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## Uses of Class
org.newdawn.slick.Graphics

Packages that use Graphics
org.newdawn.slick |
org.newdawn.slick.gui | Some extremely simple GUI elements which should be used where a game does not require a full GUI
org.newdawn.slick.opengl.pbuffer |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits.
org.newdawn.slick.state.transition |
org.newdawn.slick.svg | Demo/Test SVG area.
org.newdawn.slick.tests | Tests for the facilities provided by the library.
org.newdawn.slick.tests.states | States for the StateBasedGameTest

Uses of Graphics in org.newdawn.slick

Fields in org.newdawn.slick declared as Graphics
`protected static Graphics` | `Graphics.currentGraphics` The last graphics context in use

Methods in org.newdawn.slick that return Graphics
`Graphics` | `Image.getGraphics()` Get a graphics context that can be used to draw to this image
`Graphics` | `GameContainer.getGraphics()` Get the graphics context used by this container.
`Graphics` | `BigImage.getGraphics()` Not supported in BigImage

Methods in org.newdawn.slick with parameters of type Graphics
`void` | `ScalableGame.render(GameContainer container, Graphics g)`
`void` | `Game.render(GameContainer container, Graphics g)` Render the game's screen here.
`protected void` | `ScalableGame.renderOverlay(GameContainer container, Graphics g)` Render the overlay that will sit over the scaled screen
`static void` | `Graphics.setCurrent(Graphics current)` Set the current graphics context in use

Uses of Graphics in org.newdawn.slick.gui

Methods in org.newdawn.slick.gui with parameters of type Graphics
`void` | `TextField.render(GUIContext container, Graphics g)`
`void` | `MouseOverArea.render(GUIContext container, Graphics g)`
`void` | `BasicComponent.render(GUIContext container, Graphics g)` Deprecated.
`abstract void` | `AbstractComponent.render(GUIContext container, Graphics g)` Render this component to the screen
`abstract void` | `BasicComponent.renderImpl(GUIContext container, Graphics g)` Deprecated. Allow the sub-component to render

Uses of Graphics in org.newdawn.slick.opengl.pbuffer

Subclasses of Graphics in org.newdawn.slick.opengl.pbuffer
`class` | `FBOGraphics` A graphics implementation that renders to an FBO
`class` | `PBufferGraphics` A graphics implementation that renders to a PBuffer
`class` | `PBufferUniqueGraphics` A graphics implementation that renders to a PBuffer using a unique context, i.e.

Methods in org.newdawn.slick.opengl.pbuffer that return Graphics
`static Graphics` | `GraphicsFactory.getGraphicsForImage(Image image)` Get a graphics context for a particular image

Uses of Graphics in org.newdawn.slick.state

Methods in org.newdawn.slick.state with parameters of type Graphics
`protected void` | `StateBasedGame.postRenderState(GameContainer container, Graphics g)` User hook for rendering at the game level after the current state and/or transition have been rendered
`protected void` | `StateBasedGame.preRenderState(GameContainer container, Graphics g)` User hook for rendering at the before the current state and/or transition have been rendered
`void` | `StateBasedGame.render(GameContainer container, Graphics g)`
`void` | `GameState.render(GameContainer container, StateBasedGame game, Graphics g)` Render this state to the game's graphics context

Uses of Graphics in org.newdawn.slick.state.transition

Methods in org.newdawn.slick.state.transition with parameters of type Graphics
`void` | `VerticalSplitTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `Transition.postRender(StateBasedGame game, GameContainer container, Graphics g)` Render the transition over the existing state rendering
`void` | `SelectTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `RotateTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `HorizontalSplitTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeOutTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeInTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `EmptyTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CombinedTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `BlobbyTransition.postRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.postRenderSecondState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is has just rendered the second state is the cross transition.
`void` | `VerticalSplitTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `Transition.preRender(StateBasedGame game, GameContainer container, Graphics g)` Render the transition before the existing state rendering
`void` | `SelectTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `RotateTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `HorizontalSplitTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeOutTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `FadeInTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `EmptyTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CombinedTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `BlobbyTransition.preRender(StateBasedGame game, GameContainer container, Graphics g)`
`void` | `CrossStateTransition.preRenderFirstState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is about to render the first state is the cross transition.
`void` | `CrossStateTransition.preRenderSecondState(StateBasedGame game, GameContainer container, Graphics g)` Notification that the transition is about to render the second state is the cross transition.

Uses of Graphics in org.newdawn.slick.svg

Methods in org.newdawn.slick.svg with parameters of type Graphics
`void` | `SimpleDiagramRenderer.render(Graphics g)` Render the diagram to the given graphics context
`static void` | `SimpleDiagramRenderer.render(Graphics g, Diagram diagram)` Utility method to render a diagram in immediate mode

