did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids

This commit is contained in:
minjaesong
2019-03-03 12:18:04 +09:00
parent deb82d54b0
commit 01e5f75bf4
2 changed files with 40 additions and 17 deletions

View File

@@ -124,7 +124,7 @@ internal object BlocksDrawer {
//TODO
tilesWire = TextureRegionPack(Texture(8, 8, Pixmap.Format.RGBA8888), 1, 1)
tilesFluid = TextureRegionPack(Texture(8, 8, Pixmap.Format.RGBA8888), 1, 1)
tilesFluid = TextureRegionPack(Texture(CreateTileAtlas.atlasFluid), TILE_SIZE, TILE_SIZE)
printdbg(this, "Making terrain and wall item textures...")
@@ -322,7 +322,7 @@ internal object BlocksDrawer {
WALL -> world.getTileFromWall(x, y)
TERRAIN -> world.getTileFromTerrain(x, y)
WIRE -> world.getTileFromWire(x, y)
FLUID -> world.getFluid(x, y).toTileInFluidAtlas()
FLUID -> world.getFluid(x, y).type.abs()
else -> throw IllegalArgumentException()
}
@@ -349,17 +349,27 @@ internal object BlocksDrawer {
}
val renderTag = CreateTileAtlas.getRenderTag(thisTile)
val tileNumberBase = renderTag.tileNumber
val tileNumber = tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_47 -> connectLut47[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_TORCH, CreateTileAtlas.RenderTag.MASK_PLATFORM -> nearbyTilesInfo
else -> throw IllegalArgumentException("Unknown mask type: ${renderTag.maskType}")
}
val tileNumberBase =
if (mode == FLUID)
CreateTileAtlas.fluidToTileNumber(world.getFluid(x, y))
else
renderTag.tileNumber
val tileNumber = if (thisTile == 0) 0
else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo]
else tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_47 -> connectLut47[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_TORCH, CreateTileAtlas.RenderTag.MASK_PLATFORM -> nearbyTilesInfo
else -> throw IllegalArgumentException("Unknown mask type: ${renderTag.maskType}")
}
val thisTileX = tileNumber % TILES_IN_X
val thisTileY = tileNumber / TILES_IN_X
var thisTileX = tileNumber % TILES_IN_X
var thisTileY = tileNumber / TILES_IN_X
if (mode == FLUID && thisTileX == 22 && thisTileY == 3) {
//println("tileNumberBase = $tileNumberBase, tileNumber = $tileNumber, fluid = ${world.getFluid(x, y)}")
}
val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
@@ -430,7 +440,8 @@ internal object BlocksDrawer {
var ret = 0
for (i in 0 until nearbyTiles.size) {
if (BlockCodex[nearbyTiles[i]].isSolid || world.getFluid(nearbyPos[i].x, nearbyPos[i].y).isFluid()) {
val fluid = world.getFluid(nearbyPos[i].x, nearbyPos[i].y)
if (BlockCodex[nearbyTiles[i]].isSolid || (fluid.isFluid() && 0 < CreateTileAtlas.fluidFillToTileLevel(fluid.amount))) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}