mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 04:24:05 +09:00
bulb now requires walls to spawn
This commit is contained in:
@@ -2,24 +2,39 @@
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"wire@basegame:8192": { /* signal wire red */
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"wire@basegame:8192": { /* signal wire red */
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"workbench": "",
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"workbench": "",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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]
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]
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},
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},
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"wire@basegame:8193": { /* signal wire green */
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"wire@basegame:8193": { /* signal wire green */
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"workbench": "",
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"workbench": "",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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] },
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] },
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"wire@basegame:8194": { /* signal wire blue */
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"wire@basegame:8194": { /* signal wire blue */
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"workbench": "",
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"workbench": "",
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"ingredients": [
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"ingredients": [
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[10, 1, "item@basegame:112"], /* 1 copper */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
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]
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]
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},
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},
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"wire@basegame:8192": { /* signal wire red */
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"workbench": "wirerollingmill",
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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]
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},
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"wire@basegame:8193": { /* signal wire green */
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"workbench": "wirerollingmill",
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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] },
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"wire@basegame:8194": { /* signal wire blue */
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"workbench": "wirerollingmill",
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"ingredients": [
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[10, 1, "item@basegame:112"] /* 1 copper */
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]
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},
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"item@basegame:35": { /* copper bulb */
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"item@basegame:35": { /* copper bulb */
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"workbench": "basiccrafting",
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"workbench": "basiccrafting",
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"ingredients": [
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"ingredients": [
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@@ -14,6 +14,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class FixtureSignalBulb : Electric {
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class FixtureSignalBulb : Electric {
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@Transient override val spawnNeedsFloor = false
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@Transient override val spawnNeedsFloor = false
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@Transient override val spawnNeedsWall = true
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constructor() : super(
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 1, 1),
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BlockBox(BlockBox.NO_COLLISION, 1, 1),
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