simplified the tiling shader a bit

This commit is contained in:
minjaesong
2020-04-13 02:13:24 +09:00
parent 07b9e76090
commit 0200fa8803
7 changed files with 43 additions and 42 deletions

View File

@@ -28,12 +28,12 @@ import java.util.Properties;
public class CSVEditor extends JFrame {
/** Default columns. When you open existing csv, it should overwrite this. */
private String[] columns = new String[]{"id", "drop", "name", "shdr", "shdg", "shdb", "shduv", "str", "dsty", "mate", "solid", "plat", "wall", "grav", "dlfn", "fv", "fr", "lumr", "lumg", "lumb", "lumuv", "colour", "vscs"};
private String[] columns = new String[]{"id", "drop", "name", "shdr", "shdg", "shdb", "shduv", "str", "dsty", "mate", "solid", "plat", "wall", "grav", "dlfn", "fv", "fr", "lumr", "lumg", "lumb", "lumuv", "colour", "vscs", "refl"};
private final int FOUR_DIGIT = 42;
private final int SIX_DIGIT = 50;
private final int TWO_DIGIT = 30;
private final int ARBITRARY = 240;
private int[] colWidth = new int[]{FOUR_DIGIT, FOUR_DIGIT, ARBITRARY, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, TWO_DIGIT, FOUR_DIGIT, FOUR_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, FOUR_DIGIT * 2, TWO_DIGIT};
private int[] colWidth = new int[]{FOUR_DIGIT, FOUR_DIGIT, ARBITRARY, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, TWO_DIGIT, FOUR_DIGIT, FOUR_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, TWO_DIGIT, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, SIX_DIGIT, FOUR_DIGIT * 2, TWO_DIGIT, SIX_DIGIT};
private final int UNDO_BUFFER_SIZE = 10;
@@ -501,7 +501,8 @@ public class CSVEditor extends JFrame {
"fv=Vertical friction when player slide on the cliff. 0 means not slide-able\n" +
"fr=Horizontal friction. <16:slippery 16:regular >16:sticky\n" +
"colour=[Fluids] Colour of the block in hexadecimal RGBA.\n" +
"vscs=[Fluids] Viscocity of the block. 16 for water.\n";
"vscs=[Fluids] Viscocity of the block. 16 for water.\n" +
"refl=[NOT Fluids] Reflectance of the block, used by the light calculation. Valid range 0.0-1.0\n";
/**
* ¤ is used as a \n marker