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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
default ui open/close transition is now quick-fade
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@@ -271,7 +271,7 @@ void main() {
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subUIs.forEach { it.update(delta) }
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}
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fun render(ui: UICanvas, batch: SpriteBatch, camera: Camera) {
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fun render(ui: UICanvas, batch: SpriteBatch, camera: Camera, parentOpacity: Float) {
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if (isVisible) {
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// camera SHOULD BE CENTERED to HALFX and HALFY (see StateInGame) //
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@@ -290,7 +290,7 @@ void main() {
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batch.color = Color.WHITE
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batch.shader = shader
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shader.setUniformf("opacity", opacity)
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shader.setUniformf("opacity", opacity * parentOpacity)
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ui.renderUI(batch, camera)
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//ingameGraphics.flush()
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