mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
made it work but slower?!
This commit is contained in:
2
.idea/misc.xml
generated
2
.idea/misc.xml
generated
@@ -38,7 +38,7 @@
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<property name="caretWidth" class="java.lang.Integer" />
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<property name="caretWidth" class="java.lang.Integer" />
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</properties>
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</properties>
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</component>
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_10" default="false" project-jdk-name="13 (Panama)" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="false" project-jdk-name="13-incubate" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</component>
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</project>
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</project>
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@@ -19,9 +19,10 @@ class GdxColorMap {
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height = pixmap.height
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height = pixmap.height
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is2D = pixmap.height > 1
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is2D = pixmap.height > 1
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data = kotlin.IntArray(pixmap.width * pixmap.height) {
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dataRaw = kotlin.IntArray(pixmap.width * pixmap.height) {
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pixmap.getPixel(it % pixmap.width, it / pixmap.width)
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pixmap.getPixel(it % pixmap.width, it / pixmap.width)
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}
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}
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dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
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pixmap.dispose()
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pixmap.dispose()
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}
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}
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@@ -31,39 +32,46 @@ class GdxColorMap {
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height = pixmap.height
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height = pixmap.height
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is2D = pixmap.height > 1
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is2D = pixmap.height > 1
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data = kotlin.IntArray(pixmap.width * pixmap.height) {
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dataRaw = kotlin.IntArray(pixmap.width * pixmap.height) {
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pixmap.getPixel(it % pixmap.width, it / pixmap.width)
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pixmap.getPixel(it % pixmap.width, it / pixmap.width)
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}
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}
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dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
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if (disposePixmap) pixmap.dispose()
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if (disposePixmap) pixmap.dispose()
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}
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}
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constructor(color: Color) {
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constructor(color: Color) {
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data = intArrayOf(color.toIntBits())
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dataRaw = intArrayOf(color.toIntBits())
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dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
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width = 1
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width = 1
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height = 1
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height = 1
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is2D = false
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is2D = false
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}
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}
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constructor(gradStart: Color, gradEnd: Color) {
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constructor(gradStart: Color, gradEnd: Color) {
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data = intArrayOf(gradStart.toIntBits(), gradEnd.toIntBits())
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dataRaw = intArrayOf(gradStart.toIntBits(), gradEnd.toIntBits())
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dataGdxColor = dataRaw.map { Color(it) }.toTypedArray()
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width = 1
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width = 1
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height = 2
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height = 2
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is2D = true
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is2D = true
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}
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}
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private val data: IntArray
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private val dataRaw: IntArray
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private val dataGdxColor: Array<Color>
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//private val dataCvec: Array<Cvec>
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val width: Int
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val width: Int
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val height: Int
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val height: Int
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val is2D: Boolean
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val is2D: Boolean
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fun get(x: Int, y: Int): Color = Color(data[y * width + x])
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fun get(x: Int, y: Int): Color = dataGdxColor[y * width + x]
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operator fun get(x: Int): Color = if (is2D) throw OperationNotSupportedException("This is 2D color map") else Color(data[x])
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operator fun get(x: Int): Color = if (is2D) throw OperationNotSupportedException("This is 2D color map") else dataGdxColor[x]
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fun getRaw(x: Int, y: Int): RGBA8888 = data[y * width + x]
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fun getRaw(x: Int, y: Int): RGBA8888 = dataRaw[y * width + x]
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fun getRaw(x: Int): RGBA8888 = if (is2D) throw OperationNotSupportedException("This is 2D color map") else data[x]
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fun getRaw(x: Int): RGBA8888 = if (is2D) throw OperationNotSupportedException("This is 2D color map") else dataRaw[x]
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//fun getAsCvec(x: Int, y: Int): Cvec = dataCvec[y * width + x]
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override fun toString(): String {
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override fun toString(): String {
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val sb = StringBuilder()
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val sb = StringBuilder()
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@@ -110,7 +110,7 @@ object BlockCodex {
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prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT
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prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT
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prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
