From 00f8d8f850b9adb7ed289426ccc3970244bd86b2 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Fri, 27 Oct 2023 15:16:37 +0900 Subject: [PATCH] text updates --- assets/mods/basegame/locales/en/items.json | 3 +++ work_files/DataFormats/poi.md | 5 +++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/assets/mods/basegame/locales/en/items.json b/assets/mods/basegame/locales/en/items.json index 19efde848..b90ea07e4 100644 --- a/assets/mods/basegame/locales/en/items.json +++ b/assets/mods/basegame/locales/en/items.json @@ -5,6 +5,9 @@ "ITEM_DOOR_BIRCH": "Birch Door", "ITEM_DOOR_ROSEWOOD": "Rosewood Door", "ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter", + "ITEM_ORE_MALACHITE": "Copper Ore", + "ITEM_ORE_HAEMATITE": "Iron Ore", + "ITEM_ORE_COAL": "Coal", "ITEM_PICK_COPPER": "Copper Pickaxe", "ITEM_PICK_IRON": "Iron Pickaxe", "ITEM_PICK_STEEL": "Steel Pickaxe", diff --git a/work_files/DataFormats/poi.md b/work_files/DataFormats/poi.md index b363ad6aa..b7bc71faa 100644 --- a/work_files/DataFormats/poi.md +++ b/work_files/DataFormats/poi.md @@ -1,3 +1,4 @@ + POI (Point of Interest) is a placement of blocks that can be used by the world generator. POIs are serialised as following: @@ -11,8 +12,8 @@ POIs are serialised as following: "w": 7, "h": 4, "layers": [ /* order matters! */ {"name": "base", "dat": [ - "...layer_0.gz.b85", /* each byte matches what's on the LUT, except 0xFF (0xFFFF if wlen=16) always refers to the null tile. Endianness: little; byte of 0 is NOT guaranteed to be an air tile */ - "...layer_1.gz.b85" + "...layer_0.gz.b85", /* each byte matches what's on the LUT. Endianness: little */ + "...layer_1.gz.b85" /* byte of 0 is NOT guaranteed to be an air tile, nor the byte of -1 is NOT guaranteed to be a null tile */ ]}, {"name": "varianceA", "dat": [ "...layer_0.gz.b85",