made it work but slower?!

This commit is contained in:
minjaesong
2019-05-21 17:48:10 +09:00
parent e3fbb57530
commit 046f2d4b6c
13 changed files with 118 additions and 127 deletions

2
.idea/misc.xml generated
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@@ -38,7 +38,7 @@
<property name="caretWidth" class="java.lang.Integer" /> <property name="caretWidth" class="java.lang.Integer" />
</properties> </properties>
</component> </component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_10" default="false" project-jdk-name="13 (Panama)" project-jdk-type="JavaSDK"> <component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="false" project-jdk-name="13-incubate" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" /> <output url="file://$PROJECT_DIR$/out" />
</component> </component>
</project> </project>

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@@ -19,9 +19,10 @@ class GdxColorMap {
height = pixmap.height height = pixmap.height
is2D = pixmap.height > 1 is2D = pixmap.height > 1
data = kotlin.IntArray(pixmap.width * pixmap.height) { dataRaw = kotlin.IntArray(pixmap.width * pixmap.height) {
pixmap.getPixel(it % pixmap.width, it / pixmap.width) pixmap.getPixel(it % pixmap.width, it / pixmap.width)
} }
dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
pixmap.dispose() pixmap.dispose()
} }
@@ -31,39 +32,46 @@ class GdxColorMap {
height = pixmap.height height = pixmap.height
is2D = pixmap.height > 1 is2D = pixmap.height > 1
data = kotlin.IntArray(pixmap.width * pixmap.height) { dataRaw = kotlin.IntArray(pixmap.width * pixmap.height) {
pixmap.getPixel(it % pixmap.width, it / pixmap.width) pixmap.getPixel(it % pixmap.width, it / pixmap.width)
} }
dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
if (disposePixmap) pixmap.dispose() if (disposePixmap) pixmap.dispose()
} }
constructor(color: Color) { constructor(color: Color) {
data = intArrayOf(color.toIntBits()) dataRaw = intArrayOf(color.toIntBits())
dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
width = 1 width = 1
height = 1 height = 1
is2D = false is2D = false
} }
constructor(gradStart: Color, gradEnd: Color) { constructor(gradStart: Color, gradEnd: Color) {
data = intArrayOf(gradStart.toIntBits(), gradEnd.toIntBits()) dataRaw = intArrayOf(gradStart.toIntBits(), gradEnd.toIntBits())
dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
width = 1 width = 1
height = 2 height = 2
is2D = true is2D = true
} }
private val data: IntArray private val dataRaw: IntArray
private val dataGdxColor: Array<Color>
//private val dataCvec: Array<Cvec>
val width: Int val width: Int
val height: Int val height: Int
val is2D: Boolean val is2D: Boolean
fun get(x: Int, y: Int): Color = Color(data[y * width + x]) fun get(x: Int, y: Int): Color = dataGdxColor[y * width + x]
operator fun get(x: Int): Color = if (is2D) throw OperationNotSupportedException("This is 2D color map") else Color(data[x]) operator fun get(x: Int): Color = if (is2D) throw OperationNotSupportedException("This is 2D color map") else dataGdxColor[x]
fun getRaw(x: Int, y: Int): RGBA8888 = data[y * width + x] fun getRaw(x: Int, y: Int): RGBA8888 = dataRaw[y * width + x]
fun getRaw(x: Int): RGBA8888 = if (is2D) throw OperationNotSupportedException("This is 2D color map") else data[x] fun getRaw(x: Int): RGBA8888 = if (is2D) throw OperationNotSupportedException("This is 2D color map") else dataRaw[x]
//fun getAsCvec(x: Int, y: Int): Cvec = dataCvec[y * width + x]
override fun toString(): String { override fun toString(): String {
val sb = StringBuilder() val sb = StringBuilder()

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@@ -110,7 +110,7 @@ object BlockCodex {
prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT
prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
prop.opacity = Cvec(floatArrayOf(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)) prop.opacity = Cvec(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)
prop.strength = intVal(record, "str") prop.strength = intVal(record, "str")
prop.density = intVal(record, "dsty") prop.density = intVal(record, "dsty")
@@ -119,7 +119,7 @@ object BlockCodex {
prop.lumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT prop.lumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT
prop.lumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT prop.lumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT
prop.lumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT prop.lumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT
prop.internalLumCol = Cvec(floatArrayOf(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA)) prop.internalLumCol = Cvec(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA)
prop.friction = intVal(record, "fr") prop.friction = intVal(record, "fr")
prop.viscosity = intVal(record, "vscs") prop.viscosity = intVal(record, "vscs")

