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## Uses of Package
org.newdawn.slick.state

Packages that use org.newdawn.slick.state
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits.
org.newdawn.slick.state.transition |
org.newdawn.slick.tests | Tests for the facilities provided by the library.
org.newdawn.slick.tests.states | States for the StateBasedGameTest

Classes in org.newdawn.slick.state used by org.newdawn.slick.state
GameState A single state building up part of the game.
StateBasedGame A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained.

Classes in org.newdawn.slick.state used by org.newdawn.slick.state.transition
GameState A single state building up part of the game.
StateBasedGame A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained.

Classes in org.newdawn.slick.state used by org.newdawn.slick.tests
StateBasedGame A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained.

Classes in org.newdawn.slick.state used by org.newdawn.slick.tests.states
BasicGameState A simple state used an adapter so we don't have to implement all the event methods every time.
GameState A single state building up part of the game.
StateBasedGame A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained.

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