Uses of Graphics in org.newdawn.slick.tests

Methods in org.newdawn.slick.tests with parameters of type Graphics
`void` | `UnicodeFontTest.render(GameContainer container, Graphics g)`
`void` | `TrueTypeFontPerformanceTest.render(GameContainer container, Graphics g)`
`void` | `TransparentColorTest.render(GameContainer container, Graphics g)`
`void` | `TransformTest2.render(GameContainer contiainer, Graphics g)`
`void` | `TransformTest.render(GameContainer contiainer, Graphics g)`
`void` | `TileMapTest.render(GameContainer container, Graphics g)`
`void` | `TexturePaintTest.render(GameContainer container, Graphics g)`
`void` | `TestBox.render(GameContainer container, Graphics g)`
`void` | `SpriteSheetFontTest.render(GameContainer container, Graphics g)`
`void` | `SoundURLTest.render(GameContainer container, Graphics g)`
`void` | `SoundTest.render(GameContainer container, Graphics g)`
`void` | `SoundPositionTest.render(GameContainer container, Graphics g)`
`void` | `SlickCallableTest.render(GameContainer container, Graphics g)`
`void` | `ShapeTest.render(GameContainer container, Graphics g)`
`void` | `ScalableTest.render(GameContainer container, Graphics g)`
`void` | `SavedStateTest.render(GameContainer container, Graphics g)`
`void` | `PureFontTest.render(GameContainer container, Graphics g)`
`void` | `PolygonTest.render(GameContainer container, Graphics g)`
`void` | `PedigreeTest.render(GameContainer container, Graphics g)`
`void` | `ParticleTest.render(GameContainer container, Graphics g)`
`void` | `PackedSheetTest.render(GameContainer container, Graphics g)`
`void` | `NavMeshTest.render(GameContainer container, Graphics g)` Render the game - in this case render the map and diagnostic data
`void` | `MusicListenerTest.render(GameContainer container, Graphics g)`
`void` | `MorphShapeTest.render(GameContainer container, Graphics g)`
`void` | `MorphSVGTest.render(GameContainer container, Graphics g)`
`void` | `LineRenderTest.render(GameContainer container, Graphics g)`
`void` | `LameTest.render(GameContainer container, Graphics g)`
`void` | `KeyRepeatTest.render(GameContainer container, Graphics g)`
`void` | `IsoTiledTest.render(GameContainer container, Graphics g)`
`void` | `InputTest.render(GameContainer container, Graphics g)`
`void` | `InputProviderTest.render(GameContainer container, Graphics g)`
`void` | `InkscapeTest.render(GameContainer container, Graphics g)`
`void` | `ImageTest.render(GameContainer container, Graphics g)`
`void` | `ImageReadTest.render(GameContainer container, Graphics g)`
`void` | `ImageOutTest.render(GameContainer container, Graphics g)`
`void` | `ImageMemTest.render(GameContainer container, Graphics g)`
`void` | `ImageGraphicsTest.render(GameContainer container, Graphics g)`
`void` | `ImageCornerTest.render(GameContainer container, Graphics g)`
`void` | `ImageBufferTest.render(GameContainer container, Graphics g)`
`void` | `ImageBufferEndianTest.render(GameContainer container, Graphics g)`
`void` | `GraphicsTest.render(GameContainer container, Graphics g)`
`void` | `GradientTest.render(GameContainer container, Graphics g)`
`void` | `GradientImageTest.render(GameContainer container, Graphics g)`
`void` | `GeomUtilTileTest.render(GameContainer container, Graphics g)`
`void` | `GeomUtilTest.render(GameContainer container, Graphics g)`
`void` | `GeomTest.render(GameContainer container, Graphics g)`
`void` | `GeomAccuracyTest.render(GameContainer container, Graphics g)`
`void` | `GUITest.render(GameContainer container, Graphics g)`
`void` | `FontTest.render(GameContainer container, Graphics g)`
`void` | `FontPerformanceTest.render(GameContainer container, Graphics g)`
`void` | `FlashTest.render(GameContainer container, Graphics g)`
`void` | `DuplicateEmitterTest.render(GameContainer container, Graphics g)`
`void` | `DoubleClickTest.render(GameContainer container, Graphics g)`
`void` | `DistanceFieldTest.render(GameContainer container, Graphics g)`
`void` | `DeferredLoadingTest.render(GameContainer container, Graphics g)`
`void` | `CurveTest.render(GameContainer container, Graphics g)`
`void` | `CopyAreaAlphaTest.render(GameContainer container, Graphics g)`
`void` | `ClipTest.render(GameContainer container, Graphics g)`
`void` | `CanvasSizeTest.render(GameContainer container, Graphics g)`
`void` | `CanvasContainerTest.render(GameContainer container, Graphics g)`
`void` | `CachedRenderTest.render(GameContainer container, Graphics g)`
`void` | `BigSpriteSheetTest.render(GameContainer container, Graphics g)`
`void` | `BigImageTest.render(GameContainer container, Graphics g)`
`void` | `AntiAliasTest.render(GameContainer container, Graphics g)`
`void` | `AnimationTest.render(GameContainer container, Graphics g)`
`void` | `AlphaMapTest.render(GameContainer container, Graphics g)`

Uses of Graphics in org.newdawn.slick.tests.states

Methods in org.newdawn.slick.tests.states with parameters of type Graphics
`void` | `TestState3.render(GameContainer container, StateBasedGame game, Graphics g)`
`void` | `TestState2.render(GameContainer container, StateBasedGame game, Graphics g)`
`void` | `TestState1.render(GameContainer container, StateBasedGame game, Graphics g)`

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