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blocks are now 'drag-painted' again, but in better way bc fixtures won't
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@@ -15,7 +15,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_CRAFTING_TABLE"
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override val originalName = "ITEM_STORAGE_CHEST"
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override var baseMass = FixtureTikiTorch.MASS
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override var stackable = true
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override var inventoryCategory = Category.FIXTURE
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