turns out it was not a cause of the "oscillating platform" bug

This commit is contained in:
minjaesong
2022-01-04 21:29:28 +09:00
parent 2f518258a3
commit 0479eb1eb6
2 changed files with 47 additions and 26 deletions

View File

@@ -7,6 +7,7 @@ import net.torvald.gdx.graphics.Cvec
import net.torvald.spriteanimation.HasAssembledSprite
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gameitems.GameItem
@@ -197,7 +198,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
if (isNoClip) {
//grounded = true
platformsToIgnore = null
platformToIgnore = null
}
// reset control box of AI
@@ -474,7 +475,6 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
* @param absAxisVal (set AXIS_KEYBOARD if keyboard controlled)
*/
private fun walkVertical(up: Boolean, absAxisVal: Float) {
if (up && walledTop || !up && walledBottom) return
if (avAcceleration.isNaN()) {
@@ -482,6 +482,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
}
// if (up && walledTop || !up && walledBottom) return
readonly_totalY =
if (absAxisVal == AXIS_KEYBOARD)
avAcceleration * applyVelo(walkCounterY) * (if (up) -1f else 1f)
@@ -501,9 +502,31 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
isWalkingV = true
// determine a platform to ignore
world?.let { world ->
var hasPlatformOnTheFeet = false
forEachFeetTile { if (it?.isPlatform == true) hasPlatformOnTheFeet = true }
// TODO do something to the ActorWithBody.platformsToIgnore
if (hasPlatformOnTheFeet) {
// equation copied verbatim from the ActorWthBody.forEachFeetTile
val y = hitbox.endY.plus(1.0).div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
var wxStart = hIntTilewiseHitbox.startX.toInt()
var wxEnd = wxStart
// scan to the left
while (BlockCodex[world.getTileFromTerrain(wxStart, y)].isPlatform) wxStart -= 1
// scan to the right
while (BlockCodex[world.getTileFromTerrain(wxEnd, y)].isPlatform) wxEnd += 1
platformToIgnore = Hitbox.fromTwoPoints(
(wxStart+1) * TILE_SIZED,
y * TILE_SIZED,
wxEnd * TILE_SIZED,
(y+1) * TILE_SIZED,
true
)
}
}
}
private fun applyAccel(x: Int): Double {
@@ -528,7 +551,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
private fun walkVStop() {
walkCounterY = 0
isWalkingV = false
platformsToIgnore = null
platformToIgnore = null
}
private fun getJumpAcc(pwr: Double, timedJumpCharge: Double): Double {