More game-related documentations

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minjaesong
2017-06-22 19:00:15 +09:00
parent 2ebe4bc519
commit 05fb0808ce
5 changed files with 93 additions and 53 deletions

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@@ -1,20 +1,4 @@
## Weapon tier ##
Natural / Common Stone -> Copper -> Iron -> Silver -> Titanium
Forging --------------> Steel --------^
Exotic ('elven') Glass Aurichalcum
Special (something 'adamant') ??? (Use material spec of CNT, tensile strength 180 GPa)
* Metal graphics
- Gold: Hue 43, low Saturation
- Aurichalcum: Hue 43, mid-high Saturation
- Copper: Hue 33,
- Copper rust: Hue 160
- Iron rust: Hue 21
## Size variation ##
## size variation of tools/weapons/etc.
Race base weapon/tool size <- 10 [kg]
Size tolerance <- (50% * str/1000), or say, 20%
@@ -28,18 +12,6 @@ When drawing: scale by (craftedWeaponSize / baseWeaponSize)
Crafted tool/weapon size is dependent to the baseRaceMass.
## Gemstone tier ##
Topaz -> R·G·B -> Diamond·Amethyst
Gemstones go elemental?! (pretty generic but otherwise there are no motivations to willingly collect them...)
- Ruby: grants fire resist
- Sapphire: grants cold resist
- Amethyst or **Topaz**: grants shock resist
- *two left boy!*
## Colouring ##
Artificial: Use 4096
@@ -111,10 +83,6 @@ NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between gr
* Base mass: 60 kg
## Food/Potion dose ##
Scale ^ 3 ^ (3/4) == (ThisWgt / TargetWgt) ^ (3/4)
## (De)serialisation ##