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More game-related documentations
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@@ -1,20 +1,4 @@
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## Weapon tier ##
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Natural / Common Stone -> Copper -> Iron -> Silver -> Titanium
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Forging --------------> Steel --------^
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Exotic ('elven') Glass Aurichalcum
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Special (something 'adamant') ??? (Use material spec of CNT, tensile strength 180 GPa)
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* Metal graphics
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- Gold: Hue 43, low Saturation
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- Aurichalcum: Hue 43, mid-high Saturation
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- Copper: Hue 33,
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- Copper rust: Hue 160
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- Iron rust: Hue 21
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## Size variation ##
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## size variation of tools/weapons/etc.
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Race base weapon/tool size <- 10 [kg]
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Size tolerance <- (50% * str/1000), or say, 20%
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@@ -28,18 +12,6 @@ When drawing: scale by (craftedWeaponSize / baseWeaponSize)
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Crafted tool/weapon size is dependent to the baseRaceMass.
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## Gemstone tier ##
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Topaz -> R·G·B -> Diamond·Amethyst
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Gemstones go elemental?! (pretty generic but otherwise there are no motivations to willingly collect them...)
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- Ruby: grants fire resist
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- Sapphire: grants cold resist
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- Amethyst or **Topaz**: grants shock resist
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- *two left boy!*
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## Colouring ##
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Artificial: Use 4096
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@@ -111,10 +83,6 @@ NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between gr
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* Base mass: 60 kg
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## Food/Potion dose ##
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Scale ^ 3 ^ (3/4) == (ThisWgt / TargetWgt) ^ (3/4)
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## (De)serialisation ##
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