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we've got something
- except actor's RGB won't draw; only the glow does
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@@ -1151,7 +1151,7 @@ open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val
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// this code potentially caused a collision bug which only happens near the "edge" of the world.
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//
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// -- Signed, 2017-09-17
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// wrap around for X-axis
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val actorMinimumX = Terrarum.HALFW // to make camera's X stay positive
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