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https://github.com/curioustorvald/Terrarum.git
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added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
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122
lib/slick-source/org/newdawn/slick/tests/GradientImageTest.java
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122
lib/slick-source/org/newdawn/slick/tests/GradientImageTest.java
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package org.newdawn.slick.tests;
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import org.newdawn.slick.AppGameContainer;
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import org.newdawn.slick.BasicGame;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.fills.GradientFill;
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import org.newdawn.slick.geom.Polygon;
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import org.newdawn.slick.geom.Rectangle;
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import org.newdawn.slick.geom.Shape;
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/**
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* A test for applying gradients to images
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*
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* @author kevin
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*/
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public class GradientImageTest extends BasicGame {
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/** The first image loaded */
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private Image image1;
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/** The second image loaded */
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private Image image2;
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/** The gradient paint we'll apply */
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private GradientFill fill;
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/** The shape we'll blend across */
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private Shape shape;
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/** The shape we'll blend across */
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private Polygon poly;
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/** The container for the test */
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private GameContainer container;
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/** The angle of rotation */
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private float ang;
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/** True if we're rotating */
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private boolean rotating = false;
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/**
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* Create a new image rendering test
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*/
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public GradientImageTest() {
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super("Gradient Image Test");
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}
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/**
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* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
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*/
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public void init(GameContainer container) throws SlickException {
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this.container = container;
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image1 = new Image("testdata/grass.png");
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image2 = new Image("testdata/rocks.png");
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fill = new GradientFill(-64,0,new Color(1,1,1,1f),64,0,new Color(0,0,0,0));
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shape = new Rectangle(336,236,128,128);
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poly = new Polygon();
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poly.addPoint(320,220);
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poly.addPoint(350,200);
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poly.addPoint(450,200);
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poly.addPoint(480,220);
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poly.addPoint(420,400);
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poly.addPoint(400,390);
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}
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/**
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* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
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*/
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public void render(GameContainer container, Graphics g) {
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g.drawString("R - Toggle Rotationg",10,50);
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g.drawImage(image1, 100, 236);
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g.drawImage(image2, 600, 236);
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g.translate(0, -150);
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g.rotate(400, 300, ang);
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g.texture(shape, image2);
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g.texture(shape, image1, fill);
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g.resetTransform();
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g.translate(0, 150);
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g.rotate(400, 300, ang);
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g.texture(poly, image2);
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g.texture(poly, image1, fill);
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g.resetTransform();
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}
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/**
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* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
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*/
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public void update(GameContainer container, int delta) {
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if (rotating) {
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ang += (delta * 0.1f);
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}
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}
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/**
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* Entry point to our test
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*
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* @param argv The arguments to pass into the test
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*/
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public static void main(String[] argv) {
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try {
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AppGameContainer container = new AppGameContainer(new GradientImageTest());
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container.setDisplayMode(800,600,false);
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container.start();
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} catch (SlickException e) {
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e.printStackTrace();
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}
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}
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/**
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* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
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*/
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public void keyPressed(int key, char c) {
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if (key == Input.KEY_R) {
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rotating = !rotating;
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}
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if (key == Input.KEY_ESCAPE) {
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container.exit();
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}
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}
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}
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