mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
players loads their sprites now
This commit is contained in:
@@ -38,7 +38,6 @@ import net.torvald.terrarum.serialise.ReadActor
|
||||
import net.torvald.terrarum.serialise.WriteSavegame
|
||||
import net.torvald.terrarum.tvda.DiskSkimmer
|
||||
import net.torvald.terrarum.tvda.VDUtil
|
||||
import net.torvald.terrarum.tvda.VirtualDisk
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import net.torvald.terrarum.ui.UIAutosaveNotifier
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
@@ -301,6 +300,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
}
|
||||
|
||||
printdbg(this, "Player localhash: ${codices.player.localHashStr}, hasSprite: ${codices.player.sprite != null}")
|
||||
|
||||
// assign new random referenceID for player
|
||||
codices.player.referenceID = Terrarum.generateUniqueReferenceID(Actor.RenderOrder.MIDDLE)
|
||||
addNewActor(codices.player)
|
||||
|
||||
@@ -64,7 +64,7 @@ internal class UIInventoryCells(
|
||||
}
|
||||
|
||||
fun rebuildList() {
|
||||
App.printdbg(this, "rebuilding list")
|
||||
// App.printdbg(this, "rebuilding list")
|
||||
|
||||
itemList.rebuild(full.catBar.catIconsMeaning[full.catBar.selectedIcon])
|
||||
equipped.rebuild()
|
||||
|
||||
Reference in New Issue
Block a user