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https://github.com/curioustorvald/Terrarum.git
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added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
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121
lib/slick-source/org/newdawn/slick/tests/AnimationTest.java
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121
lib/slick-source/org/newdawn/slick/tests/AnimationTest.java
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package org.newdawn.slick.tests;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.AppGameContainer;
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import org.newdawn.slick.BasicGame;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.SpriteSheet;
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/**
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* A test for basic animation rendering
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*
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* @author kevin
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*/
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public class AnimationTest extends BasicGame {
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/** The animation loaded */
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private Animation animation;
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/** The limited animation loaded */
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private Animation limited;
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/** The manual update animation loaded */
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private Animation manual;
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/** The animation loaded */
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private Animation pingPong;
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/** The container */
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private GameContainer container;
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/** Start limited counter */
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private int start = 5000;
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/**
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* Create a new image rendering test
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*/
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public AnimationTest() {
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super("Animation Test");
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}
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/**
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* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
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*/
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public void init(GameContainer container) throws SlickException {
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this.container = container;
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SpriteSheet sheet = new SpriteSheet("testdata/homeranim.png", 36, 65);
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animation = new Animation();
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for (int i=0;i<8;i++) {
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animation.addFrame(sheet.getSprite(i,0), 150);
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}
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limited = new Animation();
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for (int i=0;i<8;i++) {
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limited.addFrame(sheet.getSprite(i,0), 150);
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}
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limited.stopAt(7);
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manual = new Animation(false);
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for (int i=0;i<8;i++) {
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manual.addFrame(sheet.getSprite(i,0), 150);
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}
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pingPong = new Animation(sheet, 0,0,7,0,true,150,true);
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pingPong.setPingPong(true);
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container.getGraphics().setBackground(new Color(0.4f,0.6f,0.6f));
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}
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/**
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* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
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*/
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public void render(GameContainer container, Graphics g) {
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g.drawString("Space to restart() animation", 100, 50);
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g.drawString("Til Limited animation: "+start, 100, 500);
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g.drawString("Hold 1 to move the manually animated", 100, 70);
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g.drawString("PingPong Frame:"+pingPong.getFrame(), 600, 70);
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g.scale(-1,1);
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animation.draw(-100,100);
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animation.draw(-200,100,36*4,65*4);
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if (start < 0) {
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limited.draw(-400,100,36*4,65*4);
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}
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manual.draw(-600,100,36*4,65*4);
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pingPong.draw(-700,100,36*2,65*2);
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}
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/**
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* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
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*/
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public void update(GameContainer container, int delta) {
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if (container.getInput().isKeyDown(Input.KEY_1)) {
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manual.update(delta);
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}
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if (start >= 0) {
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start -= delta;
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}
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}
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/**
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* Entry point to our test
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*
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* @param argv The arguments to pass into the test
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*/
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public static void main(String[] argv) {
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try {
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AppGameContainer container = new AppGameContainer(new AnimationTest());
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container.setDisplayMode(800,600,false);
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container.start();
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} catch (SlickException e) {
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e.printStackTrace();
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}
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}
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/**
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* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
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*/
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public void keyPressed(int key, char c) {
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if (key == Input.KEY_ESCAPE) {
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container.exit();
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}
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if (key == Input.KEY_SPACE) {
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limited.restart();
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}
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}
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}
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