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@@ -17,7 +17,7 @@ class BlockProp {
var shadeColB = 0f var shadeColB = 0f
var shadeColA = 0f var shadeColA = 0f
lateinit var opacity: Cvec var opacity: Cvec = Cvec()
var strength: Int = 0 var strength: Int = 0
var density: Int = 0 var density: Int = 0
@@ -36,7 +36,7 @@ class BlockProp {
var lumColG = 0f var lumColG = 0f
var lumColB = 0f var lumColB = 0f
var lumColA = 0f var lumColA = 0f
lateinit var internalLumCol: Cvec var internalLumCol: Cvec = Cvec()
/** /**
* @param luminosity * @param luminosity

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@@ -94,8 +94,8 @@ object BlockPropUtil {
fun getDynamicLumFunc(baseLum: Cvec, type: Int): Cvec { fun getDynamicLumFunc(baseLum: Cvec, type: Int): Cvec {
return when (type) { return when (type) {
1 -> getTorchFlicker(baseLum) 1 -> getTorchFlicker(baseLum)
2 -> (Terrarum.ingame!!.world).globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light 2 -> (Terrarum.ingame!!.world).globalLight * LightmapRenderer.DIV_FLOAT // current global light
3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon 3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2) * LightmapRenderer.DIV_FLOAT // daylight at noon
4 -> getSlowBreath(baseLum) 4 -> getSlowBreath(baseLum)
5 -> getPulsate(baseLum) 5 -> getPulsate(baseLum)
else -> baseLum else -> baseLum

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@@ -13,11 +13,12 @@ internal object SetGlobalLightOverride : ConsoleCommand {
override fun execute(args: Array<String>) { override fun execute(args: Array<String>) {
if (args.size == 5) { if (args.size == 5) {
try { try {
//val r = args[1].toFloat() val GL = Cvec(
//val g = args[2].toFloat() args[1].toFloat(),
//val b = args[3].toFloat() args[2].toFloat(),
//val a = args[4].toFloat() args[3].toFloat(),
val GL = Cvec(args.sliceArray(1..4).map { it.toFloat() }.toFloatArray()) args[4].toFloat()
)
WeatherMixer.globalLightOverridden = true WeatherMixer.globalLightOverridden = true
(Terrarum.ingame!!.world).globalLight = GL (Terrarum.ingame!!.world).globalLight = GL

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@@ -69,17 +69,17 @@ open class ActorHumanoid(
} }
override var color: Cvec override var color: Cvec
get() = Cvec(floatArrayOf( get() = Cvec(
(actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT, (actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT, (actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT, (actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT (actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT
)) )
set(value) { set(value) {
actorValue[AVKey.LUMR] = value.vec[0] * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMR] = value.vec.lane(0) * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMG] = value.vec[1] * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMG] = value.vec.lane(1) * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMB] = value.vec[2] * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMB] = value.vec.lane(2) * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMA] = value.vec[3] * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMA] = value.vec.lane(3) * LightmapRenderer.MUL_FLOAT
} }
/** /**

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@@ -33,7 +33,7 @@ open class ProjectileSimple(
override var color: Cvec override var color: Cvec
get() = (bulletDatabase[type][OFFSET_LUMINOSITY] as Cvec).cpy() get() = (bulletDatabase[type][OFFSET_LUMINOSITY] as Cvec)
set(value) { set(value) {
} }
/** /**

