Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## org.newdawn.slick.state.transition
Class CrossStateTransition

    java.lang.Object
      org.newdawn.slick.state.transition.CrossStateTransition

All Implemented Interfaces:
  Transition

    public abstract class CrossStateTransition

extends java.lang.Object
implements Transition

A transition that will combine two states into one effect. The first state is the one we're transitioning from. The second state is specified in the constructor. By default one state will simply be rendered over the other. Subclass this transition overriding the preRenderFirstState and preRenderSecondState to setup the rendering for each state (alpha or what ever). Note that it's also possible to use the postRenderSecondState method to clean up your OpenGL setup. So these methods are called like so: preRenderFirstState() = the first state is rendered preRenderSecondState() = the second state is rendered postRenderSecondState()

Author:
  kevin

Constructor Summary
`CrossStateTransition(GameState secondState)` Create a cross state transitions

Method Summary
`abstract boolean` | `isComplete()` Check if this transtion has been completed
`void` | `postRender(StateBasedGame game, GameContainer container, Graphics g)` Render the transition over the existing state rendering
`void` | `postRenderSecondState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is has just rendered the second state is the cross transition.
`void` | `preRender(StateBasedGame game, GameContainer container, Graphics g)` Render the transition before the existing state rendering
`void` | `preRenderFirstState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is about to render the first state is the cross transition.
`void` | `preRenderSecondState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is about to render the second state is the cross transition.
`void` | `update(StateBasedGame game, GameContainer container, int delta)` Update the transition.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Methods inherited from interface org.newdawn.slick.state.transition.Transition
`init`

Constructor Detail

### CrossStateTransition

    public CrossStateTransition(GameState secondState)

  Create a cross state transitions

  Parameters:
    `secondState` - The secondary state with combining with the source state.

Method Detail

### isComplete

    public abstract boolean isComplete()

  Description copied from interface: `Transition`
  Check if this transtion has been completed

  Specified by:
    `isComplete` in interface `Transition`
  Returns:
    True if the transition has been completed
  See Also:
    `Transition.isComplete()`

### postRender

    public void postRender(StateBasedGame game,
                           GameContainer container,
                           Graphics g)
                    throws SlickException

  Description copied from interface: `Transition`
  Render the transition over the existing state rendering

  Specified by:
    `postRender` in interface `Transition`
  Parameters:
    `game` - The game this transition is being rendered as part of
    `container` - The container holding the game
    `g` - The graphics context to use when rendering the transiton
  Throws:
    `SlickException` - Indicates a failure occured during the render
  See Also:
    `Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)`

### preRender

    public void preRender(StateBasedGame game,
                          GameContainer container,
                          Graphics g)
                   throws SlickException

  Description copied from interface: `Transition`
  Render the transition before the existing state rendering

  Specified by:
    `preRender` in interface `Transition`
  Parameters:
    `game` - The game this transition is being rendered as part of
    `container` - The container holding the game
    `g` - The graphics context to use when rendering the transiton
  Throws:
    `SlickException` - Indicates a failure occured during the render
  See Also:
    `Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)`

### update

    public void update(StateBasedGame game,
                       GameContainer container,
                       int delta)
                throws SlickException

  Description copied from interface: `Transition`
  Update the transition. Cause what ever happens in the transition to happen

  Specified by:
    `update` in interface `Transition`
  Parameters:
    `game` - The game this transition is being rendered as part of
    `container` - The container holding the game
    `delta` - The amount of time passed since last update
  Throws:
    `SlickException` - Indicates a failure occured during the update
  See Also:
    `Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)`

### preRenderFirstState

    public void preRenderFirstState(StateBasedGame game,
                                    GameContainer container,
                                    Graphics g)
                             throws SlickException

  Notification that the transition is about to render the first state is the cross transition.

  Parameters:
    `game` - The game being rendered
    `container` - The container holding the game
    `g` - The graphic context used to render
  Throws:
    `SlickException` - Indicates a failure to setup the rendering state - throw for anything that goes wrong

### preRenderSecondState

    public void preRenderSecondState(StateBasedGame game,
                                     GameContainer container,
                                     Graphics g)
                              throws SlickException

  Notification that the transition is about to render the second state is the cross transition.

  Parameters:
    `game` - The game being rendered
    `container` - The container holding the game
    `g` - The graphic context used to render
  Throws:
    `SlickException` - Indicates a failure to setup the rendering state - throw for anything that goes wrong

### postRenderSecondState

    public void postRenderSecondState(StateBasedGame game,
                                      GameContainer container,
                                      Graphics g)
                               throws SlickException

  Notification that the transition is has just rendered the second state is the cross transition.

  Parameters:
    `game` - The game being rendered
    `container` - The container holding the game
    `g` - The graphic context used to render
  Throws:
    `SlickException` - Indicates a failure to setup the rendering state - throw for anything that goes wrong

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

Copyright © 2006 New Dawn Software. All Rights Reserved.