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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-08 04:41:51 +09:00
walk anim speed adjusted
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@@ -709,7 +709,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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if (this is HasAssembledSprite) {
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try {
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val baseDelay = animDesc!!.getAnimByFrameName("ANIM_RUN").delay
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val moveSpeedMult = (controllerV?.x ?: 0.0).abs().coerceAtLeast(PHYS_EPSILON_VELO).toFloat() / 4f // FIXME empirical value
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val moveSpeedMult = (controllerV?.x ?: 0.0).abs().coerceAtLeast(PHYS_EPSILON_VELO).toFloat() / 1.414f // FIXME empirical value
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val stride = scale.toFloat()
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val maxMoveSpeed = scale.sqrt().toFloat() // ActorWithBody uses scale.sqrt() for determining walk acceleration
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val scaleCompensation = stride / maxMoveSpeed
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@@ -3,11 +3,9 @@ package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.App
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.console.Echo
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.PlayerBuilderTestSubject1
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@@ -17,8 +15,6 @@ import net.torvald.terrarum.savegame.VirtualDisk
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.serialise.LoadSavegame
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import net.torvald.terrarum.serialise.WritePlayer
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import net.torvald.terrarum.serialise.WriteSavegame
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import net.torvald.terrarum.toInt
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.utils.RandomWordsName
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