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@@ -52,7 +52,8 @@ internal object WeatherMixer : RNGConsumer {
lateinit var mixedWeather: BaseModularWeather lateinit var mixedWeather: BaseModularWeather
val globalLightNow = Cvec() var globalLightNow = Cvec()
private set
// Weather indices // Weather indices
const val WEATHER_GENERIC = "generic" const val WEATHER_GENERIC = "generic"
@@ -134,7 +135,7 @@ internal object WeatherMixer : RNGConsumer {
// calculate global light // calculate global light
val globalLight = getGradientColour(skyboxColourMap, 2, timeNow) val globalLight = getGradientColour(skyboxColourMap, 2, timeNow)
globalLightNow.setTo(floatArrayOf(globalLight.r, globalLight.g, globalLight.b, globalLight.a)) globalLightNow = Cvec(globalLight.r, globalLight.g, globalLight.b, globalLight.a)
/* (copied from the shader source) /* (copied from the shader source)
@@ -181,7 +182,7 @@ internal object WeatherMixer : RNGConsumer {
*/ */
fun getGlobalLightOfTime(timeInSec: Int): Cvec { fun getGlobalLightOfTime(timeInSec: Int): Cvec {
val c = getGradientColour(currentWeather.skyboxGradColourMap, 2, timeInSec) val c = getGradientColour(currentWeather.skyboxGradColourMap, 2, timeInSec)
return Cvec(floatArrayOf(c.r, c.g, c.b, c.a)) return Cvec(c.r, c.g, c.b, c.a)
} }
fun getGradientColour(colorMap: GdxColorMap, row: Int, timeInSec: Int): Color { fun getGradientColour(colorMap: GdxColorMap, row: Int, timeInSec: Int): Color {

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@@ -140,10 +140,10 @@ class BasicDebugInfoWindow : UICanvas() {
val mtX = mouseTileX.toString() val mtX = mouseTileX.toString()
val mtY = mouseTileY.toString() val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY) val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
val rawR = valRaw?.vec?.get(0)?.times(100f)?.round()?.div(100f) val rawR = valRaw?.vec?.lane(0)?.times(100f)?.round()?.div(100f)
val rawG = valRaw?.vec?.get(1)?.times(100f)?.round()?.div(100f) val rawG = valRaw?.vec?.lane(1)?.times(100f)?.round()?.div(100f)
val rawB = valRaw?.vec?.get(2)?.times(100f)?.round()?.div(100f) val rawB = valRaw?.vec?.lane(2)?.times(100f)?.round()?.div(100f)
val rawA = valRaw?.vec?.get(3)?.times(100f)?.round()?.div(100f) val rawA = valRaw?.vec?.lane(3)?.times(100f)?.round()?.div(100f)
lightVal = if (valRaw == null) "" lightVal = if (valRaw == null) ""
else "$rawR $rawG $rawB $rawA" else "$rawR $rawG $rawB $rawA"

