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walk anim speed adjusted
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@@ -37,7 +37,7 @@ SKELETON_STAND=HEADGEAR 0,78;\
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! When you move the arms/hands, make sure you move the HELD_ITEM as well
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# RUNNING might need its own skeleton...
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ANIM_RUN=DELAY 0.16;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN=DELAY 0.18;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0;TORSO_1 0,-999
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0;TORSO_1 0,-999
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0;TORSO_1 0,-999
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@@ -37,7 +37,7 @@ SKELETON_STAND=HEADGEAR 0,78;\
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! When you move the arms/hands, make sure you move the HELD_ITEM as well
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# RUNNING might need its own skeleton...
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ANIM_RUN=DELAY 0.16;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN=DELAY 0.18;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0;TORSO_1 0,-999
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0;TORSO_1 0,-999
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0;TORSO_1 0,-999
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