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prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
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prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
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prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
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prop.opacity = Cvec(floatArrayOf(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA))
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prop.opacity = Cvec(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)
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prop.strength = intVal(record, "str")
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prop.strength = intVal(record, "str")
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prop.density = intVal(record, "dsty")
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prop.density = intVal(record, "dsty")
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@@ -119,7 +119,7 @@ object BlockCodex {
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prop.lumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT
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prop.lumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT
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prop.lumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT
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prop.lumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT
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prop.lumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT
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prop.lumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT
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prop.internalLumCol = Cvec(floatArrayOf(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA))
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prop.internalLumCol = Cvec(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA)
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prop.friction = intVal(record, "fr")
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prop.friction = intVal(record, "fr")
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prop.viscosity = intVal(record, "vscs")
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prop.viscosity = intVal(record, "vscs")
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@@ -17,7 +17,7 @@ class BlockProp {
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var shadeColB = 0f
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var shadeColB = 0f
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var shadeColA = 0f
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var shadeColA = 0f
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lateinit var opacity: Cvec
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var opacity: Cvec = Cvec()
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var strength: Int = 0
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var strength: Int = 0
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var density: Int = 0
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var density: Int = 0
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@@ -36,7 +36,7 @@ class BlockProp {
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var lumColG = 0f
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var lumColG = 0f
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var lumColB = 0f
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var lumColB = 0f
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var lumColA = 0f
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var lumColA = 0f
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lateinit var internalLumCol: Cvec
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var internalLumCol: Cvec = Cvec()
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/**
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/**
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* @param luminosity
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* @param luminosity
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@@ -94,8 +94,8 @@ object BlockPropUtil {
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fun getDynamicLumFunc(baseLum: Cvec, type: Int): Cvec {
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fun getDynamicLumFunc(baseLum: Cvec, type: Int): Cvec {
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return when (type) {
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return when (type) {
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1 -> getTorchFlicker(baseLum)
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1 -> getTorchFlicker(baseLum)
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2 -> (Terrarum.ingame!!.world).globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light
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2 -> (Terrarum.ingame!!.world).globalLight * LightmapRenderer.DIV_FLOAT // current global light
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3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon
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3 -> WeatherMixer.getGlobalLightOfTime(WorldTime.DAY_LENGTH / 2) * LightmapRenderer.DIV_FLOAT // daylight at noon
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4 -> getSlowBreath(baseLum)
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4 -> getSlowBreath(baseLum)
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5 -> getPulsate(baseLum)
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5 -> getPulsate(baseLum)
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else -> baseLum
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else -> baseLum
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@@ -13,11 +13,12 @@ internal object SetGlobalLightOverride : ConsoleCommand {
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override fun execute(args: Array<String>) {
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override fun execute(args: Array<String>) {
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if (args.size == 5) {
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if (args.size == 5) {
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try {
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try {
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//val r = args[1].toFloat()
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val GL = Cvec(
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//val g = args[2].toFloat()
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args[1].toFloat(),
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//val b = args[3].toFloat()
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args[2].toFloat(),
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//val a = args[4].toFloat()
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args[3].toFloat(),
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val GL = Cvec(args.sliceArray(1..4).map { it.toFloat() }.toFloatArray())
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args[4].toFloat()
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)
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WeatherMixer.globalLightOverridden = true
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WeatherMixer.globalLightOverridden = true
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(Terrarum.ingame!!.world).globalLight = GL
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(Terrarum.ingame!!.world).globalLight = GL
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@@ -69,17 +69,17 @@ open class ActorHumanoid(
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}
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}
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override var color: Cvec
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override var color: Cvec
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get() = Cvec(floatArrayOf(
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get() = Cvec(
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(actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT,
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(actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT