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@@ -1,75 +1,64 @@
package net.torvald.terrarum.worlddrawer package net.torvald.terrarum.worlddrawer
import jdk.incubator.vector.FloatVector
import kotlin.math.roundToInt import kotlin.math.roundToInt
//import jdk.incubator.vector.FloatVector
/** /**
* Get your panama JDK for linux/mac/windows at https://jdk.java.net/panama/ * Get and compile your OpenJDK-Panama for linux/mac/windows at https://jdk.java.net/panama/
* Or use pre-built ones in https://github.com/minjaesong/openjdk13-vectorintrinsic/tree/master
*
* NOTE: Panama's new vectors are all immutable.
* NOTE2: Class inlining vastly improves the performance
*
* -XX:TypeProfileLevel=121 -XX:+UseVectorApiIntrinsics --add-modules=jdk.incubator.vector
* *
* Created by minjaesong on 2019-05-20. * Created by minjaesong on 2019-05-20.
*/ */
class Cvec(val vec: FloatArray) { inline class Cvec constructor(val vec: FloatVector) {
constructor(r: Float, g: Float, b: Float, a: Float) : this(floatArrayOf(r, g, b, a)) //constructor(floatArray: FloatArray) : this(FloatVector.fromArray(SPECIES, floatArray, 0))
constructor(scalar: Float) : this(FloatArray(4) { scalar }) constructor(r: Float, g: Float, b: Float, a: Float) : this(FloatVector.scalars(SPECIES, r, g, b, a))
constructor() : this(FloatArray(4) { 0f }) constructor(scalar: Float) : this(FloatVector.scalars(SPECIES, scalar, scalar, scalar, scalar))
constructor() : this(FloatVector.zero(SPECIES))
private val epsilon = 1f / 512f companion object {
private val EPSILON = 1f / 512f
fun cpy(): Cvec = Cvec(this.vec) private val SPECIES = FloatVector.SPECIES_256
fun setTo(scalar: Float) = setTo(FloatArray(4) { scalar })
fun setTo(other: Cvec) = setTo(other.vec)
fun setTo(other: FloatArray): Cvec {
for (i in 0..3) {
this.vec[i] = other[i]
}
return this
} }
infix fun mul(scalar: Float): Cvec = mul(FloatArray(4) { scalar }) //fun cpy(): Cvec = Cvec(this.vec)
infix fun mul(other: Cvec) = mul(other.vec)
fun mul(other: FloatArray): Cvec { fun multiply(other: FloatVector) = Cvec(vec.mul(other))
for (i in 0..3) { infix operator fun times(other: Cvec) = multiply(other.vec)
this.vec[i] *= other[i] infix operator fun times(scalar: Float) = Cvec(vec.mul(scalar))
}
return this
}
fun max(other: Cvec): Cvec = max(other.vec) fun subtract(other: FloatVector) = Cvec(vec.sub(other))
infix operator fun minus(other: Cvec) = subtract(other.vec)
infix operator fun minus(scalar: Float) = Cvec(vec.sub(scalar))
fun max(other: FloatArray): Cvec { fun addition(other: FloatVector) = Cvec(vec.add(other))
for (i in 0..3) { infix operator fun plus(other: Cvec) = addition(other.vec)
this.vec[i] = if (this.vec[i] >= other[i]) this.vec[i] else other[i] infix operator fun plus(scalar: Float) = Cvec(vec.add(scalar))
}
return this fun maximum(other: FloatVector): Cvec = Cvec(vec.max(other))
} infix fun max(other: Cvec): Cvec = maximum(other.vec)
/** /**
* true if at least one element in the vector is not zero. * true if at least one element in the vector is not zero.
*/ */
fun nonZero(): Boolean { fun nonZero(): Boolean = vec.mulLanes() != 0f
var oracc = 0 // set to 1 if the vector element is zero
for (i in 0..3) {
if (vec[i] in 0f..epsilon)
oracc = oracc or 1
}
return (oracc != 0)
}
fun toRGBA8888(): Int { fun toRGBA8888(): Int {
var acc = 0 var acc = 0
for (i in 0..3) for (i in 0..3)
acc += vec[i].coerceIn(0f, 1f).times(255f).roundToInt().shl(8 * (3 - i)) acc += vec.lane(i).coerceIn(0f, 1f).times(255f).roundToInt().shl(8 * (3 - i))
return acc return acc
} }
/*override fun equals(other: Any?): Boolean {
return this.vec.equal((other as Cvec).vec).allTrue()
}*/
} }
//hg clone http://hg.openjdk.java.net/panama/dev/

