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Light fuck: At least I've figured out what the fuck was wrong with.
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@@ -754,6 +754,7 @@ object BlocksDrawer {
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shader.setUniformi("atlasTexSize", tileAtlas.texture.width, tileAtlas.texture.height) //depends on the tile atlas
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tilesQuad.render(shader, GL20.GL_TRIANGLES)
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shader.end()
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tilesBufferAsTex.dispose()
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}
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