simplified the tiling shader a bit

This commit is contained in:
minjaesong
2020-04-13 02:13:24 +09:00
parent 07b9e76090
commit 0200fa8803
7 changed files with 43 additions and 42 deletions

View File

@@ -80,11 +80,11 @@ object IngameRenderer : Disposable {
// these codes will run regardless of the invocation of the "initialise()" function
// the "initialise()" function will also be called
init {
shaderBlur = AppLoader.loadShader("assets/blur.vert", "assets/blur.frag")
shaderBlur = AppLoader.loadShaderFromFile("assets/blur.vert", "assets/blur.frag")
if (AppLoader.getConfigBoolean("fxdither")) {
shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/4096_bayer.frag")
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag")
shaderBayer.begin()
shaderBayer.setUniformf("rcount", 64f)
shaderBayer.setUniformf("gcount", 64f)
@@ -92,14 +92,14 @@ object IngameRenderer : Disposable {
shaderBayer.end()
}
else {
shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/passthrurgb.frag")
shaderBayer = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
}
shaderBlendGlow = AppLoader.loadShader("assets/blendGlow.vert", "assets/blendGlow.frag")
shaderBlendGlow = AppLoader.loadShaderFromFile("assets/blendGlow.vert", "assets/blendGlow.frag")
shaderRGBOnly = AppLoader.loadShader("assets/4096.vert", "assets/rgbonly.frag")
shaderAtoGrey = AppLoader.loadShader("assets/4096.vert", "assets/aonly.frag")
shaderRGBOnly = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/rgbonly.frag")
shaderAtoGrey = AppLoader.loadShaderFromFile("assets/4096.vert", "assets/aonly.frag")
if (!shaderBlendGlow.isCompiled) {