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@@ -126,7 +126,7 @@ object LightmapRenderer {
return null return null
} }
else { else {
return col.cpy().mul(MUL_FLOAT) return col * MUL_FLOAT
} }
} }
@@ -220,8 +220,7 @@ object LightmapRenderer {
*/ */
// set sunlight // set sunlight
sunLight.setTo(world.globalLight) sunLight = world.globalLight * DIV_FLOAT
sunLight.mul(DIV_FLOAT)
// set no-op mask from solidity of the block // set no-op mask from solidity of the block
AppLoader.measureDebugTime("Renderer.LightNoOpMask") { AppLoader.measureDebugTime("Renderer.LightNoOpMask") {
@@ -395,15 +394,15 @@ object LightmapRenderer {
//private val ambientAccumulator = Color(0f,0f,0f,0f) //private val ambientAccumulator = Color(0f,0f,0f,0f)
private val lightLevelThis = Cvec() private var lightLevelThis = Cvec()
private var thisTerrain = 0 private var thisTerrain = 0
private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f) private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
private val fluidAmountToCol = Cvec() private var fluidAmountToCol = Cvec()
private var thisWall = 0 private var thisWall = 0
private val thisTileLuminosity = Cvec() private var thisTileLuminosity = Cvec()
private val thisTileOpacity = Cvec() private var thisTileOpacity = Cvec()
private val thisTileOpacity2 = Cvec() // thisTileOpacity * sqrt(2) private var thisTileOpacity2 = Cvec() // thisTileOpacity * sqrt(2)
private val sunLight = Cvec() private var sunLight = Cvec()
/** /**
* This function will alter following variables: * This function will alter following variables:
@@ -417,31 +416,31 @@ object LightmapRenderer {
* - sunlight * - sunlight
*/ */
private fun getLightsAndShades(x: Int, y: Int) { private fun getLightsAndShades(x: Int, y: Int) {
lightLevelThis.setTo(colourNull) lightLevelThis = colourNull
thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE
thisFluid = world.getFluid(x, y) thisFluid = world.getFluid(x, y)
thisWall = world.getTileFromWall(x, y) ?: Block.STONE thisWall = world.getTileFromWall(x, y) ?: Block.STONE
if (thisFluid.type != Fluid.NULL) { if (thisFluid.type != Fluid.NULL) {
fluidAmountToCol.setTo(thisFluid.amount) fluidAmountToCol = Cvec(thisFluid.amount)
thisTileLuminosity.setTo(BlockCodex[thisTerrain].luminosity) thisTileLuminosity = BlockCodex[thisTerrain].luminosity
thisTileLuminosity.max(BlockCodex[thisFluid.type].luminosity mul fluidAmountToCol) // already been div by four thisTileLuminosity.max(BlockCodex[thisFluid.type].luminosity * fluidAmountToCol) // already been div by four
thisTileOpacity.setTo(BlockCodex[thisTerrain].opacity) thisTileOpacity = BlockCodex[thisTerrain].opacity
thisTileOpacity.max(BlockCodex[thisFluid.type].opacity mul fluidAmountToCol) // already been div by four thisTileOpacity.max(BlockCodex[thisFluid.type].opacity * fluidAmountToCol) // already been div by four
} }
else { else {
thisTileLuminosity.setTo(BlockCodex[thisTerrain].luminosity) thisTileLuminosity = BlockCodex[thisTerrain].luminosity
thisTileOpacity.setTo(BlockCodex[thisTerrain].opacity) thisTileOpacity = BlockCodex[thisTerrain].opacity
} }
thisTileOpacity2.setTo(thisTileOpacity); thisTileOpacity2.mul(1.41421356f) thisTileOpacity2 = thisTileOpacity * 1.41421356f
//sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT) // moved to fireRecalculateEvent() //sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT) // moved to fireRecalculateEvent()
// open air || luminous tile backed by sunlight // open air || luminous tile backed by sunlight
if ((thisTerrain == AIR && thisWall == AIR) || (thisTileLuminosity.nonZero() && thisWall == AIR)) { if ((thisTerrain == AIR && thisWall == AIR) || (thisTileLuminosity.nonZero() && thisWall == AIR)) {
lightLevelThis.setTo(sunLight) lightLevelThis = sunLight
} }
// blend lantern // blend lantern
@@ -529,7 +528,7 @@ object LightmapRenderer {
//return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance //return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance
setLightOf(lightmap, x, y, lightLevelThis.cpy()) setLightOf(lightmap, x, y, lightLevelThis)
} }
private fun getLightForOpaque(x: Int, y: Int): Cvec? { // ...so that they wouldn't appear too dark private fun getLightForOpaque(x: Int, y: Int): Cvec? { // ...so that they wouldn't appear too dark