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(actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT
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))
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)
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set(value) {
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set(value) {
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actorValue[AVKey.LUMR] = value.vec[0] * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMR] = value.vec.lane(0) * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMG] = value.vec[1] * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMG] = value.vec.lane(1) * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMB] = value.vec[2] * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMB] = value.vec.lane(2) * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMA] = value.vec[3] * LightmapRenderer.MUL_FLOAT
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actorValue[AVKey.LUMA] = value.vec.lane(3) * LightmapRenderer.MUL_FLOAT
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}
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}
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/**
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/**
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@@ -33,7 +33,7 @@ open class ProjectileSimple(
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override var color: Cvec
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override var color: Cvec
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get() = (bulletDatabase[type][OFFSET_LUMINOSITY] as Cvec).cpy()
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get() = (bulletDatabase[type][OFFSET_LUMINOSITY] as Cvec)
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set(value) {
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set(value) {
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}
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}
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/**
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/**
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@@ -52,7 +52,8 @@ internal object WeatherMixer : RNGConsumer {
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lateinit var mixedWeather: BaseModularWeather
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lateinit var mixedWeather: BaseModularWeather
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val globalLightNow = Cvec()
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var globalLightNow = Cvec()
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private set
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// Weather indices
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// Weather indices
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const val WEATHER_GENERIC = "generic"
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const val WEATHER_GENERIC = "generic"
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@@ -134,7 +135,7 @@ internal object WeatherMixer : RNGConsumer {
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// calculate global light
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// calculate global light
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val globalLight = getGradientColour(skyboxColourMap, 2, timeNow)
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val globalLight = getGradientColour(skyboxColourMap, 2, timeNow)
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globalLightNow.setTo(floatArrayOf(globalLight.r, globalLight.g, globalLight.b, globalLight.a))
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globalLightNow = Cvec(globalLight.r, globalLight.g, globalLight.b, globalLight.a)
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/* (copied from the shader source)
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/* (copied from the shader source)
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@@ -181,7 +182,7 @@ internal object WeatherMixer : RNGConsumer {
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*/
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*/
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fun getGlobalLightOfTime(timeInSec: Int): Cvec {
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fun getGlobalLightOfTime(timeInSec: Int): Cvec {
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val c = getGradientColour(currentWeather.skyboxGradColourMap, 2, timeInSec)
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val c = getGradientColour(currentWeather.skyboxGradColourMap, 2, timeInSec)
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return Cvec(floatArrayOf(c.r, c.g, c.b, c.a))
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return Cvec(c.r, c.g, c.b, c.a)
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}
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}
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fun getGradientColour(colorMap: GdxColorMap, row: Int, timeInSec: Int): Color {
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fun getGradientColour(colorMap: GdxColorMap, row: Int, timeInSec: Int): Color {
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@@ -140,10 +140,10 @@ class BasicDebugInfoWindow : UICanvas() {
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val mtX = mouseTileX.toString()
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val mtX = mouseTileX.toString()
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val mtY = mouseTileY.toString()
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val mtY = mouseTileY.toString()
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val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
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val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
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val rawR = valRaw?.vec?.get(0)?.times(100f)?.round()?.div(100f)
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val rawR = valRaw?.vec?.lane(0)?.times(100f)?.round()?.div(100f)
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val rawG = valRaw?.vec?.get(1)?.times(100f)?.round()?.div(100f)
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val rawG = valRaw?.vec?.lane(1)?.times(100f)?.round()?.div(100f)
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val rawB = valRaw?.vec?.get(2)?.times(100f)?.round()?.div(100f)
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val rawB = valRaw?.vec?.lane(2)?.times(100f)?.round()?.div(100f)
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val rawA = valRaw?.vec?.get(3)?.times(100f)?.round()?.div(100f)
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val rawA = valRaw?.vec?.lane(3)?.times(100f)?.round()?.div(100f)
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lightVal = if (valRaw == null) "—"
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lightVal = if (valRaw == null) "—"
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else "$rawR $rawG $rawB $rawA"
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else "$rawR $rawG $rawB $rawA"
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@@ -1,75 +1,64 @@
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package net.torvald.terrarum.worlddrawer
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package net.torvald.terrarum.worlddrawer
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import jdk.incubator.vector.FloatVector
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import kotlin.math.roundToInt
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import kotlin.math.roundToInt
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//import jdk.incubator.vector.FloatVector
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|
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|
||||||
|
|
||||||
/**
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/**
|
||||||
* Get your panama JDK for linux/mac/windows at https://jdk.java.net/panama/
|
* Get and compile your OpenJDK-Panama for linux/mac/windows at https://jdk.java.net/panama/
|
||||||
|
* Or use pre-built ones in https://github.com/minjaesong/openjdk13-vectorintrinsic/tree/master
|
||||||
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*
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||||||
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* NOTE: Panama's new vectors are all immutable.
