blocks now have properly formatted ids

This commit is contained in:
Song Minjae
2017-04-29 00:05:10 +09:00
parent df3afab5ee
commit 0510ac230b
17 changed files with 3346 additions and 851 deletions

View File

@@ -115,11 +115,11 @@ class UIInventory(
val listControlHelp: String
get() = if (Terrarum.environment == RunningEnvironment.PC)
"${0xe006.toChar()} ${Lang["GAME_INVENTORY_USE"]}$SP" +
"${0xe011.toChar()}..${0xe019.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe011.toChar()}..${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe034.toChar()} ${Lang["GAME_INVENTORY_DROP"]}"
else
"$joypadLabelNinY ${Lang["GAME_INVENTORY_USE"]}$SP" +
"${0xe011.toChar()}${0xe019.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"${0xe011.toChar()}${0xe010.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP" +
"$joypadLabelNinA ${Lang["GAME_INVENTORY_DROP"]}"
val listControlClose: String
get() = if (Terrarum.environment == RunningEnvironment.PC)