@@ -538,7 +537,7 @@ object LightmapRenderer {
// brighten if solid // brighten if solid
if (BlockCodex[world.getTileFromTerrain(x, y)].isSolid) { if (BlockCodex[world.getTileFromTerrain(x, y)].isSolid) {
return l.cpy().mul(1.2f) return l * 1.2f
} }
else { else {
return l return l
@@ -605,6 +604,7 @@ object LightmapRenderer {
} }
private val CVEC_ONE = Cvec(1f)
val lightScalingMagic = 8f val lightScalingMagic = 8f
/** /**
@@ -618,13 +618,9 @@ object LightmapRenderer {
// use equation with magic number 8.0 // use equation with magic number 8.0
// this function, when done recursively (A_x = darken(A_x-1, C)), draws exponential curve. (R^2 = 1) // this function, when done recursively (A_x = darken(A_x-1, C)), draws exponential curve. (R^2 = 1)
val newvec = data.cpy() // equation: data * (1 - darken * magic)
for (i in 0..3) { return data * (CVEC_ONE - darken * lightScalingMagic)
newvec.vec[i] = data.vec[i] * (1f - darken.vec[i] * lightScalingMagic)
}
return newvec
} }
/** /**
@@ -650,13 +646,9 @@ object LightmapRenderer {
* @return processed colour * @return processed colour
*/ */
fun alterBrightnessUniform(data: Cvec, brighten: Float): Cvec { fun alterBrightnessUniform(data: Cvec, brighten: Float): Cvec {
val newvec = data.cpy() // equation = data + brighten
for (i in 0..3) { return data + brighten
newvec.vec[i] = data.vec[i] + brighten
}
return newvec
} }
@@ -784,13 +776,13 @@ object LightmapRenderer {
) )
/** To eliminated visible edge on the gradient when 255/1023 is exceeded */ /** To eliminated visible edge on the gradient when 255/1023 is exceeded */
internal fun Cvec.normaliseToHDR(): Cvec { internal fun Cvec.normaliseToHDR(): Cvec {
val newvec = this.cpy() // equation: hdr(this.coerceIn)
return Cvec(
for (i in 0..3) { hdr(this.vec.lane(0).coerceIn(0f, 1f)),
newvec.vec[i] = hdr(newvec.vec[i].coerceIn(0f,1f)) hdr(this.vec.lane(1).coerceIn(0f, 1f)),
} hdr(this.vec.lane(2).coerceIn(0f, 1f)),
hdr(this.vec.lane(3).coerceIn(0f, 1f))
return newvec )
} }
val histogram: Histogram val histogram: Histogram
@@ -807,10 +799,10 @@ object LightmapRenderer {
try { try {
//val colour = lightmap[y][x] //val colour = lightmap[y][x]
val colour = lightmap[y * LIGHTMAP_WIDTH + x] val colour = lightmap[y * LIGHTMAP_WIDTH + x]
reds[minOf(CHANNEL_MAX, colour.vec[0].times(MUL).floorInt())] += 1 reds[minOf(CHANNEL_MAX, colour.vec.lane(0).times(MUL).floorInt())] += 1
greens[minOf(CHANNEL_MAX, colour.vec[1].times(MUL).floorInt())] += 1 greens[minOf(CHANNEL_MAX, colour.vec.lane(1).times(MUL).floorInt())] += 1
blues[minOf(CHANNEL_MAX, colour.vec[2].times(MUL).floorInt())] += 1 blues[minOf(CHANNEL_MAX, colour.vec.lane(2).times(MUL).floorInt())] += 1
uvs[minOf(CHANNEL_MAX, colour.vec[3].times(MUL).floorInt())] += 1 uvs[minOf(CHANNEL_MAX, colour.vec.lane(3).times(MUL).floorInt())] += 1
} }
catch (e: ArrayIndexOutOfBoundsException) { } catch (e: ArrayIndexOutOfBoundsException) { }
} }

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@@ -2,10 +2,10 @@
<module type="JAVA_MODULE" version="4"> <module type="JAVA_MODULE" version="4">
<component name="FacetManager"> <component name="FacetManager">
<facet type="kotlin-language" name="Kotlin"> <facet type="kotlin-language" name="Kotlin">
<configuration version="3" platform="JVM 1.8"> <configuration version="3" platform="JVM 9">
<compilerSettings /> <compilerSettings />
<compilerArguments> <compilerArguments>
<option name="jvmTarget" value="1.8" /> <option name="jvmTarget" value="10" />
</compilerArguments> </compilerArguments>
</configuration> </configuration>
</facet> </facet>
@@ -16,7 +16,7 @@
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" /> <sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src/net/torvald/terrarum/tests" isTestSource="true" /> <sourceFolder url="file://$MODULE_DIR$/src/net/torvald/terrarum/tests" isTestSource="true" />
</content> </content>
<orderEntry type="jdk" jdkName="11" jdkType="JavaSDK" /> <orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" /> <orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="KotlinJavaRuntime" level="project" /> <orderEntry type="library" name="KotlinJavaRuntime" level="project" />
<orderEntry type="library" name="lib" level="project" /> <orderEntry type="library" name="lib" level="project" />