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||||||
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* NOTE2: Class inlining vastly improves the performance
|
||||||
|
*
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||||||
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* -XX:TypeProfileLevel=121 -XX:+UseVectorApiIntrinsics --add-modules=jdk.incubator.vector
|
||||||
*
|
*
|
||||||
* Created by minjaesong on 2019-05-20.
|
* Created by minjaesong on 2019-05-20.
|
||||||
*/
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*/
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||||||
class Cvec(val vec: FloatArray) {
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inline class Cvec constructor(val vec: FloatVector) {
|
||||||
|
|
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constructor(r: Float, g: Float, b: Float, a: Float) : this(floatArrayOf(r, g, b, a))
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//constructor(floatArray: FloatArray) : this(FloatVector.fromArray(SPECIES, floatArray, 0))
|
||||||
constructor(scalar: Float) : this(FloatArray(4) { scalar })
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constructor(r: Float, g: Float, b: Float, a: Float) : this(FloatVector.scalars(SPECIES, r, g, b, a))
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||||||
constructor() : this(FloatArray(4) { 0f })
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constructor(scalar: Float) : this(FloatVector.scalars(SPECIES, scalar, scalar, scalar, scalar))
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||||||
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constructor() : this(FloatVector.zero(SPECIES))
|
||||||
|
|
||||||
private val epsilon = 1f / 512f
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companion object {
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||||||
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private val EPSILON = 1f / 512f
|
||||||
fun cpy(): Cvec = Cvec(this.vec)
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private val SPECIES = FloatVector.SPECIES_256
|
||||||
|
|
||||||
fun setTo(scalar: Float) = setTo(FloatArray(4) { scalar })
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|
||||||
fun setTo(other: Cvec) = setTo(other.vec)
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|
||||||
fun setTo(other: FloatArray): Cvec {
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|
||||||
for (i in 0..3) {
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|
||||||
this.vec[i] = other[i]
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|
||||||
}
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|
||||||
return this
|
|
||||||
}
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}
|
||||||
|
|
||||||
infix fun mul(scalar: Float): Cvec = mul(FloatArray(4) { scalar })
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//fun cpy(): Cvec = Cvec(this.vec)
|
||||||
infix fun mul(other: Cvec) = mul(other.vec)
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|
||||||
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|
||||||
fun mul(other: FloatArray): Cvec {
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fun multiply(other: FloatVector) = Cvec(vec.mul(other))
|
||||||
for (i in 0..3) {
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infix operator fun times(other: Cvec) = multiply(other.vec)
|
||||||
this.vec[i] *= other[i]
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infix operator fun times(scalar: Float) = Cvec(vec.mul(scalar))
|
||||||
}
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|
||||||
return this
|
|
||||||
}
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|
||||||
|
|
||||||
fun max(other: Cvec): Cvec = max(other.vec)
|
fun subtract(other: FloatVector) = Cvec(vec.sub(other))
|
||||||
|
infix operator fun minus(other: Cvec) = subtract(other.vec)
|
||||||
|
infix operator fun minus(scalar: Float) = Cvec(vec.sub(scalar))
|
||||||
|
|
||||||
fun max(other: FloatArray): Cvec {
|
fun addition(other: FloatVector) = Cvec(vec.add(other))
|
||||||
for (i in 0..3) {
|
infix operator fun plus(other: Cvec) = addition(other.vec)
|
||||||
this.vec[i] = if (this.vec[i] >= other[i]) this.vec[i] else other[i]
|
infix operator fun plus(scalar: Float) = Cvec(vec.add(scalar))
|
||||||
}
|
|
||||||
return this
|
fun maximum(other: FloatVector): Cvec = Cvec(vec.max(other))
|
||||||
}
|
infix fun max(other: Cvec): Cvec = maximum(other.vec)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* true if at least one element in the vector is not zero.
|
* true if at least one element in the vector is not zero.
