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fluid wip and hopefully fixed F3 dangling ptr
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@@ -163,7 +163,7 @@ class ActorGlowOrb(throwPitch: Float) : ActorLobbed(throwPitch) {
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spriteEmissive = SingleImageSprite(this, itemImage)
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avBaseMass = 1.0
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density = 1400.0
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density = 580.0
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}
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@Transient private val lifePower = 10000L // charge reaches 0 on timeDelta = 9 * lifePower
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