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## Package org.newdawn.slick.command

Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game.

See:
Description

Interface Summary
Command | The description of a action feedback from the abstract input system.
Control | Marker class for abstract input controls
InputProviderListener | Description of any class wishing to recieve notifications of command invocations.

Class Summary
BasicCommand | A simple named command
ControllerButtonControl | A control indicating that a gamepad/joystick button must be pressed or released to invoke an command.
ControllerDirectionControl | A control indicating that a particular direction must be pressed or released on a controller to cause the command to fire
InputProvider | The central provider that maps real device input into abstract commands defined by the developer.
KeyControl | A control relating to a command indicate that it should be fired when a specific key is pressed or released.
MouseButtonControl | A control indicating that a mouse button must be pressed or released to cause an command

## Package org.newdawn.slick.command Description

Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game.

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