|
||||||
*/
|
*/
|
||||||
fun nonZero(): Boolean {
|
fun nonZero(): Boolean = vec.mulLanes() != 0f
|
||||||
var oracc = 0 // set to 1 if the vector element is zero
|
|
||||||
for (i in 0..3) {
|
|
||||||
if (vec[i] in 0f..epsilon)
|
|
||||||
oracc = oracc or 1
|
|
||||||
}
|
|
||||||
|
|
||||||
return (oracc != 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
fun toRGBA8888(): Int {
|
fun toRGBA8888(): Int {
|
||||||
var acc = 0
|
var acc = 0
|
||||||
for (i in 0..3)
|
for (i in 0..3)
|
||||||
acc += vec[i].coerceIn(0f, 1f).times(255f).roundToInt().shl(8 * (3 - i))
|
acc += vec.lane(i).coerceIn(0f, 1f).times(255f).roundToInt().shl(8 * (3 - i))
|
||||||
|
|
||||||
return acc
|
return acc
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*override fun equals(other: Any?): Boolean {
|
||||||
|
return this.vec.equal((other as Cvec).vec).allTrue()
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//hg clone http://hg.openjdk.java.net/panama/dev/
|
|
||||||
@@ -126,7 +126,7 @@ object LightmapRenderer {
|
|||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return col.cpy().mul(MUL_FLOAT)
|
return col * MUL_FLOAT
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -220,8 +220,7 @@ object LightmapRenderer {
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
// set sunlight
|
// set sunlight
|
||||||
sunLight.setTo(world.globalLight)
|
sunLight = world.globalLight * DIV_FLOAT
|
||||||
sunLight.mul(DIV_FLOAT)
|
|
||||||
|
|
||||||
// set no-op mask from solidity of the block
|
// set no-op mask from solidity of the block
|
||||||
AppLoader.measureDebugTime("Renderer.LightNoOpMask") {
|
AppLoader.measureDebugTime("Renderer.LightNoOpMask") {
|
||||||
@@ -395,15 +394,15 @@ object LightmapRenderer {
|
|||||||
|
|
||||||
|
|
||||||
//private val ambientAccumulator = Color(0f,0f,0f,0f)
|
//private val ambientAccumulator = Color(0f,0f,0f,0f)
|
||||||
private val lightLevelThis = Cvec()
|
private var lightLevelThis = Cvec()
|
||||||
private var thisTerrain = 0
|
private var thisTerrain = 0
|
||||||
private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
|
private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
|
||||||
private val fluidAmountToCol = Cvec()
|
private var fluidAmountToCol = Cvec()
|
||||||
private var thisWall = 0
|
private var thisWall = 0
|
||||||
private val thisTileLuminosity = Cvec()
|
private var thisTileLuminosity = Cvec()
|
||||||
private val thisTileOpacity = Cvec()
|
private var thisTileOpacity = Cvec()
|
||||||
private val thisTileOpacity2 = Cvec() // thisTileOpacity * sqrt(2)
|
private var thisTileOpacity2 = Cvec() // thisTileOpacity * sqrt(2)
|
||||||
private val sunLight = Cvec()
|
private var sunLight = Cvec()
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This function will alter following variables:
|
* This function will alter following variables:
|
||||||
@@ -417,31 +416,31 @@ object LightmapRenderer {
|
|||||||
* - sunlight
|
* - sunlight
|
||||||
*/
|
*/
|
||||||
private fun getLightsAndShades(x: Int, y: Int) {
|
private fun getLightsAndShades(x: Int, y: Int) {
|
||||||
lightLevelThis.setTo(colourNull)
|
lightLevelThis = colourNull
|
||||||
thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE
|
thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE
|
||||||
thisFluid = world.getFluid(x, y)
|
thisFluid = world.getFluid(x, y)
|
||||||
thisWall = world.getTileFromWall(x, y) ?: Block.STONE
|
thisWall = world.getTileFromWall(x, y) ?: Block.STONE
|
||||||
|
|
||||||
if (thisFluid.type != Fluid.NULL) {
|
if (thisFluid.type != Fluid.NULL) {
|
||||||
fluidAmountToCol.setTo(thisFluid.amount)
|
fluidAmountToCol = Cvec(thisFluid.amount)
|
||||||
|
|
||||||
thisTileLuminosity.setTo(BlockCodex[thisTerrain].luminosity)
|
