.tests.states with parameters of type GameContainer
`void` | `TestState3.init(GameContainer container, StateBasedGame game)`
`void` | `TestState2.init(GameContainer container, StateBasedGame game)`
`void` | `TestState1.init(GameContainer container, StateBasedGame game)`
`void` | `TestState3.render(GameContainer container, StateBasedGame game, Graphics g)`
`void` | `TestState2.render(GameContainer container, StateBasedGame game, Graphics g)`
`void` | `TestState1.render(GameContainer container, StateBasedGame game, Graphics g)`
`void` | `TestState3.update(GameContainer container, StateBasedGame game, int delta)`
`void` | `TestState2.update(GameContainer container, StateBasedGame game, int delta)`
`void` | `TestState1.update(GameContainer container, StateBasedGame game, int delta)`

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