default ui open/close transition is now quick-fade

This commit is contained in:
minjaesong
2023-01-06 18:57:18 +09:00
parent 53dee515fe
commit 02bdb2a4fc
22 changed files with 141 additions and 246 deletions

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
@@ -75,29 +76,51 @@ class UIFakeBlurOverlay(val blurRadius: Float, val nodarken: Boolean) : UICanvas
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = 0f
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val darken = Color(0.5f, 0.5f, 0.5f, 1f)
private val darkeningVarCol = Color(255)
private val batchDrawCol = Color(-1)
override fun updateUI(delta: Float) {}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batchDrawCol.a = openness
batch.color = batchDrawCol
if (App.getConfigBoolean("fx_backgroundblur")) {
Toolkit.blurEntireScreen(batch, camera as OrthographicCamera, blurRadius, 0, 0, width, height)
Toolkit.blurEntireScreen(batch, camera as OrthographicCamera, blurRadius * openness, 0, 0, width, height)
}
if (!nodarken) {
blendMul(batch)
batch.color = darken
darkeningVarCol.r = FastMath.interpolateLinear(openness, 1f, 0.5f)
darkeningVarCol.g = FastMath.interpolateLinear(openness, 1f, 0.5f)
darkeningVarCol.b = FastMath.interpolateLinear(openness, 1f, 0.5f)
batch.color = darkeningVarCol
Toolkit.fillArea(batch, 0, 0, width, height)
blendNormalStraightAlpha(batch)
}
}
override fun doOpening(delta: Float) {}
override fun doClosing(delta: Float) {}
override fun endOpening(delta: Float) {}
override fun endClosing(delta: Float) {}
private var openness = 0f // 0-closed, 1-opened
override fun doOpening(delta: Float) {
openness = handler.openCloseCounter / openCloseTime
}
override fun doClosing(delta: Float) {
openness = (openCloseTime - handler.openCloseCounter) / openCloseTime
}
override fun endOpening(delta: Float) {
openness = 1f
}
override fun endClosing(delta: Float) {
openness = 0f
}
override fun dispose() {
}
}