temporal dithering test

This commit is contained in:
minjaesong
2021-10-10 01:54:07 +09:00
parent 35b4b5cfd5
commit 036310921f
7 changed files with 28 additions and 12 deletions

View File

@@ -8,6 +8,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.utils.Disposable
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
@@ -66,6 +67,8 @@ object IngameRenderer : Disposable {
inline fun isDither() = App.getConfigBoolean("fx_dither")
private val rng = HQRNG()
val shaderBlur: ShaderProgram
get() = if (isDither()) shaderBlurDither else shaderBlurRaw
val shaderRGBOnly: ShaderProgram
@@ -496,6 +499,7 @@ object IngameRenderer : Disposable {
blendMul(batch)
batch.shader = shaderRGBOnly
batch.shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
batch.shader.setUniformi("u_pattern", 1)
batch.draw(lightTex,
xrem, yrem,
@@ -581,6 +585,7 @@ object IngameRenderer : Disposable {
blendMul(batch)
batch.shader = shaderAtoGrey
batch.shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
batch.shader.setUniformi("u_pattern", 1)
batch.draw(lightTex,
xrem, yrem,
@@ -687,6 +692,7 @@ object IngameRenderer : Disposable {
shaderBlur.bind()
shaderBlur.setUniformMatrix("u_projTrans", camera.combined)
shaderBlur.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
shaderBlur.setUniformi("u_pattern", 1)
shaderBlur.setUniformi("u_texture", 0)
shaderBlur.setUniformf("iResolution",