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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
simplified the tiling shader a bit
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@@ -80,11 +80,11 @@ object IngameRenderer : Disposable {
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// these codes will run regardless of the invocation of the "initialise()" function
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// the "initialise()" function will also be called
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init {
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shaderBlur = AppLoader.loadShader("assets/blur.vert", "assets/blur.frag")
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shaderBlur = AppLoader.loadShaderFromFile("assets/blur.vert", "assets/blur.frag")
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if (AppLoader.getConfigBoolean("fxdither")) {
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shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/4096_bayer.frag")
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shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
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shaderBayer.begin()
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shaderBayer.setUniformf("rcount", 64f)
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shaderBayer.setUniformf("gcount", 64f)
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@@ -92,14 +92,14 @@ object IngameRenderer : Disposable {
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shaderBayer.end()
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}
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else {
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shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/passthrurgb.frag")
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shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
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}
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shaderBlendGlow = AppLoader.loadShader("assets/blendGlow.vert", "assets/blendGlow.frag")
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shaderBlendGlow = AppLoader.loadShaderFromFile("assets/blendGlow.vert", "assets/blendGlow.frag")
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shaderRGBOnly = AppLoader.loadShader("assets/4096.vert", "assets/rgbonly.frag")
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shaderAtoGrey = AppLoader.loadShader("assets/4096.vert", "assets/aonly.frag")
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shaderRGBOnly = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/rgbonly.frag")
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shaderAtoGrey = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/aonly.frag")
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if (!shaderBlendGlow.isCompiled) {
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