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wall block item to use its own texture (for real)
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@@ -269,7 +269,7 @@ object ItemCodex {
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// wall
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else if (item.originalID in ITEM_WALLS) {
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return BlocksDrawer.tileItemWall.get(
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(item.originalID.minus(ITEM_WALLS.first) % 16) * 16,
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(item.originalID.minus(ITEM_WALLS.first) % 16),
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(item.originalID.minus(ITEM_WALLS.first) / 16)
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)
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}
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