thisTileLuminosity = BlockCodex[thisTerrain].luminosity
|
||||||
thisTileLuminosity.max(BlockCodex[thisFluid.type].luminosity mul fluidAmountToCol) // already been div by four
|
thisTileLuminosity.max(BlockCodex[thisFluid.type].luminosity * fluidAmountToCol) // already been div by four
|
||||||
thisTileOpacity.setTo(BlockCodex[thisTerrain].opacity)
|
thisTileOpacity = BlockCodex[thisTerrain].opacity
|
||||||
thisTileOpacity.max(BlockCodex[thisFluid.type].opacity mul fluidAmountToCol) // already been div by four
|
thisTileOpacity.max(BlockCodex[thisFluid.type].opacity * fluidAmountToCol) // already been div by four
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
thisTileLuminosity.setTo(BlockCodex[thisTerrain].luminosity)
|
thisTileLuminosity = BlockCodex[thisTerrain].luminosity
|
||||||
thisTileOpacity.setTo(BlockCodex[thisTerrain].opacity)
|
thisTileOpacity = BlockCodex[thisTerrain].opacity
|
||||||
}
|
}
|
||||||
|
|
||||||
thisTileOpacity2.setTo(thisTileOpacity); thisTileOpacity2.mul(1.41421356f)
|
thisTileOpacity2 = thisTileOpacity * 1.41421356f
|
||||||
//sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT) // moved to fireRecalculateEvent()
|
//sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT) // moved to fireRecalculateEvent()
|
||||||
|
|
||||||
|
|
||||||
// open air || luminous tile backed by sunlight
|
// open air || luminous tile backed by sunlight
|
||||||
if ((thisTerrain == AIR && thisWall == AIR) || (thisTileLuminosity.nonZero() && thisWall == AIR)) {
|
if ((thisTerrain == AIR && thisWall == AIR) || (thisTileLuminosity.nonZero() && thisWall == AIR)) {
|
||||||
lightLevelThis.setTo(sunLight)
|
lightLevelThis = sunLight
|
||||||
}
|
}
|
||||||
|
|
||||||
// blend lantern
|
// blend lantern
|
||||||
@@ -529,7 +528,7 @@ object LightmapRenderer {
|
|||||||
|
|
||||||
|
|
||||||
//return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance
|
//return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance
|
||||||
setLightOf(lightmap, x, y, lightLevelThis.cpy())
|
setLightOf(lightmap, x, y, lightLevelThis)
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun getLightForOpaque(x: Int, y: Int): Cvec? { // ...so that they wouldn't appear too dark
|
private fun getLightForOpaque(x: Int, y: Int): Cvec? { // ...so that they wouldn't appear too dark
|
||||||
@@ -538,7 +537,7 @@ object LightmapRenderer {
|
|||||||
|
|
||||||
// brighten if solid
|
// brighten if solid
|
||||||
if (BlockCodex[world.getTileFromTerrain(x, y)].isSolid) {
|
if (BlockCodex[world.getTileFromTerrain(x, y)].isSolid) {
|
||||||
return l.cpy().mul(1.2f)
|
return l * 1.2f
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return l
|
return l
|
||||||
@@ -605,6 +604,7 @@ object LightmapRenderer {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private val CVEC_ONE = Cvec(1f)
|
||||||
val lightScalingMagic = 8f
|
val lightScalingMagic = 8f
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -618,13 +618,9 @@ object LightmapRenderer {
|
|||||||
// use equation with magic number 8.0
|
// use equation with magic number 8.0
|
||||||
// this function, when done recursively (A_x = darken(A_x-1, C)), draws exponential curve. (R^2 = 1)
|
// this function, when done recursively (A_x = darken(A_x-1, C)), draws exponential curve. (R^2 = 1)
|
||||||
|
|
||||||
val newvec = data.cpy()
|
// equation: data * (1 - darken * magic)
|
||||||
|
|
||||||
for (i in 0..3) {
|
return data * (CVEC_ONE - darken * lightScalingMagic)
|
||||||
newvec.vec[i] = data.vec[i] * (1f - darken.vec[i] * lightScalingMagic)
|
|
||||||
}
|
|
||||||
|
|
||||||
return newvec
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -650,13 +646,9 @@ object LightmapRenderer {
|
|||||||
* @return processed colour
|
* @return processed colour
|
||||||
*/
