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More game-related documentations
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@@ -38,24 +38,9 @@
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* 24 pixels == 1 metre
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* 24 pixels == 1 metre
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## Purpose of the game
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## Purpose of the game (given to the player, explicitly)
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* Boss
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* Survival
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- Will be mentioned/shown as absolute _evil_.
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* Take care of/Kill the fuck out of people in the village (players will provide themselves a purpose)
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- But actually is not.
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- You can make your own settlement (DF fortress mode)
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* Go find/Exploit/Wipe out secrets of the world (players' choice)
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* Theme
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- Is an evil really really is what we think?
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- Is there a thing as 'absolute evil'?
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* Boss character
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- From debugger character
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- Name key: "Sigriðr hinn Dróttningin" (can be changed)
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* Little setting
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- A ruler, hated by people
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* Mechanics
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- Beating boss does not ends the game, but grants an ability to
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create new character as it.
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...We need to re-think about it. —Torvald, 2017-04-30
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@@ -1,20 +1,4 @@
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## size variation of tools/weapons/etc.
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## Weapon tier ##
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Natural / Common Stone -> Copper -> Iron -> Silver -> Titanium
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Forging --------------> Steel --------^
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Exotic ('elven') Glass Aurichalcum
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Special (something 'adamant') ??? (Use material spec of CNT, tensile strength 180 GPa)
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* Metal graphics
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- Gold: Hue 43, low Saturation
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- Aurichalcum: Hue 43, mid-high Saturation
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- Copper: Hue 33,
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- Copper rust: Hue 160
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- Iron rust: Hue 21
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## Size variation ##
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Race base weapon/tool size <- 10 [kg]
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Race base weapon/tool size <- 10 [kg]
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Size tolerance <- (50% * str/1000), or say, 20%
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Size tolerance <- (50% * str/1000), or say, 20%
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@@ -28,18 +12,6 @@ When drawing: scale by (craftedWeaponSize / baseWeaponSize)
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Crafted tool/weapon size is dependent to the baseRaceMass.
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Crafted tool/weapon size is dependent to the baseRaceMass.
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## Gemstone tier ##
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Topaz -> R·G·B -> Diamond·Amethyst
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Gemstones go elemental?! (pretty generic but otherwise there are no motivations to willingly collect them...)
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- Ruby: grants fire resist
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- Sapphire: grants cold resist
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- Amethyst or **Topaz**: grants shock resist
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- *two left boy!*
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## Colouring ##
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## Colouring ##
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Artificial: Use 4096
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Artificial: Use 4096
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@@ -111,10 +83,6 @@ NOTE: cyan is a tricky colour for deuterans; will be inextinguishable between gr
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* Base mass: 60 kg
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* Base mass: 60 kg
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## Food/Potion dose ##
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Scale ^ 3 ^ (3/4) == (ThisWgt / TargetWgt) ^ (3/4)
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## (De)serialisation ##
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## (De)serialisation ##
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12
work_files/GameDesign/WORLD_BIOLOGY.md
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12
work_files/GameDesign/WORLD_BIOLOGY.md
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A chapter of the WORLD series
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# Dietary
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## Dose
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Follow these fomulae:
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- (Scale ^ 3) ^ (3/4)
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- (ThisWgt / TargetWgt) ^ (3/4)
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69
work_files/GameDesign/WORLD_MATERIALS.md
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69
work_files/GameDesign/WORLD_MATERIALS.md
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A chapter of the WORLD series
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# Materials
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## Metals
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Metals are used to make furnitures, tools, armour and weapons.
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### List of Metals
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|Name|Usage|Remarks|
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|----|-----|-------|
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|Stone|Primitive Technology|(referring to the youtube guy)|
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|Copper|Primitive tools/weapons, electronic wires|
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|Iron|Tools, armours, weapons|
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|Silver|Electronic wires||
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|Steel|Advanced tools/armours/weapons|
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|Titanium|Lightweight and advanced (tools/armour)|
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|Glass|Exotic tools/weapons|Between copper and iron|
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|Aurichalcum|Advanced exotic tools/weapons|Between steel and titanium, heavy|
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|Adamant something|TBA|More tough than being really hard, "advanced steel"|
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|Tin|Advanced wood (makes furnitures and things)||
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|Gold|Bling-bling, advanced electronics (semiconductor)|
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### Weapon Tier
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Natural / Common Stone -> Copper -> Iron -> Silver -> Titanium
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Forging --------------> Steel --------^
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Exotic ('elven') Glass Aurichalcum
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Special (something 'adamant') ??? (Use material spec of CNT, tensile strength 180 GPa)
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* Metal graphics
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- Gold: Hue 43, low Saturation
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- Aurichalcum: Hue 43, mid-high Saturation
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- Copper: Hue 33,
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- Copper rust: Hue 160
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- Iron rust: Hue 21
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## Gemstones
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Gemstones are used to decorate stuffs, or more usefully, give property to the tools/weapons, gems are imbued with some properties. (warning: magic ahead)
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### List of Gemstones
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|Name|Property|Remarks|
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|----|--------|-------|
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|Diamond|Prettier and shinier glass, great abrasive, ice/cold??|So does real-world diamond|
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|Amethyst|Storm/Lightning (high voltage electricity)||
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|Ruby|Fire|Beautiful colour|
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|Sapphire|Water?|Beautiful colour|
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|Emerald|??|Beautiful colour|
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|Topaz|??|Couldn't produce _that_ beautiful colour :\|
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### Gemstone tier
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Topaz -> R·G·B -> Diamond·Amethyst
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Gemstones go elemental?! (pretty generic but otherwise there are no motivations to willingly collect them...)
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- Ruby: grants fire resist/boost
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- Sapphire: grants cold resist/boots
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- Amethyst: grants shock resist/boost
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- *two left boy!*
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6
work_files/GameDesign/WORLD_PHYSICS.md
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6
work_files/GameDesign/WORLD_PHYSICS.md
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A chapter of the WORLD series
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# Physics Constants
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- A metre = 24 Pixels
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- Generic Gravitation: 9.8 m/s^2 (things sink downwards)
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