bulb now requires walls to spawn

This commit is contained in:
minjaesong
2024-03-02 01:11:02 +09:00
parent 374cd5d4f7
commit 01b5569169
2 changed files with 19 additions and 3 deletions

View File

@@ -14,6 +14,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class FixtureSignalBulb : Electric {
@Transient override val spawnNeedsFloor = false
@Transient override val spawnNeedsWall = true
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 1, 1),