default ui open/close transition is now quick-fade

This commit is contained in:
minjaesong
2023-01-06 18:57:18 +09:00
parent 53dee515fe
commit 02bdb2a4fc
22 changed files with 141 additions and 246 deletions

View File

@@ -271,7 +271,7 @@ void main() {
subUIs.forEach { it.update(delta) }
}
fun render(ui: UICanvas, batch: SpriteBatch, camera: Camera) {
fun render(ui: UICanvas, batch: SpriteBatch, camera: Camera, parentOpacity: Float) {
if (isVisible) {
// camera SHOULD BE CENTERED to HALFX and HALFY (see StateInGame) //
@@ -290,7 +290,7 @@ void main() {
batch.color = Color.WHITE
batch.shader = shader
shader.setUniformf("opacity", opacity)
shader.setUniformf("opacity", opacity * parentOpacity)
ui.renderUI(batch, camera)
//ingameGraphics.flush()