new loadscreen for worldgen

This commit is contained in:
minjaesong
2023-10-31 00:11:43 +09:00
parent 3f3e4ad2e7
commit 0079bc5378
13 changed files with 60 additions and 51 deletions

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.random.HQRNG
@@ -8,9 +7,8 @@ import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.FancyWorldgenLoadScreen
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.WorldgenLoadScreen
import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderTestSubject1
import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderWerebeastTest
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.utils.RandomWordsName
@@ -57,7 +55,7 @@ class UIProxyNewRandomGame(val remoCon: UIRemoCon) : UICanvas() {
Terrarum.setCurrentIngameInstance(ingame)
//LoadScreen.screenToLoad = ingame
//AppLoader.setScreen(LoadScreen)
val loadScreen = WorldgenLoadScreen(ingame, worldParam.newWorldParams.width, worldParam.newWorldParams.height)
val loadScreen = FancyWorldgenLoadScreen(ingame, worldParam.newWorldParams.width, worldParam.newWorldParams.height)
App.setLoadScreen(loadScreen)
}