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locale update
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@@ -74,7 +74,8 @@ object PlayerBuilderSigrid {
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fun fillTestInventory(inventory: ActorInventory) {
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App.tileMaker.tags.forEach { (t, _) ->
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if (!BlockCodex[t].isActorBlock) {
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val prop = BlockCodex[t]
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if (!prop.isActorBlock && !prop.hasTag("AIR")) {
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inventory.add(t, 9995)
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try {
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