Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES

## Package org.newdawn.slick.openal

This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.

See:
Description

Interface Summary
Audio | The description of of audio data loaded by the AudioLoader

Class Summary
AiffData | Utitlity class for loading wavefiles.
AudioImpl | A sound that can be played through OpenAL
AudioLoader | A utility to provide a simple and rational interface to the slick internals
DeferredSound | A sound implementation that can load the actual sound file at a later point.
MODSound | A sound as a MOD file - can only be played as music
NullAudio | A null implementation used to provide an object reference when sound has failed.
OggData | Data describing the sounds in a OGG file
OggDecoder | Decode an OGG file to PCM data
OggInputStream | An input stream that can extract ogg data.
OpenALStreamPlayer | A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required.
SoundStore | Responsible for holding and playing the sounds used in the game.
StreamSound | A sound implementation wrapped round a player which reads (and potentially) rereads a stream.
WaveData | Utitlity class for loading wavefiles.

## Package org.newdawn.slick.openal Description

This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats. As a user you shouldn't need to access anything here directly.

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES

Copyright © 2006 New Dawn Software. All Rights Reserved.