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https://github.com/curioustorvald/Terrarum.git
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added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
This commit is contained in:
225
lib/slick-source/org/newdawn/slick/tests/SoundTest.java
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225
lib/slick-source/org/newdawn/slick/tests/SoundTest.java
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package org.newdawn.slick.tests;
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import java.io.IOException;
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import org.newdawn.slick.AppGameContainer;
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import org.newdawn.slick.BasicGame;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.Music;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.Sound;
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import org.newdawn.slick.openal.Audio;
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import org.newdawn.slick.openal.AudioLoader;
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import org.newdawn.slick.openal.SoundStore;
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import org.newdawn.slick.util.ResourceLoader;
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/**
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* A test for the sound system of the library
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*
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* @author kevin
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* @author aaron
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*/
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public class SoundTest extends BasicGame {
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/** the GameContainer instance for this game/testcase */
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private GameContainer myContainer;
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/** The sound to be played */
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private Sound sound;
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/** The sound to be played */
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private Sound charlie;
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/** The sound to be played */
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private Sound burp;
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/** The music to be played */
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private Music music;
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/** first music that can be played */
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private Music musica;
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/** second music that can be played */
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private Music musicb;
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/** The sound to be played */
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private Audio engine;
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/** The Volume of the playing music */
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private int volume = 10;
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/** The IDs of the sources used for each engine noise */
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private int[] engines = new int[3];
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/**
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* Create a new test for sounds
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*/
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public SoundTest() {
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super("Sound And Music Test");
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}
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/**
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* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
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*/
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public void init(GameContainer container) throws SlickException {
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SoundStore.get().setMaxSources(32);
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myContainer = container;
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sound = new Sound("testdata/restart.ogg");
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charlie = new Sound("testdata/cbrown01.wav");
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try {
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engine = AudioLoader.getAudio("WAV", ResourceLoader.getResourceAsStream("testdata/engine.wav"));
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} catch (IOException e) {
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throw new SlickException("Failed to load engine", e);
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}
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music = musica = new Music("testdata/SMB-X.XM");
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//music = musica = new Music("testdata/theme.ogg", true);
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musicb = new Music("testdata/kirby.ogg", true);
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burp = new Sound("testdata/burp.aif");
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music.play();
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}
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/**
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* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
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*/
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public void render(GameContainer container, Graphics g) {
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g.setColor(Color.white);
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g.drawString("The OGG loop is now streaming from the file, woot.",100,60);
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g.drawString("Press space for sound effect (OGG)",100,100);
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g.drawString("Press P to pause/resume music (XM)",100,130);
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g.drawString("Press E to pause/resume engine sound (WAV)",100,190);
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g.drawString("Press enter for charlie (WAV)",100,160);
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g.drawString("Press C to change music",100,210);
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g.drawString("Press B to burp (AIF)",100,240);
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g.drawString("Press + or - to change global volume of music", 100, 270);
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g.drawString("Press Y or X to change individual volume of music", 100, 300);
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g.drawString("Press N or M to change global volume of sound fx", 100, 330);
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g.setColor(Color.blue);
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g.drawString("Global Sound Volume Level: " + container.getSoundVolume(), 150, 390);
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g.drawString("Global Music Volume Level: " + container.getMusicVolume(), 150, 420);
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g.drawString("Current Music Volume Level: " + music.getVolume(), 150, 450);
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}
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/**
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* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
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*/
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public void update(GameContainer container, int delta) {
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}
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/**
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* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
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*/
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public void keyPressed(int key, char c) {
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if (key == Input.KEY_ESCAPE) {
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System.exit(0);
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}
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if (key == Input.KEY_SPACE) {
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sound.play();
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}
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if (key == Input.KEY_B) {
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burp.play();
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}
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if (key == Input.KEY_A) {
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sound.playAt(-1, 0, 0);
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}
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if (key == Input.KEY_L) {
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sound.playAt(1, 0, 0);
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}
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if (key == Input.KEY_RETURN) {
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charlie.play(1.0f,1.0f);
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}
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if (key == Input.KEY_P) {
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if (music.playing()) {
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music.pause();
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} else {
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music.resume();
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}
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}
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if (key == Input.KEY_C) {
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music.stop();
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if (music == musica) {
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music = musicb;
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} else {
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music = musica;
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}
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music.loop();
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}
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for (int i=0;i<3;i++) {
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if (key == Input.KEY_1+i) {
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if (engines[i] != 0) {
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System.out.println("Stop "+i);
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SoundStore.get().stopSoundEffect(engines[i]);
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engines[i] = 0;
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} else {
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System.out.println("Start "+i);
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engines[i] = engine.playAsSoundEffect(1, 1, true);
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}
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}
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}
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if (c == '+') {
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volume += 1;
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setVolume();
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}
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if (c == '-') {
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volume -= 1;
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setVolume();
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}
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if (key == Input.KEY_Y) {
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int vol = (int) (music.getVolume() * 10);
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vol --;
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if (vol < 0) vol = 0;
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// set individual volume of music
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music.setVolume(vol/10.0f);
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}
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if (key == Input.KEY_X) {
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int vol = (int) (music.getVolume() * 10);
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vol ++;
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if (vol > 10) vol = 10;
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// set individual volume of music
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music.setVolume(vol/10.0f);
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}
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if (key == Input.KEY_N) {
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int vol = (int) (myContainer.getSoundVolume() * 10);
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vol --;
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if (vol < 0) vol = 0;
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// set global volume of sound fx
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myContainer.setSoundVolume(vol/10.0f);
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}
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if (key == Input.KEY_M) {
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int vol = (int) (myContainer.getSoundVolume() * 10);
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vol ++;
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if (vol > 10) vol = 10;
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// set global volume of sound fx
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myContainer.setSoundVolume(vol/10.0f);
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}
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}
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/**
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* Convenience routine to set global volume of music
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*/
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private void setVolume() {
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// Do bounds checking
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if(volume > 10) {
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volume = 10;
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} else if(volume < 0) {
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volume = 0;
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}
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myContainer.setMusicVolume(volume / 10.0f);
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}
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/**
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* Entry point to the sound test
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*
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* @param argv The arguments provided to the test
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*/
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public static void main(String[] argv) {
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try {
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AppGameContainer container = new AppGameContainer(new SoundTest());
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container.setDisplayMode(800,600,false);
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container.start();
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} catch (SlickException e) {
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e.printStackTrace();
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}
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}
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}
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