temporal dithering test

This commit is contained in:
minjaesong
2021-10-10 01:54:07 +09:00
parent 35b4b5cfd5
commit 036310921f
7 changed files with 28 additions and 12 deletions

View File

@@ -37,6 +37,8 @@ internal object WeatherMixer : RNGConsumer {
override val RNG = HQRNG()
private val renderng = HQRNG()
var globalLightOverridden = false
var weatherList: HashMap<String, ArrayList<BaseModularWeather>>
@@ -186,6 +188,7 @@ internal object WeatherMixer : RNGConsumer {
it.shader = if (App.getConfigBoolean("fx_dither")) IngameRenderer.shaderBayer else null
if (App.getConfigBoolean("fx_dither")) {
it.shader.setUniformi("u_pattern", 1)
it.shader.setUniformi("rnd", renderng.nextInt(8192), renderng.nextInt(8192))
}
it.draw(skyboxTexture, 0f, -App.scr.halfhf, App.scr.wf, App.scr.hf * 2f) // because of how the linear filter works, we extend the image by two
}