|
*/
|
||||||
fun alterBrightnessUniform(data: Cvec, brighten: Float): Cvec {
|
fun alterBrightnessUniform(data: Cvec, brighten: Float): Cvec {
|
||||||
val newvec = data.cpy()
|
// equation = data + brighten
|
||||||
|
|
||||||
for (i in 0..3) {
|
return data + brighten
|
||||||
newvec.vec[i] = data.vec[i] + brighten
|
|
||||||
}
|
|
||||||
|
|
||||||
return newvec
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -784,13 +776,13 @@ object LightmapRenderer {
|
|||||||
)
|
)
|
||||||
/** To eliminated visible edge on the gradient when 255/1023 is exceeded */
|
/** To eliminated visible edge on the gradient when 255/1023 is exceeded */
|
||||||
internal fun Cvec.normaliseToHDR(): Cvec {
|
internal fun Cvec.normaliseToHDR(): Cvec {
|
||||||
val newvec = this.cpy()
|
// equation: hdr(this.coerceIn)
|
||||||
|
return Cvec(
|
||||||
for (i in 0..3) {
|
hdr(this.vec.lane(0).coerceIn(0f, 1f)),
|
||||||
newvec.vec[i] = hdr(newvec.vec[i].coerceIn(0f,1f))
|
hdr(this.vec.lane(1).coerceIn(0f, 1f)),
|
||||||
}
|
hdr(this.vec.lane(2).coerceIn(0f, 1f)),
|
||||||
|
hdr(this.vec.lane(3).coerceIn(0f, 1f))
|
||||||
return newvec
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
val histogram: Histogram
|
val histogram: Histogram
|
||||||
@@ -807,10 +799,10 @@ object LightmapRenderer {
|
|||||||
try {
|
try {
|
||||||
//val colour = lightmap[y][x]
|
//val colour = lightmap[y][x]
|
||||||
val colour = lightmap[y * LIGHTMAP_WIDTH + x]
|
val colour = lightmap[y * LIGHTMAP_WIDTH + x]
|
||||||
reds[minOf(CHANNEL_MAX, colour.vec[0].times(MUL).floorInt())] += 1
|
reds[minOf(CHANNEL_MAX, colour.vec.lane(0).times(MUL).floorInt())] += 1
|
||||||
greens[minOf(CHANNEL_MAX, colour.vec[1].times(MUL).floorInt())] += 1
|
greens[minOf(CHANNEL_MAX, colour.vec.lane(1).times(MUL).floorInt())] += 1
|
||||||
blues[minOf(CHANNEL_MAX, colour.vec[2].times(MUL).floorInt())] += 1
|
blues[minOf(CHANNEL_MAX, colour.vec.lane(2).times(MUL).floorInt())] += 1
|
||||||
uvs[minOf(CHANNEL_MAX, colour.vec[3].times(MUL).floorInt())] += 1
|
uvs[minOf(CHANNEL_MAX, colour.vec.lane(3).times(MUL).floorInt())] += 1
|
||||||
}
|
}
|
||||||
catch (e: ArrayIndexOutOfBoundsException) { }
|
catch (e: ArrayIndexOutOfBoundsException) { }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,10 +2,10 @@
|
|||||||
<module type="JAVA_MODULE" version="4">
|
<module type="JAVA_MODULE" version="4">
|
||||||
<component name="FacetManager">
|
<component name="FacetManager">
|
||||||
<facet type="kotlin-language" name="Kotlin">
|
<facet type="kotlin-language" name="Kotlin">
|
||||||
<configuration version="3" platform="JVM 1.8">
|
<configuration version="3" platform="JVM 9">
|
||||||
<compilerSettings />
|
<compilerSettings />
|
||||||
<compilerArguments>
|
<compilerArguments>
|
||||||
<option name="jvmTarget" value="1.8" />
|
<option name="jvmTarget" value="10" />
|
||||||
</compilerArguments>
|
</compilerArguments>
|
||||||
</configuration>
|
</configuration>
|
||||||
</facet>
|
</facet>
|
||||||
@@ -16,7 +16,7 @@
|
|||||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||||
<sourceFolder url="file://$MODULE_DIR$/src/net/torvald/terrarum/tests" isTestSource="true" />
|
<sourceFolder url="file://$MODULE_DIR$/src/net/torvald/terrarum/tests" isTestSource="true" />
|
||||||
</content>
|
</content>
|
||||||
<orderEntry type="jdk" jdkName="11" jdkType="JavaSDK" />
|
<orderEntry type="inheritedJdk" />
|
||||||
<orderEntry type="sourceFolder" forTests="false" />
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
|
<orderEntry type="library" name="KotlinJavaRuntime" level="project" />
|
||||||
<orderEntry type="library" name="lib" level="project" />
|
<orderEntry type="library" name="lib" level="project" />
|
||||||
|
|||||||
Reference in New Issue
Block a user