mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 13:04:05 +09:00
thumb generation for player saves
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@@ -36,43 +36,40 @@ object WriteSavegame {
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@Volatile var saveProgress = 0f
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@Volatile var saveProgressMax = 1f
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private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) = when (mode) {
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SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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SaveMode.QUICK_WORLD -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) = when (mode) {
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SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, isAuto, callback, errorHandler)
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SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, isAuto, callback, errorHandler)
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SaveMode.QUICK_WORLD -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, isAuto, callback, errorHandler)
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else -> throw IllegalArgumentException("$mode")
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}
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operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) {
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savingStatus = 0
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val hasThumbnail = (mode == SaveMode.WORLD || mode == SaveMode.QUICK_WORLD)
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printdbg(this, "Save queued")
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if (hasThumbnail) {
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IngameRenderer.screencapExportCallback = { fb ->
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printdbg(this, "Generating thumbnail...")
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IngameRenderer.screencapExportCallback = { fb ->
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printdbg(this, "Generating thumbnail...")
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val w = 960
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val h = 640
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val w = 960
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val h = 640
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val cx = /*1-*/(WorldCamera.x % 2)
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val cy = /*1-*/(WorldCamera.y % 2)
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val cx = /*1-*/(WorldCamera.x % 2)
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val cy = /*1-*/(WorldCamera.y % 2)
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val x = (fb.width - w) / 2 - cx // force the even-numbered position
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val y = (fb.height - h) / 2 - cy // force the even-numbered position
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val x = (fb.width - w) / 2 - cx // force the even-numbered position
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val y = (fb.height - h) / 2 - cy // force the even-numbered position
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val p = Pixmap.createFromFrameBuffer(x, y, w, h)
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IngameRenderer.fboRGBexport = p
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//PixmapIO2._writeTGA(gzout, p, true, true)
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//p.dispose()
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IngameRenderer.fboRGBexportedLatch = true
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val p = Pixmap.createFromFrameBuffer(x, y, w, h)
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IngameRenderer.fboRGBexport = p
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//PixmapIO2._writeTGA(gzout, p, true, true)
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//p.dispose()
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IngameRenderer.fboRGBexportedLatch = true
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printdbg(this, "Done thumbnail generation")
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}
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IngameRenderer.screencapRequested = true
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printdbg(this, "Done thumbnail generation")
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}
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IngameRenderer.screencapRequested = true
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val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, hasThumbnail, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
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val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
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savingThread.start()
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// it is caller's job to keep the game paused or keep a "save in progress" ui up
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@@ -86,7 +83,7 @@ object WriteSavegame {
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printdbg(this, "Immediate save fired")
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val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
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val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
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savingThread.start()
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// it is caller's job to keep the game paused or keep a "save in progress" ui up
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